...
This commit is contained in:
@@ -9,7 +9,7 @@ using RebootKit.Engine.Main;
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using UnityEngine;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Services.Console {
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namespace RebootKit.Engine.Console {
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[AttributeUsage(AttributeTargets.Method)]
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public class RCCMD : Attribute {
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public string name;
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@@ -2,7 +2,7 @@
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using UnityEngine;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Services.Console {
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namespace RebootKit.Engine.Console {
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[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "Console")]
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public class ConsoleServiceAsset : ServiceAsset<ConsoleService> {
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static readonly Logger s_logger = new Logger(nameof(ConsoleServiceAsset));
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@@ -1,8 +1,7 @@
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using System.Text;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Input;
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using RebootKit.Engine.Main;
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using RebootKit.Engine.Services.ConsoleUI;
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using RebootKit.Engine.Services.Input;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Logger = RebootKit.Engine.Foundation.Logger;
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@@ -3,7 +3,7 @@ using UnityEngine;
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using UnityEngine.UIElements;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Services.ConsoleUI {
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namespace RebootKit.Engine.ConsoleUI {
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public class ConsoleVC : MonoBehaviour {
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static readonly Logger s_logger = new Logger(nameof(ConsoleVC));
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@@ -1,12 +1,10 @@
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using System.Text;
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using RebootKit.Engine.Main;
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using RebootKit.Engine.UI;
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using Unity.Netcode;
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using Unity.Netcode.Transports.UTP;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace RebootKit.Engine.Services.Development {
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namespace RebootKit.Engine.Development {
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public class DebugOverlayView : UIDocumentView {
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const string k_DebugLabelClassName = "rr__debug-label";
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@@ -1,10 +1,9 @@
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using System;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Services.Console;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace RebootKit.Engine.Services.Development {
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namespace RebootKit.Engine.Development {
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static class DebugConfig {
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[ConfigVar("debug.overlay", 0, "Controls overlay visibility. 0 - hidden, 1 - visible")] public static ConfigVar s_OverlayMode;
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}
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@@ -1,4 +1,5 @@
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using RebootKit.Engine.Main;
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using RebootKit.Engine.Input;
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using RebootKit.Engine.Main;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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@@ -7,8 +8,7 @@ namespace RebootKit.Engine {
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fileName = RConsts.k_EngineConfigAssetName)]
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public class EngineConfigAsset : ScriptableObject {
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[Header("Core")]
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public bool initializeOnLoad = true;
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public EngineCoreServicesAsset coreServices;
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public InputService.Config inputConfig;
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[Header("Game")]
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public Game gamePrefab;
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@@ -1,16 +0,0 @@
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Input;
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using RebootKit.Engine.Services.Console;
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using RebootKit.Engine.Services.Input;
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using RebootKit.Engine.Services.Simulation;
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using RebootKit.Engine.Simulation;
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using UnityEngine;
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namespace RebootKit.Engine {
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[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + "Engine Core Services", fileName = "Engine Core Services")]
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public class EngineCoreServicesAsset : ScriptableObject {
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public ServiceAsset<ConsoleService> consoleService;
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public ServiceAsset<InputService> inputService;
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public ServiceAsset<WorldService> worldService;
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 2762a1b645374b79a34aad7b8066bb9b
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timeCreated: 1743173984
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using RebootKit.Engine.Services.Console;
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using UnityEngine;
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using ZLinq;
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@@ -1,29 +1,51 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Assertions;
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using UnityEngine.InputSystem;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Input {
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public class InputState {
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public string Name { get; private set; }
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public bool HideCursor { get; private set; }
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public bool LockCursor { get; private set; }
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public InputState(string name, bool hideCursor = false, bool lockCursor = false) {
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Name = name;
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HideCursor = hideCursor;
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LockCursor = lockCursor;
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}
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}
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public class InputService : IService {
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static readonly Logger s_Logger = new Logger(nameof(InputService));
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readonly Config m_Config;
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AsyncOperationHandle<InputActionAsset> m_Handle;
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InputActionAsset m_InputActionAsset;
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List<InputState> m_States = new List<InputState>(16);
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public InputService(Config config) {
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m_Config = config;
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// m_Handle = Addressables.LoadAssetAsync<InputActionAsset>(m_Config.inputAssetReference);
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m_InputActionAsset = config.inputActionAsset;
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}
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public void Dispose() {
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m_InputActionAsset = null;
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}
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public void AddState(InputState state) {
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Assert.IsFalse(m_States.Contains(state), "State already exists in the input service.");
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Assert.IsNotNull(state, "Input state cannot be null.");
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Assert.IsNull(m_States.FirstOrDefault(t => t.Name.Equals(state.Name, StringComparison.Ordinal)),
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$"State with name '{state.Name}' already exists in the input service.");
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// Addressables.Release(m_Handle);
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m_Handle = default;
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m_States.Add(state);
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}
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public void EnableControls() {
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@@ -54,7 +76,6 @@ namespace RebootKit.Engine.Input {
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[Serializable]
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public class Config {
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public AssetReferenceT<InputActionAsset> inputAssetReference;
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public InputActionAsset inputActionAsset;
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}
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}
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@@ -1,15 +0,0 @@
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Input;
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using UnityEngine;
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namespace RebootKit.Engine.Services.Input {
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[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "Input")]
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public class InputServiceAsset : ServiceAsset<InputService> {
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[SerializeField] InputService.Config m_Config;
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public override InputService Create() {
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InputService instance = new InputService(m_Config);
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return instance;
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 8fcf71fe79ef1ed4cbfdefde09e708d9
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace RebootKit.Engine.Services.Input {
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namespace RebootKit.Engine.Input {
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[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + "Input Action", fileName = "Input Action")]
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public class ScriptableInputAction : ScriptableObject {
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[field: SerializeField]
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@@ -49,10 +49,6 @@ namespace RebootKit.Engine.Main {
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return;
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}
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if (!configAsset.initializeOnLoad) {
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return;
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}
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s_logger.Info("Initializing RR");
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await RR.InitAsync(configAsset, cancellationToken);
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@@ -1,6 +1,5 @@
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using System;
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using Cysharp.Threading.Tasks;
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using RebootKit.Engine.Services.Simulation;
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using Unity.Collections;
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using Unity.Netcode;
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using UnityEngine;
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@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using RebootKit.Engine.Services.Simulation;
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using RebootKit.Engine.Simulation;
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using Unity.Collections;
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using Unity.Netcode;
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@@ -3,11 +3,9 @@ using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using R3;
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using RebootKit.Engine.Console;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Input;
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using RebootKit.Engine.Services.Console;
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using RebootKit.Engine.Services.Input;
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using RebootKit.Engine.Services.Simulation;
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using RebootKit.Engine.Simulation;
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using RebootKit.Engine.Steam;
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using Unity.Netcode;
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@@ -65,9 +63,10 @@ namespace RebootKit.Engine.Main {
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s_disposableBag = new DisposableBag();
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s_Logger.Info("Registering core services");
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Console = CreateService(EngineConfig.coreServices.consoleService);
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Input = CreateService(EngineConfig.coreServices.inputService);
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World = CreateService(EngineConfig.coreServices.worldService);
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Console = CreateService<ConsoleService>();
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Input = new InputService(EngineConfig.inputConfig);
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s_servicesBag.Add(Input);
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World = CreateService<WorldService>();
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await InitializeAssetsAsync(cancellationToken);
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@@ -217,6 +216,20 @@ namespace RebootKit.Engine.Main {
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s_Logger.Info($"Spawning actor from asset reference: {assetReference.RuntimeKey}");
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NetworkSystemInstance.Actors.SpawnActor(assetReference, position, rotation);
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}
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public static Actor FindSpawnedActor(ulong actorID) {
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if (NetworkSystemInstance is null) {
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s_Logger.Error("NetworkSystemInstance is not initialized. Cannot find actor.");
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return null;
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}
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Actor actor = NetworkSystemInstance.Actors.FindActorByID(actorID);
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if (actor is null) {
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s_Logger.Error($"Actor with ID {actorID} not found");
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}
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return actor;
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}
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// Service API
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public static TService CreateService<TService>(ServiceAsset<TService> asset) where TService : class, IService {
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@@ -235,7 +248,7 @@ namespace RebootKit.Engine.Main {
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return service;
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}
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// Logging API
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// Logging API
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public static void Log(string message) {
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Debug.Log(message);
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Console?.WriteToOutput(message);
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@@ -396,7 +409,10 @@ namespace RebootKit.Engine.Main {
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}
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if (NetworkSystemInstance is not null) {
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NetworkSystemInstance.NetworkObject.Despawn();
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if (NetworkSystemInstance.NetworkObject is not null && NetworkSystemInstance.NetworkObject.IsSpawned) {
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NetworkSystemInstance.NetworkObject.Despawn();
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}
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NetworkSystemInstance = null;
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}
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}
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@@ -29,7 +29,7 @@ namespace RebootKit.Engine.Simulation {
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public const int k_DefaultMessageSize = 256;
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public static NativeArray<byte> Serialize<TEntity>(TEntity entity,
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Allocator allocator = Allocator.Temp)
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Allocator allocator = Allocator.Temp)
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where TEntity : ISerializableEntity {
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int size = entity.MinimumSizeInBytes();
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if (size < 0) {
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@@ -130,10 +130,42 @@ namespace RebootKit.Engine.Simulation {
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[NonSerialized] internal IActorData Data;
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[SerializeField] string m_ActorName = "";
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public string ActorName {
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get {
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return m_ActorName;
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}
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}
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[Serializable]
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public struct AttachmentSocket {
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public string socketName;
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public Transform root;
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public Vector3 localPosition;
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public Quaternion localRotation;
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}
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[SerializeField] AttachmentSocket[] m_AttachmentSockets;
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public bool IsDataDirty { get; protected internal set; }
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internal ActorsManager Manager;
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public bool IsHidden() {
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return !gameObject.activeSelf;
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}
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public void SetHidden(bool hidden) {
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if (!RR.IsServer()) {
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s_ActorLogger.Error($"Only the server can set actor visibility. Actor: {name} (ID: {ActorID})");
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return;
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}
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Manager.SetActorHidden(ActorID, hidden);
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}
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internal IActorData InternalCreateActorData() {
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return CreateActorData();
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}
|
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|
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@@ -8,7 +8,6 @@ using UnityEngine.AddressableAssets;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Simulation {
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|
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// @TODO:
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// - Actors States might be packed into chunks to reduce the number of RPCs sent.
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public class ActorsManager : NetworkBehaviour {
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@@ -270,6 +269,7 @@ namespace RebootKit.Engine.Simulation {
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return;
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}
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actor.Manager = this;
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actor.SourceActorPath = assetReference.AssetGUID;
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actor.ActorID = UniqueID.NewULongFromGuid();
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actor.Data = actor.InternalCreateActorData();
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@@ -307,6 +307,7 @@ namespace RebootKit.Engine.Simulation {
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return;
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}
|
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|
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actor.Manager = this;
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actor.SourceActorPath = guid;
|
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actor.ActorID = actorID;
|
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actor.Data = actor.InternalCreateActorData();
|
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@@ -334,5 +335,39 @@ namespace RebootKit.Engine.Simulation {
|
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|
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Destroy(actor.gameObject);
|
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}
|
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|
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public bool IsActorHidden(ulong actorID) {
|
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Actor actor = FindActorByID(actorID);
|
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if (actor is null) {
|
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s_Logger.Error($"Actor with ID {actorID} not found.");
|
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return false;
|
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}
|
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|
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return !actor.gameObject.activeSelf;
|
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}
|
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|
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public void SetActorHidden(ulong actorID, bool hidden) {
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if (!IsServer) {
|
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s_Logger.Error("Only the server can set actor visibility.");
|
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return;
|
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}
|
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|
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SetActorHiddenRpc(actorID, hidden, RpcTarget.Everyone);
|
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}
|
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|
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[Rpc(SendTo.SpecifiedInParams)]
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void SetActorHiddenRpc(ulong actorID, bool hidden, RpcParams rpcParams) {
|
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Actor actor = FindActorByID(actorID);
|
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if (actor is null) {
|
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s_Logger.Error($"Actor with ID {actorID} not found.");
|
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return;
|
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}
|
||||
|
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if (hidden) {
|
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actor.gameObject.SetActive(false);
|
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} else {
|
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actor.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
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|
||||
namespace RebootKit.Engine.Services.Simulation.Characters {
|
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namespace RebootKit.Engine.Simulation.Characters {
|
||||
public class CharacterLocomotion : MonoBehaviour {
|
||||
[SerializeField] CharacterController m_CharacterController;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace RebootKit.Engine.Services.Simulation.Interactors {
|
||||
namespace RebootKit.Engine.Simulation.Interactors {
|
||||
public interface IInteractorAsync<in TInteractable> {
|
||||
UniTask Interact(TInteractable target, CancellationToken cancellationToken);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using RebootKit.Engine.Extensions;
|
||||
using RebootKit.Engine.Extensions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RebootKit.Engine.Services.Simulation {
|
||||
namespace RebootKit.Engine.Simulation {
|
||||
public class PhysicsObjectDragger : MonoBehaviour {
|
||||
[field: SerializeField]
|
||||
public float DampingFactor { get; private set; } = 1.0f;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using RebootKit.Engine.Simulation.Sensors;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RebootKit.Engine.Services.Simulation.Sensors {
|
||||
namespace RebootKit.Engine.Simulation.Sensors {
|
||||
public class RaycastSensor : ISensor {
|
||||
public LayerMask layerMask;
|
||||
public float maxDistance;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace RebootKit.Engine.Services.Simulation {
|
||||
namespace RebootKit.Engine.Simulation {
|
||||
[Serializable]
|
||||
public struct WorldConfig {
|
||||
public string name;
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using RebootKit.Engine.Foundation;
|
||||
using RebootKit.Engine.Main;
|
||||
using RebootKit.Engine.Services.Simulation;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using RebootKit.Engine.Foundation;
|
||||
using RebootKit.Engine.Simulation;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RebootKit.Engine.Services.Simulation {
|
||||
[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "World")]
|
||||
public class WorldServiceAsset : ServiceAsset<WorldService> {
|
||||
public override WorldService Create() {
|
||||
return new WorldService();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f449396a11e05e41990dbddfb992815
|
||||
@@ -1,18 +0,0 @@
|
||||
%YAML 1.1
|
||||
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File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user