Files
jelito/Assets/jelycho/Code/Enemies/ZombieActor.cs

25 lines
601 B
C#

using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
using UnityEngine;
namespace RebootReality.jelycho.Enemies {
public class ZombieActorData : IActorData {
public void Serialize(NetworkBufferWriter writer) {
}
public void Deserialize(NetworkBufferReader reader) {
}
public int GetMaxBytes() {
return 0;
}
}
public class ZombieActor : Actor {
[SerializeField] Animator m_Animator;
protected override IActorData CreateActorData() {
return new ZombieActorData();
}
}
}