using RebootKit.Engine.Main; using UnityEngine; namespace RealityReboot.jelycho { [CreateAssetMenu(menuName = GameConsts.k_AddComponentMenu + "Jelycho Game")] public class JelychoGameAsset : GameAsset { [SerializeField] JelychoGame.Config m_Config; public override IGame CreateGame() { return RR.DIContext.Create(m_Config); } } }