Files
RebootKit/Runtime/Engine/Code/Development/DebugOverlayView.cs
2025-07-30 05:51:39 +02:00

152 lines
6.0 KiB
C#

using System.Globalization;
using System.Text;
using RebootKit.Engine.Main;
using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
using RebootKit.Engine.UI;
using UnityEngine;
using UnityEngine.UIElements;
namespace RebootKit.Engine.Development {
public class DebugOverlayView : UIDocumentView {
const string k_DebugLabelClassName = "rr__debug-overlay-label";
string m_HeaderText;
VisualElement m_RootElement;
Label m_Label;
readonly StringBuilder m_StringBuilder = new StringBuilder();
//
// @MARK: Unity callbacks
//
void Update() {
if (m_RootElement == null) {
return;
}
m_StringBuilder.AppendLine(m_HeaderText);
AppendFPSInfo();
AppendNetworkStateInfo();
AppendActorsStateInfo();
m_Label.text = m_StringBuilder.ToString();
m_StringBuilder.Clear();
}
void AppendFPSInfo() {
Resolution resolution = Screen.currentResolution;
m_StringBuilder.Append("fps: ");
m_StringBuilder.Append(Mathf.RoundToInt(1f / Time.deltaTime));
m_StringBuilder.Append(" | dt: ");
m_StringBuilder.Append(Time.deltaTime.ToString("F4"));
m_StringBuilder.Append("ms | runtime: ");
m_StringBuilder.Append(Time.time.ToString("F4"));
m_StringBuilder.Append("s | resolution: ");
m_StringBuilder.Append(resolution.width);
m_StringBuilder.Append("x");
m_StringBuilder.Append(resolution.height);
m_StringBuilder.Append("@");
m_StringBuilder.Append(resolution.refreshRateRatio);
m_StringBuilder.Append("Hz | IsLittleEndian: ");
m_StringBuilder.Append(System.BitConverter.IsLittleEndian ? "true" : "false");
m_StringBuilder.AppendLine();
}
void AppendNetworkStateInfo() {
NetworkSystem network = RR.Network;
if (network == null) {
m_StringBuilder.AppendLine("NetworkSystem not initialized");
return;
}
m_StringBuilder.Append($"IsServer: {RR.IsServer().ToString()}");
m_StringBuilder.Append($" | TickRate: {NetworkSystem.TickRate.IndexValue.ToString()}");
m_StringBuilder.Append($" | IsClient: {RR.IsClient().ToString()}");
m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}");
m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}");
m_StringBuilder.Append($" | ReadyClientsCount: {network.GetReadyClientsCount().ToString()}");
m_StringBuilder.Append($" | Last Tick Packets Sent: {network.LastTickPacketsSentCount.ToString()}");
m_StringBuilder.AppendLine();
if (network.TryGetClientState(network.LocalClientID, out NetworkClientState clientState)) {
m_StringBuilder.Append($"LocalClientID: {clientState.ClientID.ToString()}");
m_StringBuilder.Append($" | SyncState: {clientState.SyncState.ToString()}");
m_StringBuilder.Append($" | IsReady: {clientState.IsReady.ToString()}");
} else {
m_StringBuilder.Append("ClientState not found for LocalClientID: ");
m_StringBuilder.Append(network.LocalClientID.ToString());
}
m_StringBuilder.AppendLine();
if (network.Manager.Stats != null) {
m_StringBuilder.Append("Stats: ");
m_StringBuilder.Append($"Send Reliable: {FormatToLargestUnit(network.Manager.Stats.ReliableBytesSentPerSecond)}/s");
m_StringBuilder.Append($" | Send Unreliable: {FormatToLargestUnit(network.Manager.Stats.UnreliableBytesSentPerSecond)}/s");
m_StringBuilder.Append($" | Receive: {FormatToLargestUnit(network.Manager.Stats.BytesReceivedPerSecond)}/s");
m_StringBuilder.Append($" | Ping: {network.Manager.Stats.Ping.ToString()}ms");
m_StringBuilder.AppendLine();
}
}
string FormatToLargestUnit(double value) {
if (value < 1024) {
return $"{value:F2} B";
}
if (value < 1024 * 1024) {
return $"{(value / 1024):F2} KB";
}
if (value < 1024 * 1024 * 1024) {
return $"{(value / (1024 * 1024)):F2} MB";
}
return $"{(value / (1024 * 1024 * 1024)):F2} GB";
}
void AppendActorsStateInfo() {
NetworkSystem network = RR.Network;
if (network == null) {
return;
}
ActorsManager actorsManager = network.Actors;
if (actorsManager == null) {
m_StringBuilder.Append("ActorsManager not initialized");
return;
}
m_StringBuilder.Append("InScene Actors Count: ");
m_StringBuilder.Append(actorsManager.InSceneActorsCount.ToString());
m_StringBuilder.Append(" | Dynamic Actors Count: ");
m_StringBuilder.Append(actorsManager.SpawnedActorsCount.ToString());
m_StringBuilder.Append(" | Total Actors Count: ");
m_StringBuilder.Append(actorsManager.TotalActorsCount.ToString());
m_StringBuilder.AppendLine();
}
//
// @MARK: UIDocumentView
//
public override VisualElement Build() {
if (m_HeaderText == null) {
m_HeaderText =
$"Toggle Overlay [F3] | RebootKit | game: {Application.productName}, version: {Application.version}";
}
m_RootElement = new VisualElement();
m_Label = (Label)LabelBuilder.New("").Build();
m_Label.AddToClassList(k_DebugLabelClassName);
m_RootElement.Add(m_Label);
return m_RootElement;
}
}
}