21 lines
516 B
C#
21 lines
516 B
C#
using RebootKit.Engine.Simulation;
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using Unity.Netcode;
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using UnityEngine;
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namespace RebootReality.jelycho.Enemies {
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public class ZombieActorData : IActorData {
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public void Serialize(FastBufferWriter writer) {
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}
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public void Deserialize(FastBufferReader reader) {
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}
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}
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public class ZombieActor : Actor {
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[SerializeField] Animator m_Animator;
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protected override IActorData CreateActorData() {
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return new ZombieActorData();
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}
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}
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} |