using RebootKit.Engine.Foundation; using UnityEngine; namespace RealityReboot.jelycho.Player { [CreateAssetMenu(menuName = GameConsts.k_CreateAssetMenu + "Player/Player Controller")] public class PlayerControllerAsset : ControllerAsset { [SerializeField] PlayerController.Config m_Config; public override IController Create(DIContext context) { PlayerController controller = context.Create(m_Config); return controller; } } }