14 lines
508 B
C#
14 lines
508 B
C#
using RebootKit.Engine.Foundation;
|
|
using UnityEngine;
|
|
|
|
namespace RealityReboot.jelycho.Player {
|
|
[CreateAssetMenu(menuName = GameConsts.k_CreateAssetMenu + "Player/Player Controller")]
|
|
public class PlayerControllerAsset : ControllerAsset {
|
|
[SerializeField] PlayerController.Config m_Config;
|
|
|
|
public override IController Create(DIContext context) {
|
|
PlayerController controller = context.Create<PlayerController>(m_Config);
|
|
return controller;
|
|
}
|
|
}
|
|
} |