Files
RebootKit/Runtime/Engine/Code/Development/DevToolsService.cs
2025-07-30 05:51:39 +02:00

57 lines
1.8 KiB
C#

using System;
using RebootKit.Engine.Foundation;
using UnityEngine;
using UnityEngine.InputSystem;
namespace RebootKit.Engine.Development {
static class DebugCVars {
[ConfigVar("debug.overlay", 0, "Controls overlay visibility. 0 - hidden, 1 - visible")]
public static ConfigVar OverlayMode;
[ConfigVar("debug.game_version", 1, "Controls game version overlay visibility. 0 - hidden, 1 - visible")]
public static ConfigVar ShowGameVersion;
}
public class DevToolsService : ServiceMonoBehaviour {
[SerializeField] DebugOverlayView m_DebugOverlayView;
[SerializeField] GameVersionOverlay m_GameVersionOverlay;
IDisposable m_CVarChangedListener;
void Start() {
ConfigVar.StateChanged += OnCVarChanged;
OnCVarChanged(DebugCVars.OverlayMode);
OnCVarChanged(DebugCVars.ShowGameVersion);
}
void OnDisable() {
Dispose();
}
public override void Dispose() {
ConfigVar.StateChanged -= OnCVarChanged;
}
void Update() {
if (InputSystem.GetDevice<Keyboard>().f3Key.wasReleasedThisFrame) {
DebugCVars.OverlayMode.Set(DebugCVars.OverlayMode.IndexValue == 1 ? 0 : 1);
}
}
void OnOverlayModeChanged(int mode) {
if (mode == 1) {
m_DebugOverlayView.gameObject.SetActive(true);
} else {
m_DebugOverlayView.gameObject.SetActive(false);
}
}
void OnCVarChanged(ConfigVar cvar) {
if (cvar == DebugCVars.OverlayMode) {
OnOverlayModeChanged(cvar.IndexValue);
} else if (cvar == DebugCVars.ShowGameVersion) {
m_GameVersionOverlay.gameObject.SetActive(cvar.IndexValue > 0);
}
}
}
}