refactoring multiplayer

This commit is contained in:
2025-07-21 19:58:07 +02:00
parent a0a0f6303d
commit ea99249fe2
6 changed files with 238 additions and 114 deletions

View File

@@ -68,6 +68,7 @@ namespace RebootKit.Engine.Development {
m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}");
m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}");
m_StringBuilder.Append($" | ReadyClientsCount: {network.GetReadyClientsCount().ToString()}");
m_StringBuilder.Append($" | Last Tick Packets Sent: {network.LastTickPacketsSentCount.ToString()}");
m_StringBuilder.AppendLine();
if (network.TryGetClientState(network.LocalClientID, out NetworkClientState clientState)) {

View File

@@ -1,8 +1,9 @@
namespace RebootKit.Engine.Network {
public interface ISerializableEntity {
int GetMaxBytes();
void Serialize(NetworkBufferWriter writer);
void Deserialize(NetworkBufferReader reader);
int GetMaxBytes();
}
}

View File

@@ -92,15 +92,15 @@ namespace RebootKit.Engine.Network {
struct NetworkDataHeader : ISerializableEntity {
public NetworkDataType Type;
public ulong ActorID;
public byte CommandID;
public byte EventID;
public int DataSize;
public int GetMaxBytes() {
return sizeof(ulong) + sizeof(byte) + sizeof(int);
}
public void Serialize(NetworkBufferWriter writer) {
writer.Write((byte) Type);
writer.Write(ActorID);
writer.Write(CommandID);
writer.Write(EventID);
writer.Write(DataSize);
}
@@ -108,14 +108,8 @@ namespace RebootKit.Engine.Network {
reader.Read(out byte typeByte);
Type = (NetworkDataType) typeByte;
reader.Read(out ActorID);
reader.Read(out CommandID);
reader.Read(out EventID);
reader.Read(out DataSize);
}
public int GetMaxBytes() {
return sizeof(ulong) + sizeof(byte) * 3 + sizeof(int);
}
}
class NetworkPacketQueue : IDisposable {
@@ -126,7 +120,7 @@ namespace RebootKit.Engine.Network {
internal readonly List<NetworkPacket> NetworkPackets = new List<NetworkPacket>();
public NetworkPacketQueue(int packetMaxSize, ushort version = 2137) {
public NetworkPacketQueue(int packetMaxSize, ushort version = 1) {
m_PacketMaxSize = packetMaxSize;
m_Version = version;
Assert.IsTrue(m_PacketMaxSize > 0, "Packet maximum size must be greater than zero.");
@@ -247,6 +241,34 @@ namespace RebootKit.Engine.Network {
packet.IncrementEntityCount();
}
public void WriteActorEvent(ActorEvent actorEvent) {
NetworkDataHeader header = new NetworkDataHeader {
Type = NetworkDataType.ActorEvent,
ActorID = actorEvent.ActorID,
DataSize = actorEvent.GetMaxBytes()
};
NetworkPacket packet = GetPacketToWriteTo(header.GetMaxBytes() + header.DataSize);
header.Serialize(packet.Writer);
actorEvent.Serialize(packet.Writer);
packet.IncrementEntityCount();
}
public void WriteActorCommand(ActorCommand actorCommand) {
NetworkDataHeader header = new NetworkDataHeader {
Type = NetworkDataType.ActorCommand,
ActorID = actorCommand.ActorID,
DataSize = actorCommand.GetMaxBytes()
};
NetworkPacket packet = GetPacketToWriteTo(header.GetMaxBytes() + header.DataSize);
header.Serialize(packet.Writer);
actorCommand.Serialize(packet.Writer);
packet.IncrementEntityCount();
}
NetworkPacket GetPacketToWriteTo(int bytesToWrite) {
foreach (NetworkPacket networkPacket in NetworkPackets) {
if (networkPacket.Writer.WillFit(bytesToWrite)) {

View File

@@ -48,7 +48,8 @@ namespace RebootKit.Engine.Network {
struct NetworkPacketTarget {
public enum Type {
AllClients,
Single
Single,
Server
}
public Type TargetType;
@@ -67,6 +68,13 @@ namespace RebootKit.Engine.Network {
ClientID = clientID
};
}
public static NetworkPacketTarget Server() {
return new NetworkPacketTarget {
TargetType = Type.Server,
ClientID = 0
};
}
}
public class NetworkSystem : NetworkBehaviour {
@@ -75,6 +83,9 @@ namespace RebootKit.Engine.Network {
static readonly Logger s_Logger = new Logger(nameof(NetworkSystem));
const int k_ReliablePacketQueueSize = 1024;
const int k_UnreliablePacketQueueSize = 512;
[field: SerializeField] public ActorsManager Actors { get; private set; }
internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>();
@@ -94,35 +105,49 @@ namespace RebootKit.Engine.Network {
}
}
public int LastTickPacketsSentCount { get; private set; }
NetworkPacketQueue m_ReliablePacketQueue;
NetworkPacketQueue m_UnreliablePacketQueue;
NetworkPacketQueue m_ReliablePacketQueueToServer;
NetworkPacketQueue m_UnreliablePacketQueueToServer;
//
// @MARK: Unity callbacks
//
void Awake() {
RR.NetworkSystemInstance = this;
m_ReliablePacketQueue = new NetworkPacketQueue(1024 * 4);
m_UnreliablePacketQueue = new NetworkPacketQueue(1024);
m_ReliablePacketQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize);
m_UnreliablePacketQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
m_ReliablePacketQueueToServer = new NetworkPacketQueue(k_ReliablePacketQueueSize);
m_UnreliablePacketQueueToServer = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
}
void Update() {
float deltaTime = Time.deltaTime;
float serverDeltaTime = 1.0f / TickRate.IndexValue;
float tickDeltaTime = 1.0f / TickRate.IndexValue;
m_TickTimer += deltaTime;
while (m_TickTimer >= serverDeltaTime) {
m_TickTimer -= serverDeltaTime;
while (m_TickTimer >= tickDeltaTime) {
m_TickTimer -= tickDeltaTime;
LastTickPacketsSentCount = 0;
if (RR.IsServer()) {
Actors.ServerTick(serverDeltaTime);
Actors.ServerTick(tickDeltaTime);
ServerTick?.Invoke(TickCount);
TickCount++;
FlushNetworkPackets();
FlushServerPackets();
}
if (RR.IsClient()) {
FlushClientPackets();
}
}
}
@@ -154,8 +179,8 @@ namespace RebootKit.Engine.Network {
NetworkClientState newClientState = new NetworkClientState {
ClientID = clientID,
SyncState = NetworkClientSyncState.NotReady,
ReliableQueue = new NetworkPacketQueue(1024 * 4),
UnreliableQueue = new NetworkPacketQueue(512)
ReliableQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize),
UnreliableQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize)
};
Clients.Add(clientID, newClientState);
@@ -344,6 +369,10 @@ namespace RebootKit.Engine.Network {
if (target.TargetType == NetworkPacketTarget.Type.AllClients) {
return reliable ? m_ReliablePacketQueue : m_UnreliablePacketQueue;
}
if (target.TargetType == NetworkPacketTarget.Type.Server) {
return reliable ? m_ReliablePacketQueueToServer : m_UnreliablePacketQueueToServer;
}
if (target.TargetType == NetworkPacketTarget.Type.Single) {
if (TryGetClientState(target.ClientID, out NetworkClientState clientState)) {
@@ -359,6 +388,11 @@ namespace RebootKit.Engine.Network {
}
internal void WriteActorState(NetworkPacketTarget target, ulong actorID, IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorState(actorID, actorData);
}
@@ -366,6 +400,11 @@ namespace RebootKit.Engine.Network {
internal void WriteActorTransformState(NetworkPacketTarget target,
ulong actorID,
ActorTransformSyncData transformData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorTransformState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, false);
queue.WriteActorTransformState(actorID, transformData);
}
@@ -373,6 +412,11 @@ namespace RebootKit.Engine.Network {
internal void WriteActorCoreState(NetworkPacketTarget target,
ulong actorID,
ActorCoreStateSnapshot coreData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorCoreState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorCoreState(actorID, coreData);
}
@@ -382,6 +426,10 @@ namespace RebootKit.Engine.Network {
ulong actorID,
ActorCoreStateSnapshot coreState,
IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteSpawnActor can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteSpawnActor(assetGUID, actorID, coreState, actorData);
}
@@ -390,11 +438,73 @@ namespace RebootKit.Engine.Network {
ulong actorID,
ActorCoreStateSnapshot coreState,
IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorSynchronize can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorSynchronize(actorID, coreState, actorData);
}
void FlushNetworkPackets() {
internal void WriteActorEvent(NetworkPacketTarget target,
ActorEvent actorEvent) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorEvent can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorEvent(actorEvent);
}
internal void WriteActorCommand(ActorCommand actorCommand) {
NetworkPacketQueue queue = GetPacketQueue(NetworkPacketTarget.Server(), true);
queue.WriteActorCommand(actorCommand);
}
void FlushClientPackets() {
if (!RR.IsClient()) {
return;
}
if (RR.IsServer()) {
foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount > 0) {
OnReceivedNetworkPacket(networkPacket.Data);
}
}
foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount > 0) {
OnReceivedNetworkPacket(networkPacket.Data);
}
}
} else {
foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
}
foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
}
}
m_ReliablePacketQueueToServer.Clear();
m_UnreliablePacketQueueToServer.Clear();
}
void FlushServerPackets() {
if (!RR.IsServer()) {
return;
}
@@ -408,8 +518,9 @@ namespace RebootKit.Engine.Network {
if (networkPacket.EntityCount == 0) {
continue;
}
if (state.IsReady) {
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientID, RpcTargetUse.Temp));
}
@@ -421,12 +532,13 @@ namespace RebootKit.Engine.Network {
if (clientID == NetworkManager.Singleton.LocalClientId) {
continue;
}
if (networkPacket.EntityCount == 0) {
continue;
}
if (state.IsReady) {
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientID, RpcTargetUse.Temp));
}
@@ -440,21 +552,23 @@ namespace RebootKit.Engine.Network {
if (clientState.ClientID == NetworkManager.Singleton.LocalClientId) {
continue;
}
foreach (NetworkPacket networkPacket in clientState.ReliableQueue.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
}
foreach (NetworkPacket networkPacket in clientState.UnreliableQueue.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
}
@@ -498,7 +612,7 @@ namespace RebootKit.Engine.Network {
if (dataHeader.Type == NetworkDataType.None) {
s_Logger.Info("Data of packet with entry with type None:\n" + data.ToHexString());
}
Assert.IsTrue(dataHeader.Type != NetworkDataType.None, "Received packet with invalid data type.");
reader.Read(out NativeArray<byte> entityData, dataHeader.DataSize, Allocator.Temp);

View File

@@ -23,62 +23,72 @@ namespace RebootKit.Engine.Simulation {
}
}
public struct ActorCommand : INetworkSerializable {
public struct ActorCommand : ISerializableEntity {
public ulong ActorID;
public ulong ClientID;
public ushort CommandID;
public NativeArray<byte> Data;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
serializer.SerializeValue(ref ActorID);
serializer.SerializeValue(ref ClientID);
serializer.SerializeValue(ref CommandID);
if (serializer.IsWriter) {
bool hasData = Data.IsCreated;
serializer.SerializeValue(ref hasData);
if (hasData) {
serializer.SerializeValue(ref Data, Allocator.Temp);
}
} else if (serializer.IsReader) {
bool hasData = false;
serializer.SerializeValue(ref hasData);
if (hasData) {
serializer.SerializeValue(ref Data, Allocator.Temp);
}
public int GetMaxBytes() {
return sizeof(ulong) + // ActorID
sizeof(ulong) + // ClientID
sizeof(ushort) + // CommandID
sizeof(ushort) + // Data length
sizeof(byte) * Data.Length; // Data
}
public void Serialize(NetworkBufferWriter writer) {
writer.Write(ActorID);
writer.Write(ClientID);
writer.Write(CommandID);
writer.Write((ushort) Data.Length);
if (Data.IsCreated) {
writer.Write(Data);
}
}
public void Deserialize(NetworkBufferReader reader) {
reader.Read(out ActorID);
reader.Read(out ClientID);
reader.Read(out CommandID);
reader.Read(out ushort dataLength);
if (dataLength > 0) {
reader.Read(out Data, dataLength, Allocator.Temp);
}
}
}
// @NOTE: ActorEvent is used to send events from the server to clients and only clients.
// Server should not receive ActorEvents.
public struct ActorEvent : INetworkSerializable {
public struct ActorEvent : ISerializableEntity {
public ulong ActorID;
public ulong ClientID;
public ushort EventID;
public NativeArray<byte> Data;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
serializer.SerializeValue(ref ActorID);
serializer.SerializeValue(ref ClientID);
serializer.SerializeValue(ref EventID);
public int GetMaxBytes() {
return sizeof(ulong) + // ActorID
sizeof(ushort) + // EventID
sizeof(ushort) + // Data length
sizeof(byte) * Data.Length; // Data
}
if (serializer.IsWriter) {
bool hasData = Data.IsCreated;
serializer.SerializeValue(ref hasData);
public void Serialize(NetworkBufferWriter writer) {
writer.Write(ActorID);
writer.Write(EventID);
if (hasData) {
serializer.SerializeValue(ref Data, Allocator.Temp);
}
} else if (serializer.IsReader) {
bool hasData = false;
serializer.SerializeValue(ref hasData);
writer.Write((ushort) Data.Length);
if (Data.IsCreated) {
writer.Write(Data);
}
}
if (hasData) {
serializer.SerializeValue(ref Data, Allocator.Temp);
}
public void Deserialize(NetworkBufferReader reader) {
reader.Read(out ActorID);
reader.Read(out EventID);
reader.Read(out ushort dataLength);
if (dataLength > 0) {
reader.Read(out Data, dataLength, Allocator.Temp);
}
}
}
@@ -342,7 +352,6 @@ namespace RebootKit.Engine.Simulation {
// Override this method to implement client-side logic
public virtual void OnClientTick(float deltaTime) { }
protected virtual void OnActorEventClient(ActorEvent actorEvent) { }
protected virtual void OnClientFinishedInitialSync() { }
//
// @MARK: Server API
@@ -479,7 +488,7 @@ namespace RebootKit.Engine.Simulation {
Data = data
};
Manager.SendActorCommandToServerRpc(command);
Manager.SendActorCommand(command);
}
protected void SendActorEvent<TEventData>(ushort eventID, ref TEventData eventData)
@@ -501,7 +510,6 @@ namespace RebootKit.Engine.Simulation {
ActorEvent actorEvent = new ActorEvent {
ActorID = ActorID,
ClientID = NetworkManager.Singleton.LocalClientId,
EventID = eventID,
Data = data
};
@@ -712,10 +720,6 @@ namespace RebootKit.Engine.Simulation {
return CreateActorData();
}
internal void InitialSyncFinished() {
OnClientFinishedInitialSync();
}
internal void HandleActorCommand(ActorCommand actorCommand) {
if (!RR.IsServer()) {
s_ActorLogger.Error($"Only the server can handle actor commands. Actor: {name} (ID: {ActorID})");

View File

@@ -295,16 +295,29 @@ namespace RebootKit.Engine.Simulation {
s_Logger.Error($"Failed to find actor with ID {header.ActorID} for event handling.");
return;
}
using NetworkBufferReader reader = new NetworkBufferReader(data);
ActorEvent actorEvent = new ActorEvent();
actorEvent.Deserialize(reader);
throw new NotImplementedException();
actor.HandleActorEvent(actorEvent);
} else if (header.Type == NetworkDataType.ActorCommand) {
if (!RR.IsServer()) {
s_Logger.Error($"Received ActorCommand on client, but this should only be handled on the server.");
return;
}
Actor actor = FindActorByID(header.ActorID);
if (actor == null) {
s_Logger.Error($"Failed to find actor with ID {header.ActorID} for command handling.");
return;
}
using NetworkBufferReader reader = new NetworkBufferReader(data);
ActorCommand actorCommand = new ActorCommand();
actorCommand.Deserialize(reader);
throw new NotImplementedException();
actor.HandleActorCommand(actorCommand);
} else if (header.Type == NetworkDataType.SynchronizeActor) {
Actor actor = FindActorByID(header.ActorID);
if (actor == null) {
@@ -381,48 +394,17 @@ namespace RebootKit.Engine.Simulation {
//
// @MARK: Actor Commands and Events
//
[Rpc(SendTo.Server, Delivery = RpcDelivery.Reliable)]
internal void SendActorCommandToServerRpc(ActorCommand cmd) {
if (!IsServer) {
s_Logger.Error("Only the server can handle actor events.");
return;
}
Actor actor = FindActorByID(cmd.ActorID);
if (actor is null) {
s_Logger.Error($"Actor with ID {cmd.ActorID} not found for command {cmd.CommandID}");
return;
}
actor.HandleActorCommand(cmd);
}
internal void SendActorEvent(ActorEvent actorEvent) {
if (!RR.IsServer()) {
s_Logger.Error("Only the server can send actor events.");
return;
}
foreach ((ulong clientID, NetworkClientState state) in RR.NetworkSystemInstance.Clients) {
if (NetworkManager.Singleton.LocalClientId == clientID) {
continue;
}
if (state.IsReady) {
SendActorEventRpc(actorEvent, RpcTarget.Single(clientID, RpcTargetUse.Temp));
}
}
RR.NetworkSystemInstance.WriteActorEvent(NetworkPacketTarget.AllClients(), actorEvent);
}
[Rpc(SendTo.SpecifiedInParams)]
void SendActorEventRpc(ActorEvent actorEvent, RpcParams rpcParams) {
Actor actor = FindActorByID(actorEvent.ActorID);
if (actor is null) {
s_Logger.Error($"Actor with ID {actorEvent.ActorID} not found for event {actorEvent.EventID}");
return;
}
actor.HandleActorEvent(actorEvent);
internal void SendActorCommand(ActorCommand actorCommand) {
RR.NetworkSystemInstance.WriteActorCommand(actorCommand);
}
}
}