optimizing network stuff

This commit is contained in:
2025-07-30 05:51:39 +02:00
parent ea99249fe2
commit 159e9adcd7
56 changed files with 2272 additions and 1781 deletions

View File

@@ -1,4 +1,5 @@
using System.Text;
using System.Globalization;
using System.Text;
using RebootKit.Engine.Main;
using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
@@ -55,7 +56,7 @@ namespace RebootKit.Engine.Development {
}
void AppendNetworkStateInfo() {
NetworkSystem network = RR.NetworkSystemInstance;
NetworkSystem network = RR.Network;
if (network == null) {
m_StringBuilder.AppendLine("NetworkSystem not initialized");
@@ -74,7 +75,6 @@ namespace RebootKit.Engine.Development {
if (network.TryGetClientState(network.LocalClientID, out NetworkClientState clientState)) {
m_StringBuilder.Append($"LocalClientID: {clientState.ClientID.ToString()}");
m_StringBuilder.Append($" | SyncState: {clientState.SyncState.ToString()}");
m_StringBuilder.Append($" | ActorsSyncPacketsLeft: {clientState.ActorsSyncPacketsLeft.ToString()}");
m_StringBuilder.Append($" | IsReady: {clientState.IsReady.ToString()}");
} else {
m_StringBuilder.Append("ClientState not found for LocalClientID: ");
@@ -82,10 +82,35 @@ namespace RebootKit.Engine.Development {
}
m_StringBuilder.AppendLine();
if (network.Manager.Stats != null) {
m_StringBuilder.Append("Stats: ");
m_StringBuilder.Append($"Send Reliable: {FormatToLargestUnit(network.Manager.Stats.ReliableBytesSentPerSecond)}/s");
m_StringBuilder.Append($" | Send Unreliable: {FormatToLargestUnit(network.Manager.Stats.UnreliableBytesSentPerSecond)}/s");
m_StringBuilder.Append($" | Receive: {FormatToLargestUnit(network.Manager.Stats.BytesReceivedPerSecond)}/s");
m_StringBuilder.Append($" | Ping: {network.Manager.Stats.Ping.ToString()}ms");
m_StringBuilder.AppendLine();
}
}
string FormatToLargestUnit(double value) {
if (value < 1024) {
return $"{value:F2} B";
}
if (value < 1024 * 1024) {
return $"{(value / 1024):F2} KB";
}
if (value < 1024 * 1024 * 1024) {
return $"{(value / (1024 * 1024)):F2} MB";
}
return $"{(value / (1024 * 1024 * 1024)):F2} GB";
}
void AppendActorsStateInfo() {
NetworkSystem network = RR.NetworkSystemInstance;
NetworkSystem network = RR.Network;
if (network == null) {
return;
}

View File

@@ -1,6 +1,5 @@
using System;
using RebootKit.Engine.Foundation;
using Unity.Multiplayer.Tools.NetStatsMonitor;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -11,15 +10,11 @@ namespace RebootKit.Engine.Development {
[ConfigVar("debug.game_version", 1, "Controls game version overlay visibility. 0 - hidden, 1 - visible")]
public static ConfigVar ShowGameVersion;
[ConfigVar("debug.network_stats", 1, "Controls network stats overlay visibility. 0 - hidden, 1 - visible")]
public static ConfigVar ShowNetworkStats;
}
public class DevToolsService : ServiceMonoBehaviour {
[SerializeField] DebugOverlayView m_DebugOverlayView;
[SerializeField] GameVersionOverlay m_GameVersionOverlay;
[SerializeField] RuntimeNetStatsMonitor m_NetworkStatsOverlay;
IDisposable m_CVarChangedListener;
@@ -27,7 +22,6 @@ namespace RebootKit.Engine.Development {
ConfigVar.StateChanged += OnCVarChanged;
OnCVarChanged(DebugCVars.OverlayMode);
OnCVarChanged(DebugCVars.ShowGameVersion);
OnCVarChanged(DebugCVars.ShowNetworkStats);
}
void OnDisable() {
@@ -42,10 +36,6 @@ namespace RebootKit.Engine.Development {
if (InputSystem.GetDevice<Keyboard>().f3Key.wasReleasedThisFrame) {
DebugCVars.OverlayMode.Set(DebugCVars.OverlayMode.IndexValue == 1 ? 0 : 1);
}
if (InputSystem.GetDevice<Keyboard>().f4Key.wasReleasedThisFrame) {
DebugCVars.ShowNetworkStats.Set(DebugCVars.ShowNetworkStats.IndexValue == 1 ? 0 : 1);
}
}
void OnOverlayModeChanged(int mode) {
@@ -61,8 +51,6 @@ namespace RebootKit.Engine.Development {
OnOverlayModeChanged(cvar.IndexValue);
} else if (cvar == DebugCVars.ShowGameVersion) {
m_GameVersionOverlay.gameObject.SetActive(cvar.IndexValue > 0);
} else if (cvar == DebugCVars.ShowNetworkStats) {
m_NetworkStatsOverlay.Visible = cvar.IndexValue > 0;
}
}
}