25 lines
601 B
C#
25 lines
601 B
C#
using RebootKit.Engine.Network;
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using RebootKit.Engine.Simulation;
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using UnityEngine;
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namespace RebootReality.jelycho.Enemies {
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public class ZombieActorData : IActorData {
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public void Serialize(NetworkBufferWriter writer) {
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}
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public void Deserialize(NetworkBufferReader reader) {
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}
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public int GetMaxBytes() {
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return 0;
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}
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}
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public class ZombieActor : Actor {
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[SerializeField] Animator m_Animator;
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protected override IActorData CreateActorData() {
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return new ZombieActorData();
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}
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}
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} |