13 lines
395 B
C#
13 lines
395 B
C#
using RebootKit.Engine.Main;
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using UnityEngine;
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namespace RealityReboot.jelycho {
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[CreateAssetMenu(menuName = GameConsts.k_AddComponentMenu + "Jelycho Game")]
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public class JelychoGameAsset : GameAsset {
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[SerializeField] JelychoGame.Config m_Config;
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public override IGame CreateGame() {
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return RR.DIContext.Create<JelychoGame>(m_Config);
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}
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}
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} |