destroyed proj
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30
Assets/Code/GameplayGameMode.cs
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30
Assets/Code/GameplayGameMode.cs
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using System.Threading;
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using Code;
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using Cysharp.Threading.Tasks;
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using RebootKit.Engine;
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using RebootKit.Engine.Foundation;
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namespace posadzka.code {
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public class GameplayGameModeController : IController {
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private GameplayGameModeAsset.Config _config;
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public GameplayGameModeController(GameplayGameModeAsset.Config config) {
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_config = config;
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}
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public void Dispose() {
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}
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public async UniTask OnStart(CancellationToken cancellationToken) {
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await RR.World().Load(_config.WorldConfig.Config);
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}
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public void OnStop() {
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}
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public void OnTick() {
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}
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}
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}
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