using RebootKit.Engine.Network; using RebootKit.Engine.Simulation; using UnityEngine; namespace RebootReality.jelycho.Enemies { public class ZombieActorData : IActorData { public void Serialize(NetworkBufferWriter writer) { } public void Deserialize(NetworkBufferReader reader) { } public int GetMaxBytes() { return 0; } } public class ZombieActor : Actor { [SerializeField] Animator m_Animator; protected override IActorData CreateActorData() { return new ZombieActorData(); } } }