37 lines
932 B
C#
37 lines
932 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace RebootKit.Engine.Graphics.Pixelize
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{
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public class PixelizeFeature : ScriptableRendererFeature
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{
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[Serializable]
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public class PassSettings
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{
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public RenderPassEvent RenderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
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public int FrameHeight = 240;
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}
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[SerializeField]
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private PassSettings _settings;
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private PixelizePass _pass;
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public override void Create()
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{
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_pass = new PixelizePass(_settings);
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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#if UNITY_EDITOR
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if (renderingData.cameraData.isSceneViewCamera)
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{
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return;
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}
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#endif
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renderer.EnqueuePass(_pass);
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}
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}
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} |