refactoring multiplayer
This commit is contained in:
@@ -68,6 +68,7 @@ namespace RebootKit.Engine.Development {
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m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}");
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m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}");
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m_StringBuilder.Append($" | ReadyClientsCount: {network.GetReadyClientsCount().ToString()}");
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m_StringBuilder.Append($" | Last Tick Packets Sent: {network.LastTickPacketsSentCount.ToString()}");
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m_StringBuilder.AppendLine();
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if (network.TryGetClientState(network.LocalClientID, out NetworkClientState clientState)) {
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@@ -1,8 +1,9 @@
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namespace RebootKit.Engine.Network {
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public interface ISerializableEntity {
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int GetMaxBytes();
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void Serialize(NetworkBufferWriter writer);
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void Deserialize(NetworkBufferReader reader);
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int GetMaxBytes();
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}
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}
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@@ -92,15 +92,15 @@ namespace RebootKit.Engine.Network {
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struct NetworkDataHeader : ISerializableEntity {
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public NetworkDataType Type;
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public ulong ActorID;
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public byte CommandID;
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public byte EventID;
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public int DataSize;
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public int GetMaxBytes() {
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return sizeof(ulong) + sizeof(byte) + sizeof(int);
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}
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public void Serialize(NetworkBufferWriter writer) {
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writer.Write((byte) Type);
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writer.Write(ActorID);
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writer.Write(CommandID);
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writer.Write(EventID);
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writer.Write(DataSize);
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}
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@@ -108,14 +108,8 @@ namespace RebootKit.Engine.Network {
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reader.Read(out byte typeByte);
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Type = (NetworkDataType) typeByte;
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reader.Read(out ActorID);
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reader.Read(out CommandID);
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reader.Read(out EventID);
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reader.Read(out DataSize);
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}
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public int GetMaxBytes() {
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return sizeof(ulong) + sizeof(byte) * 3 + sizeof(int);
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}
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}
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class NetworkPacketQueue : IDisposable {
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@@ -126,7 +120,7 @@ namespace RebootKit.Engine.Network {
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internal readonly List<NetworkPacket> NetworkPackets = new List<NetworkPacket>();
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public NetworkPacketQueue(int packetMaxSize, ushort version = 2137) {
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public NetworkPacketQueue(int packetMaxSize, ushort version = 1) {
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m_PacketMaxSize = packetMaxSize;
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m_Version = version;
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Assert.IsTrue(m_PacketMaxSize > 0, "Packet maximum size must be greater than zero.");
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@@ -247,6 +241,34 @@ namespace RebootKit.Engine.Network {
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packet.IncrementEntityCount();
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}
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public void WriteActorEvent(ActorEvent actorEvent) {
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NetworkDataHeader header = new NetworkDataHeader {
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Type = NetworkDataType.ActorEvent,
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ActorID = actorEvent.ActorID,
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DataSize = actorEvent.GetMaxBytes()
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};
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NetworkPacket packet = GetPacketToWriteTo(header.GetMaxBytes() + header.DataSize);
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header.Serialize(packet.Writer);
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actorEvent.Serialize(packet.Writer);
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packet.IncrementEntityCount();
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}
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public void WriteActorCommand(ActorCommand actorCommand) {
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NetworkDataHeader header = new NetworkDataHeader {
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Type = NetworkDataType.ActorCommand,
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ActorID = actorCommand.ActorID,
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DataSize = actorCommand.GetMaxBytes()
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};
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NetworkPacket packet = GetPacketToWriteTo(header.GetMaxBytes() + header.DataSize);
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header.Serialize(packet.Writer);
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actorCommand.Serialize(packet.Writer);
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packet.IncrementEntityCount();
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}
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NetworkPacket GetPacketToWriteTo(int bytesToWrite) {
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foreach (NetworkPacket networkPacket in NetworkPackets) {
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if (networkPacket.Writer.WillFit(bytesToWrite)) {
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@@ -48,7 +48,8 @@ namespace RebootKit.Engine.Network {
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struct NetworkPacketTarget {
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public enum Type {
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AllClients,
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Single
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Single,
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Server
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}
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public Type TargetType;
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@@ -67,6 +68,13 @@ namespace RebootKit.Engine.Network {
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ClientID = clientID
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};
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}
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public static NetworkPacketTarget Server() {
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return new NetworkPacketTarget {
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TargetType = Type.Server,
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ClientID = 0
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};
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}
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}
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public class NetworkSystem : NetworkBehaviour {
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@@ -75,6 +83,9 @@ namespace RebootKit.Engine.Network {
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static readonly Logger s_Logger = new Logger(nameof(NetworkSystem));
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const int k_ReliablePacketQueueSize = 1024;
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const int k_UnreliablePacketQueueSize = 512;
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[field: SerializeField] public ActorsManager Actors { get; private set; }
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internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>();
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@@ -94,35 +105,49 @@ namespace RebootKit.Engine.Network {
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}
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}
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public int LastTickPacketsSentCount { get; private set; }
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NetworkPacketQueue m_ReliablePacketQueue;
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NetworkPacketQueue m_UnreliablePacketQueue;
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NetworkPacketQueue m_ReliablePacketQueueToServer;
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NetworkPacketQueue m_UnreliablePacketQueueToServer;
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//
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// @MARK: Unity callbacks
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//
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void Awake() {
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RR.NetworkSystemInstance = this;
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m_ReliablePacketQueue = new NetworkPacketQueue(1024 * 4);
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m_UnreliablePacketQueue = new NetworkPacketQueue(1024);
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m_ReliablePacketQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize);
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m_UnreliablePacketQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
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m_ReliablePacketQueueToServer = new NetworkPacketQueue(k_ReliablePacketQueueSize);
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m_UnreliablePacketQueueToServer = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
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}
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void Update() {
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float deltaTime = Time.deltaTime;
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float serverDeltaTime = 1.0f / TickRate.IndexValue;
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float tickDeltaTime = 1.0f / TickRate.IndexValue;
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m_TickTimer += deltaTime;
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while (m_TickTimer >= serverDeltaTime) {
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m_TickTimer -= serverDeltaTime;
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while (m_TickTimer >= tickDeltaTime) {
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m_TickTimer -= tickDeltaTime;
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LastTickPacketsSentCount = 0;
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if (RR.IsServer()) {
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Actors.ServerTick(serverDeltaTime);
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Actors.ServerTick(tickDeltaTime);
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ServerTick?.Invoke(TickCount);
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TickCount++;
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FlushNetworkPackets();
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FlushServerPackets();
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}
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if (RR.IsClient()) {
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FlushClientPackets();
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}
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}
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}
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@@ -154,8 +179,8 @@ namespace RebootKit.Engine.Network {
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NetworkClientState newClientState = new NetworkClientState {
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ClientID = clientID,
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SyncState = NetworkClientSyncState.NotReady,
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ReliableQueue = new NetworkPacketQueue(1024 * 4),
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UnreliableQueue = new NetworkPacketQueue(512)
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ReliableQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize),
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UnreliableQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize)
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};
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Clients.Add(clientID, newClientState);
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@@ -344,6 +369,10 @@ namespace RebootKit.Engine.Network {
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if (target.TargetType == NetworkPacketTarget.Type.AllClients) {
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return reliable ? m_ReliablePacketQueue : m_UnreliablePacketQueue;
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}
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if (target.TargetType == NetworkPacketTarget.Type.Server) {
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return reliable ? m_ReliablePacketQueueToServer : m_UnreliablePacketQueueToServer;
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}
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if (target.TargetType == NetworkPacketTarget.Type.Single) {
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if (TryGetClientState(target.ClientID, out NetworkClientState clientState)) {
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@@ -359,6 +388,11 @@ namespace RebootKit.Engine.Network {
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}
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internal void WriteActorState(NetworkPacketTarget target, ulong actorID, IActorData actorData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorState can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteActorState(actorID, actorData);
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}
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@@ -366,6 +400,11 @@ namespace RebootKit.Engine.Network {
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internal void WriteActorTransformState(NetworkPacketTarget target,
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ulong actorID,
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ActorTransformSyncData transformData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorTransformState can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, false);
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queue.WriteActorTransformState(actorID, transformData);
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}
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@@ -373,6 +412,11 @@ namespace RebootKit.Engine.Network {
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internal void WriteActorCoreState(NetworkPacketTarget target,
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ulong actorID,
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ActorCoreStateSnapshot coreData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorCoreState can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteActorCoreState(actorID, coreData);
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}
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@@ -382,6 +426,10 @@ namespace RebootKit.Engine.Network {
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ulong actorID,
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ActorCoreStateSnapshot coreState,
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IActorData actorData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteSpawnActor can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteSpawnActor(assetGUID, actorID, coreState, actorData);
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}
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@@ -390,11 +438,73 @@ namespace RebootKit.Engine.Network {
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ulong actorID,
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ActorCoreStateSnapshot coreState,
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IActorData actorData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorSynchronize can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteActorSynchronize(actorID, coreState, actorData);
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}
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void FlushNetworkPackets() {
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internal void WriteActorEvent(NetworkPacketTarget target,
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ActorEvent actorEvent) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorEvent can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteActorEvent(actorEvent);
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}
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internal void WriteActorCommand(ActorCommand actorCommand) {
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NetworkPacketQueue queue = GetPacketQueue(NetworkPacketTarget.Server(), true);
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queue.WriteActorCommand(actorCommand);
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}
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void FlushClientPackets() {
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if (!RR.IsClient()) {
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return;
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}
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if (RR.IsServer()) {
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foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
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if (networkPacket.EntityCount > 0) {
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OnReceivedNetworkPacket(networkPacket.Data);
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}
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}
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foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
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if (networkPacket.EntityCount > 0) {
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OnReceivedNetworkPacket(networkPacket.Data);
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}
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}
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} else {
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foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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LastTickPacketsSentCount += 1;
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ReliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
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}
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foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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LastTickPacketsSentCount += 1;
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UnreliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
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}
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}
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m_ReliablePacketQueueToServer.Clear();
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m_UnreliablePacketQueueToServer.Clear();
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}
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void FlushServerPackets() {
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if (!RR.IsServer()) {
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return;
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}
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@@ -408,8 +518,9 @@ namespace RebootKit.Engine.Network {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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if (state.IsReady) {
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LastTickPacketsSentCount += 1;
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ReliableReceiveNetworkPacketRpc(networkPacket.Data,
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RpcTarget.Single(clientID, RpcTargetUse.Temp));
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}
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@@ -421,12 +532,13 @@ namespace RebootKit.Engine.Network {
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if (clientID == NetworkManager.Singleton.LocalClientId) {
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continue;
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}
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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if (state.IsReady) {
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LastTickPacketsSentCount += 1;
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UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
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RpcTarget.Single(clientID, RpcTargetUse.Temp));
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}
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@@ -440,21 +552,23 @@ namespace RebootKit.Engine.Network {
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if (clientState.ClientID == NetworkManager.Singleton.LocalClientId) {
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continue;
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}
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foreach (NetworkPacket networkPacket in clientState.ReliableQueue.NetworkPackets) {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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LastTickPacketsSentCount += 1;
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ReliableReceiveNetworkPacketRpc(networkPacket.Data,
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RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
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}
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foreach (NetworkPacket networkPacket in clientState.UnreliableQueue.NetworkPackets) {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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LastTickPacketsSentCount += 1;
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UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
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RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
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}
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@@ -498,7 +612,7 @@ namespace RebootKit.Engine.Network {
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if (dataHeader.Type == NetworkDataType.None) {
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s_Logger.Info("Data of packet with entry with type None:\n" + data.ToHexString());
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}
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Assert.IsTrue(dataHeader.Type != NetworkDataType.None, "Received packet with invalid data type.");
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reader.Read(out NativeArray<byte> entityData, dataHeader.DataSize, Allocator.Temp);
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@@ -23,62 +23,72 @@ namespace RebootKit.Engine.Simulation {
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}
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}
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public struct ActorCommand : INetworkSerializable {
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public struct ActorCommand : ISerializableEntity {
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public ulong ActorID;
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public ulong ClientID;
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public ushort CommandID;
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public NativeArray<byte> Data;
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public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
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serializer.SerializeValue(ref ActorID);
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serializer.SerializeValue(ref ClientID);
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serializer.SerializeValue(ref CommandID);
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if (serializer.IsWriter) {
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bool hasData = Data.IsCreated;
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serializer.SerializeValue(ref hasData);
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if (hasData) {
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serializer.SerializeValue(ref Data, Allocator.Temp);
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}
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} else if (serializer.IsReader) {
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bool hasData = false;
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serializer.SerializeValue(ref hasData);
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if (hasData) {
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serializer.SerializeValue(ref Data, Allocator.Temp);
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}
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public int GetMaxBytes() {
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return sizeof(ulong) + // ActorID
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sizeof(ulong) + // ClientID
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sizeof(ushort) + // CommandID
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sizeof(ushort) + // Data length
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sizeof(byte) * Data.Length; // Data
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}
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public void Serialize(NetworkBufferWriter writer) {
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writer.Write(ActorID);
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writer.Write(ClientID);
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writer.Write(CommandID);
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writer.Write((ushort) Data.Length);
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if (Data.IsCreated) {
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writer.Write(Data);
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}
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}
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public void Deserialize(NetworkBufferReader reader) {
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reader.Read(out ActorID);
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reader.Read(out ClientID);
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reader.Read(out CommandID);
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reader.Read(out ushort dataLength);
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if (dataLength > 0) {
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reader.Read(out Data, dataLength, Allocator.Temp);
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}
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}
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}
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// @NOTE: ActorEvent is used to send events from the server to clients and only clients.
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// Server should not receive ActorEvents.
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public struct ActorEvent : INetworkSerializable {
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public struct ActorEvent : ISerializableEntity {
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public ulong ActorID;
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public ulong ClientID;
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public ushort EventID;
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public NativeArray<byte> Data;
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public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
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serializer.SerializeValue(ref ActorID);
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serializer.SerializeValue(ref ClientID);
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serializer.SerializeValue(ref EventID);
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public int GetMaxBytes() {
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return sizeof(ulong) + // ActorID
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sizeof(ushort) + // EventID
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sizeof(ushort) + // Data length
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sizeof(byte) * Data.Length; // Data
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}
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if (serializer.IsWriter) {
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bool hasData = Data.IsCreated;
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serializer.SerializeValue(ref hasData);
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public void Serialize(NetworkBufferWriter writer) {
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writer.Write(ActorID);
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writer.Write(EventID);
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if (hasData) {
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serializer.SerializeValue(ref Data, Allocator.Temp);
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}
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} else if (serializer.IsReader) {
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bool hasData = false;
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serializer.SerializeValue(ref hasData);
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writer.Write((ushort) Data.Length);
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if (Data.IsCreated) {
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writer.Write(Data);
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}
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}
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if (hasData) {
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serializer.SerializeValue(ref Data, Allocator.Temp);
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}
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public void Deserialize(NetworkBufferReader reader) {
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reader.Read(out ActorID);
|
||||
reader.Read(out EventID);
|
||||
reader.Read(out ushort dataLength);
|
||||
|
||||
if (dataLength > 0) {
|
||||
reader.Read(out Data, dataLength, Allocator.Temp);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -342,7 +352,6 @@ namespace RebootKit.Engine.Simulation {
|
||||
// Override this method to implement client-side logic
|
||||
public virtual void OnClientTick(float deltaTime) { }
|
||||
protected virtual void OnActorEventClient(ActorEvent actorEvent) { }
|
||||
protected virtual void OnClientFinishedInitialSync() { }
|
||||
|
||||
//
|
||||
// @MARK: Server API
|
||||
@@ -479,7 +488,7 @@ namespace RebootKit.Engine.Simulation {
|
||||
Data = data
|
||||
};
|
||||
|
||||
Manager.SendActorCommandToServerRpc(command);
|
||||
Manager.SendActorCommand(command);
|
||||
}
|
||||
|
||||
protected void SendActorEvent<TEventData>(ushort eventID, ref TEventData eventData)
|
||||
@@ -501,7 +510,6 @@ namespace RebootKit.Engine.Simulation {
|
||||
|
||||
ActorEvent actorEvent = new ActorEvent {
|
||||
ActorID = ActorID,
|
||||
ClientID = NetworkManager.Singleton.LocalClientId,
|
||||
EventID = eventID,
|
||||
Data = data
|
||||
};
|
||||
@@ -712,10 +720,6 @@ namespace RebootKit.Engine.Simulation {
|
||||
return CreateActorData();
|
||||
}
|
||||
|
||||
internal void InitialSyncFinished() {
|
||||
OnClientFinishedInitialSync();
|
||||
}
|
||||
|
||||
internal void HandleActorCommand(ActorCommand actorCommand) {
|
||||
if (!RR.IsServer()) {
|
||||
s_ActorLogger.Error($"Only the server can handle actor commands. Actor: {name} (ID: {ActorID})");
|
||||
|
||||
@@ -295,16 +295,29 @@ namespace RebootKit.Engine.Simulation {
|
||||
s_Logger.Error($"Failed to find actor with ID {header.ActorID} for event handling.");
|
||||
return;
|
||||
}
|
||||
|
||||
using NetworkBufferReader reader = new NetworkBufferReader(data);
|
||||
ActorEvent actorEvent = new ActorEvent();
|
||||
actorEvent.Deserialize(reader);
|
||||
|
||||
throw new NotImplementedException();
|
||||
actor.HandleActorEvent(actorEvent);
|
||||
} else if (header.Type == NetworkDataType.ActorCommand) {
|
||||
if (!RR.IsServer()) {
|
||||
s_Logger.Error($"Received ActorCommand on client, but this should only be handled on the server.");
|
||||
return;
|
||||
}
|
||||
|
||||
Actor actor = FindActorByID(header.ActorID);
|
||||
if (actor == null) {
|
||||
s_Logger.Error($"Failed to find actor with ID {header.ActorID} for command handling.");
|
||||
return;
|
||||
}
|
||||
|
||||
using NetworkBufferReader reader = new NetworkBufferReader(data);
|
||||
ActorCommand actorCommand = new ActorCommand();
|
||||
actorCommand.Deserialize(reader);
|
||||
|
||||
throw new NotImplementedException();
|
||||
actor.HandleActorCommand(actorCommand);
|
||||
} else if (header.Type == NetworkDataType.SynchronizeActor) {
|
||||
Actor actor = FindActorByID(header.ActorID);
|
||||
if (actor == null) {
|
||||
@@ -381,48 +394,17 @@ namespace RebootKit.Engine.Simulation {
|
||||
//
|
||||
// @MARK: Actor Commands and Events
|
||||
//
|
||||
[Rpc(SendTo.Server, Delivery = RpcDelivery.Reliable)]
|
||||
internal void SendActorCommandToServerRpc(ActorCommand cmd) {
|
||||
if (!IsServer) {
|
||||
s_Logger.Error("Only the server can handle actor events.");
|
||||
return;
|
||||
}
|
||||
|
||||
Actor actor = FindActorByID(cmd.ActorID);
|
||||
if (actor is null) {
|
||||
s_Logger.Error($"Actor with ID {cmd.ActorID} not found for command {cmd.CommandID}");
|
||||
return;
|
||||
}
|
||||
|
||||
actor.HandleActorCommand(cmd);
|
||||
}
|
||||
|
||||
internal void SendActorEvent(ActorEvent actorEvent) {
|
||||
if (!RR.IsServer()) {
|
||||
s_Logger.Error("Only the server can send actor events.");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach ((ulong clientID, NetworkClientState state) in RR.NetworkSystemInstance.Clients) {
|
||||
if (NetworkManager.Singleton.LocalClientId == clientID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (state.IsReady) {
|
||||
SendActorEventRpc(actorEvent, RpcTarget.Single(clientID, RpcTargetUse.Temp));
|
||||
}
|
||||
}
|
||||
|
||||
RR.NetworkSystemInstance.WriteActorEvent(NetworkPacketTarget.AllClients(), actorEvent);
|
||||
}
|
||||
|
||||
[Rpc(SendTo.SpecifiedInParams)]
|
||||
void SendActorEventRpc(ActorEvent actorEvent, RpcParams rpcParams) {
|
||||
Actor actor = FindActorByID(actorEvent.ActorID);
|
||||
if (actor is null) {
|
||||
s_Logger.Error($"Actor with ID {actorEvent.ActorID} not found for event {actorEvent.EventID}");
|
||||
return;
|
||||
}
|
||||
|
||||
actor.HandleActorEvent(actorEvent);
|
||||
internal void SendActorCommand(ActorCommand actorCommand) {
|
||||
RR.NetworkSystemInstance.WriteActorCommand(actorCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user