Files
jelito/Assets/jelycho/Code/Enemies/FindClosestAttackTargetAction.cs
2025-10-10 18:08:54 +02:00

27 lines
577 B
C#

using System;
using Unity.Behavior;
using UnityEngine;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "FindClosestAttackTarget", story: "Agent finds Target", category: "Action", id: "c335cdd99cc546403f5ca3cd5c5e2fa3")]
public partial class FindClosestAttackTargetAction : Action
{
protected override Status OnStart()
{
return Status.Running;
}
protected override Status OnUpdate()
{
return Status.Success;
}
protected override void OnEnd()
{
}
}