Files
RebootKit/Runtime/Engine/Code/Main/RR.cs
2025-07-11 14:40:42 +02:00

432 lines
15 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using R3;
using RebootKit.Engine.Console;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Input;
using RebootKit.Engine.Simulation;
using RebootKit.Engine.Steam;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.SceneManagement;
using Assert = UnityEngine.Assertions.Assert;
using Logger = RebootKit.Engine.Foundation.Logger;
using Object = UnityEngine.Object;
namespace RebootKit.Engine.Main {
public static class RR {
static readonly Logger s_Logger = new Logger("RR");
[ConfigVar("con.write_log", 1, "Enables writing game log to console output")]
static ConfigVar s_writeLogToConsole;
[ConfigVar("sv.tick_rate", 24, "Server tick rate in Hz")]
public static ConfigVar TickRate;
internal static EngineConfigAsset EngineConfig;
static DisposableBag s_disposableBag;
static DisposableBag s_servicesBag;
static AsyncOperationHandle<SceneInstance> s_mainMenuSceneHandle;
static NetworkSystem s_networkSystemPrefab;
internal static NetworkSystem NetworkSystemInstance;
internal static ConsoleService Console { get; private set; }
public static InputService Input { get; private set; }
public static WorldService World { get; private set; }
public static Camera MainCamera { get; internal set; }
public static Game GameInstance { get; internal set; }
public static ulong TickCount { get; private set; }
public static event Action<ulong> ServerTick = delegate { };
public static event Action ClientTick = delegate { };
// Lifecycle API
// @NOTE: This method is called at the very start of the game, when boot scene loaded.
internal static async UniTask InitAsync(EngineConfigAsset configAsset, CancellationToken cancellationToken) {
Assert.IsNotNull(configAsset, "Config asset is required");
EngineConfig = configAsset;
s_Logger.Info("Initializing");
s_servicesBag = new DisposableBag();
s_disposableBag = new DisposableBag();
s_Logger.Info("Registering core services");
Console = CreateService<ConsoleService>();
Input = new InputService(EngineConfig.inputConfig);
s_servicesBag.Add(Input);
World = CreateService<WorldService>();
await InitializeAssetsAsync(cancellationToken);
// await SteamManager.InitializeAsync(cancellationToken);
}
// @NOTE: This method is called after the main scene is loaded.
internal static async UniTask RunAsync(CancellationToken cancellationToken) {
s_networkSystemPrefab =
Resources.Load<NetworkSystem>(RConsts.k_CoreNetworkGameSystemsResourcesPath);
NetworkManager.Singleton.OnConnectionEvent += OnConnectionEvent;
NetworkManager.Singleton.OnServerStarted += OnServerStarted;
NetworkManager.Singleton.OnServerStopped += OnServerStopped;
Observable.EveryUpdate()
.Subscribe(_ => Tick())
.AddTo(ref s_disposableBag);
await OpenMainMenuAsync(cancellationToken);
#if UNITY_EDITOR
string scriptContent = UnityEditor.EditorPrefs.GetString("RebootKitEditor.OnGameRunScriptContent", "");
s_Logger.Info($"Executing script: {scriptContent}");
if (!string.IsNullOrEmpty(scriptContent)) {
foreach (string cmd in scriptContent.Split('\n')) {
s_Logger.Info($"Executing command: {cmd}");
Console.Execute(cmd);
}
}
#endif
}
internal static void Shutdown() {
s_Logger.Info("Shutting down");
if (GameInstance is not null) {
GameInstance.NetworkObject.Despawn();
Object.Destroy(GameInstance);
GameInstance = null;
}
if (NetworkManager.Singleton is not null) {
NetworkManager.Singleton.OnConnectionEvent -= OnConnectionEvent;
NetworkManager.Singleton.OnServerStarted -= OnServerStarted;
NetworkManager.Singleton.OnServerStopped -= OnServerStopped;
}
// SteamManager.Shutdown();
s_servicesBag.Dispose();
s_disposableBag.Dispose();
}
// Assets API
static readonly List<WorldConfigAsset> s_WorldConfigsAssets = new List<WorldConfigAsset>();
public static IReadOnlyList<WorldConfigAsset> WorldConfigsAssets => s_WorldConfigsAssets;
static async UniTask InitializeAssetsAsync(CancellationToken cancellationToken) {
s_WorldConfigsAssets.Clear();
s_Logger.Info("Loading game assets");
await Addressables.LoadAssetsAsync<WorldConfigAsset>("world", asset => { s_WorldConfigsAssets.Add(asset); })
.ToUniTask(cancellationToken: cancellationToken);
}
public static WorldConfigAsset GetWorldConfigAsset(string name) {
if (string.IsNullOrEmpty(name)) {
throw new ArgumentException("World config name cannot be null or empty", nameof(name));
}
WorldConfigAsset worldConfig =
s_WorldConfigsAssets.Find(asset => asset.Config.name.Equals(name, StringComparison.Ordinal));
if (worldConfig is null) {
throw new KeyNotFoundException($"World config '{name}' not found");
}
return worldConfig;
}
// Game API
public static async UniTask OpenMainMenuAsync(CancellationToken cancellationToken) {
s_Logger.Info("Opening main menu");
World.Unload();
if (!EngineConfig.mainMenuScene.RuntimeKeyIsValid()) {
s_Logger.Error("Main menu scene is not set in EngineConfig");
return;
}
s_mainMenuSceneHandle = Addressables.LoadSceneAsync(EngineConfig.mainMenuScene, LoadSceneMode.Additive);
await s_mainMenuSceneHandle;
}
internal static void CloseMainMenu() {
if (!s_mainMenuSceneHandle.IsValid()) {
return;
}
Addressables.UnloadSceneAsync(s_mainMenuSceneHandle);
}
public static void SetServerWorld(string worldID) {
if (!IsServer()) {
s_Logger.Error("Cannot set server world. Not a server instance.");
return;
}
if (GameInstance is null) {
s_Logger.Error("Game is not initialized. Cannot set server world.");
return;
}
s_Logger.Info($"Setting server world: {worldID}");
WorldConfigAsset worldConfigAsset = GetWorldConfigAsset(worldID);
if (worldConfigAsset is null) {
s_Logger.Error($"World '{worldID}' not found");
return;
}
NetworkSystemInstance.SetCurrentWorld(worldID);
}
public static void SpawnActor(AssetReferenceGameObject assetReference,
Vector3 position,
Quaternion rotation) {
if (!IsServer()) {
s_Logger.Error("Cannot spawn actor. Not a server instance.");
return;
}
if (NetworkSystemInstance is null) {
s_Logger.Error("NetworkSystemInstance is not initialized. Cannot spawn actor.");
return;
}
if (!assetReference.RuntimeKeyIsValid()) {
s_Logger.Error("Asset reference is not valid. Cannot spawn actor.");
return;
}
s_Logger.Info($"Spawning actor from asset reference: {assetReference.RuntimeKey}");
NetworkSystemInstance.Actors.SpawnActor(assetReference, position, rotation);
}
public static Actor FindSpawnedActor(ulong actorID) {
if (NetworkSystemInstance is null) {
s_Logger.Error("NetworkSystemInstance is not initialized. Cannot find actor.");
return null;
}
Actor actor = NetworkSystemInstance.Actors.FindActorByID(actorID);
if (actor is null) {
s_Logger.Error($"Actor with ID {actorID} not found");
}
return actor;
}
// Service API
public static TService CreateService<TService>(ServiceAsset<TService> asset) where TService : class, IService {
if (asset is null) {
throw new ArgumentNullException($"Null asset of type {typeof(TService)}");
}
TService service = asset.Create();
s_servicesBag.Add(service);
return service;
}
public static TService CreateService<TService>() where TService : class, IService {
TService service = Activator.CreateInstance<TService>();
s_servicesBag.Add(service);
return service;
}
// Logging API
public static void Log(string message) {
Debug.Log(message);
Console?.WriteToOutput(message);
}
public static void LogWarning(string message) {
Debug.LogWarning(message);
Console?.WriteToOutput(message);
}
public static void LogError(string message) {
Debug.LogError(message);
Console?.WriteToOutput(message);
}
public static void WriteToConsole(string message) {
Console?.WriteToOutput(message);
}
// CVar API
public static ConfigVar CVarIndex(string name, int defaultValue = -1) {
ConfigVar cvar = ConfigVarsContainer.Get(name);
if (cvar != null) {
return cvar;
}
cvar = new ConfigVar(name, defaultValue);
ConfigVarsContainer.Register(cvar);
return cvar;
}
public static ConfigVar CVarNumber(string name, double defaultValue = 0) {
ConfigVar cvar = ConfigVarsContainer.Get(name);
if (cvar != null) {
return cvar;
}
cvar = new ConfigVar(name, defaultValue);
ConfigVarsContainer.Register(cvar);
return cvar;
}
public static ConfigVar CVarString(string name, string defaultValue = "") {
ConfigVar cvar = ConfigVarsContainer.Get(name);
if (cvar != null) {
return cvar;
}
cvar = new ConfigVar(name, defaultValue);
ConfigVarsContainer.Register(cvar);
return cvar;
}
// Network API
public static bool IsServer() {
return NetworkManager.Singleton.IsServer;
}
public static bool IsClient() {
return NetworkManager.Singleton.IsClient;
}
public static void StartHost() {
if (NetworkManager.Singleton.IsHost) {
s_Logger.Error("Already hosting a server");
return;
}
s_Logger.Info("Starting host");
NetworkManager.Singleton.StartHost();
}
public static void StopServer() { }
public static void Connect() {
if (NetworkManager.Singleton.IsClient) {
s_Logger.Error("Already connected to a server");
return;
}
s_Logger.Info($"Connecting to server.");
NetworkManager.Singleton.StartClient();
}
public static void ConnectWithSteamID(ulong steamId) {
if (NetworkManager.Singleton.IsClient) {
s_Logger.Error("Already connected to a server");
return;
}
s_Logger.Info($"Connecting to server with Steam ID: {steamId}");
if (NetworkManager.Singleton.NetworkConfig.NetworkTransport is FacepunchTransport facepunchTransport) {
facepunchTransport.targetSteamId = steamId;
NetworkManager.Singleton.StartClient();
} else {
s_Logger.Error("Network transport is not FacepunchTransport. Cannot connect with Steam ID.");
}
}
public static void Disconnect() { }
public static void SendChatMessage(string message) {
if (!IsClient()) {
s_Logger.Error("Cannot send chat message. Not connected to a server.");
return;
}
if (string.IsNullOrEmpty(message)) {
return;
}
GameInstance.SendChatMessageRpc(message);
}
static float s_tickTimer;
static void Tick() {
float deltaTime = Time.deltaTime;
float minTickTime = 1.0f / TickRate.IndexValue;
s_tickTimer += deltaTime;
while (s_tickTimer >= minTickTime) {
s_tickTimer -= minTickTime;
if (IsServer()) {
ServerTick?.Invoke(TickCount);
}
if (IsClient()) {
ClientTick?.Invoke();
}
TickCount++;
}
}
static void OnConnectionEvent(NetworkManager network, ConnectionEventData data) {
s_Logger.Info("Connection event: " + data.EventType);
}
static void OnServerStarted() {
s_Logger.Info("Server started");
GameInstance = Object.Instantiate(EngineConfig.gamePrefab);
GameInstance.NetworkObject.Spawn();
NetworkSystemInstance = Object.Instantiate(s_networkSystemPrefab);
NetworkSystemInstance.NetworkObject.Spawn();
}
static void OnServerStopped(bool obj) {
s_Logger.Info("Server stopped");
if (GameInstance is not null) {
GameInstance.NetworkObject.Despawn();
GameInstance = null;
}
if (NetworkSystemInstance is not null) {
if (NetworkSystemInstance.NetworkObject is not null && NetworkSystemInstance.NetworkObject.IsSpawned) {
NetworkSystemInstance.NetworkObject.Despawn();
}
NetworkSystemInstance = null;
}
}
// Console Commands
[RCCMD("say", "Sends chat message")]
static void Say(string[] args) {
if (args.Length < 2) {
Console.WriteToOutput("Usage: say <message>");
return;
}
string message = string.Join(" ", args, 1, args.Length - 1);
SendChatMessage(message);
}
}
}