using RebootKit.Engine.Simulation; using Unity.Netcode; using UnityEngine; namespace RebootReality.jelycho.Enemies { public class ZombieActorData : IActorData { public void Serialize(FastBufferWriter writer) { } public void Deserialize(FastBufferReader reader) { } } public class ZombieActor : Actor { [SerializeField] Animator m_Animator; protected override IActorData CreateActorData() { return new ZombieActorData(); } } }