Files
RebootKit/Runtime/Engine/Code/EngineConfigAsset.cs
2025-07-11 14:40:42 +02:00

21 lines
658 B
C#
Executable File

using RebootKit.Engine.Input;
using RebootKit.Engine.Main;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace RebootKit.Engine {
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName,
fileName = RConsts.k_EngineConfigAssetName)]
public class EngineConfigAsset : ScriptableObject {
[Header("Core")]
public InputService.Config inputConfig;
[Header("Game")]
public Game gamePrefab;
public AssetReference mainMenuScene;
// @NOTE: Spacewar, change as needed
[Header("Steam")]
public uint steamAppID = 480;
}
}