using System; using Unity.Behavior; using UnityEngine; using Action = Unity.Behavior.Action; using Unity.Properties; [Serializable, GeneratePropertyBag] [NodeDescription(name: "FindClosestAttackTarget", story: "Agent finds Target", category: "Action", id: "c335cdd99cc546403f5ca3cd5c5e2fa3")] public partial class FindClosestAttackTargetAction : Action { protected override Status OnStart() { return Status.Running; } protected override Status OnUpdate() { return Status.Success; } protected override void OnEnd() { } }