using System; using UnityEngine; using UnityEngine.Rendering.Universal; namespace RebootKit.Engine.Graphics.Pixelize { public class PixelizeFeature : ScriptableRendererFeature { [Serializable] public class PassSettings { public RenderPassEvent RenderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing; public int FrameHeight = 240; } [SerializeField] private PassSettings _settings; private PixelizePass _pass; public override void Create() { _pass = new PixelizePass(_settings); } public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { #if UNITY_EDITOR if (renderingData.cameraData.isSceneViewCamera) { return; } #endif renderer.EnqueuePass(_pass); } } }