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eba2a8e0a6
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fixed url for rebootkit in submodules
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2025-10-24 13:56:32 +02:00 |
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18effac005
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working on humbie still
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2025-10-24 13:54:27 +02:00 |
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98cf38ac00
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updated rkit
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2025-10-21 15:25:59 +02:00 |
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cbca728bc3
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Merge remote-tracking branch 'origin/astek'
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2025-10-18 21:58:34 +02:00 |
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9f0a889eb0
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bugfix: camera stuttering when humbie touched the player
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2025-10-18 21:57:30 +02:00 |
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b04369531b
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working on ai still
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2025-10-17 10:10:08 +02:00 |
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Bartek
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5106d565e2
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W.I.P, new skybox, Baked Lightning, detailed vulkan and beach area
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2025-10-16 23:25:24 +02:00 |
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0bf2bbfb97
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Merge branch 'main' into dev
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2025-10-14 16:06:53 +02:00 |
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1d15377885
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working on humbies ai
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2025-10-14 16:05:57 +02:00 |
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Bartek
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7f718f2f6f
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Hybrid Volumetric Fog + some swamp area test
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2025-10-14 16:02:35 +02:00 |
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Bartek
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fc4a139d11
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Merge branch 'graphics' into astek
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2025-10-13 14:56:19 +02:00 |
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Bartek
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59d14633a5
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VolumetricFog 2.0
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2025-10-13 14:55:32 +02:00 |
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34149b9244
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Added vegetation models
- Added 3 bush models
- Added 2 flower models
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2025-10-13 14:44:26 +02:00 |
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c5f574b05c
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Merge remote-tracking branch 'origin/astek'
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2025-10-10 18:29:12 +02:00 |
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Bartek
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395a46a73b
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Revert "Puszczaj mnie"
This reverts commit c369e31581.
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2025-10-10 18:23:07 +02:00 |
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Bartek
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c369e31581
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Puszczaj mnie
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2025-10-10 18:22:51 +02:00 |
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8a2884acb6
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Merge remote-tracking branch 'origin/graphics'
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2025-10-10 18:20:39 +02:00 |
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477ed62c75
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updated rebootkit
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2025-10-10 18:09:42 +02:00 |
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128166317d
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working on zombie ai
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2025-10-10 18:08:54 +02:00 |
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37068a5c33
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Added enviroment assets
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2025-10-10 18:08:31 +02:00 |
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8cee5fbf9e
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unity version update
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2025-10-08 23:22:04 +02:00 |
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625571db27
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Merge branch 'astek'
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2025-10-08 21:11:38 +02:00 |
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2fab3007ae
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animancer
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2025-10-08 21:07:47 +02:00 |
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Bartek
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277dface65
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Half-baked universal Liquid Shader
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2025-10-08 20:28:22 +02:00 |
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35f1337446
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rebootkit update
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2025-10-02 00:39:01 +02:00 |
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c3cea92041
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replaced zombie model, working on animations
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2025-10-02 00:38:29 +02:00 |
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8a84bd459f
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imported animancer and rainbow folder
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2025-10-01 20:11:27 +02:00 |
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c51c07d19b
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removed old stuff
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2025-10-01 20:03:52 +02:00 |
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d9cf8507d0
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tet commit
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2025-09-28 21:02:32 +02:00 |
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59d521afaf
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messing with animations
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2025-09-24 12:13:56 +02:00 |
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6083935449
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astek should be 'playable', kinda...
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2025-09-17 01:36:08 +02:00 |
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b56f980dc1
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Merge remote-tracking branch 'origin/Jab' into dev2
# Conflicts:
# Assets/AddressableAssetsData/AddressableAssetSettings.asset
# Assets/AddressableAssetsData/AssetGroups/Jelycho Core.asset
# Assets/AddressableAssetsData/Windows/addressables_content_state.bin
# Assets/HighlightPlus/Runtime/Resources/HighlightPlus/HighlightPlusDepthWrite.mat
# Assets/Scenes/scn_main.unity
# Assets/Settings/PC_Renderer.asset
# Assets/Settings/SampleSceneProfile.asset
# Assets/Settings/UniversalRenderPipelineGlobalSettings.asset
# Assets/jelycho/Code/Enemies/ZombieActor.cs.meta
# Assets/jelycho/Code/Main/JelychoGame.cs
# Assets/jelycho/Code/Player/FPPCamera.cs
# Assets/jelycho/Code/Player/PlayerActor.cs
# Assets/jelycho/Code/Player/PlayerController.cs
# Assets/jelycho/Worlds/dev/scn_map_dev.unity
# Assets/jelycho/actors/player/Player Controller.asset
# Assets/jelycho/core/enemies/Zombie/animator_zombie.controller
# Assets/jelycho/core/enemies/Zombie/dev_materials/m_human_boots_1.mat
# Assets/jelycho/core/enemies/Zombie/dev_materials/m_human_eyes.mat
# Assets/jelycho/core/player/a_player.prefab
# Assets/jelycho/core/player/animator_player.controller
# ProjectSettings/Packages/com.unity.multiplayer.tools/CustomColorSettings.asset
# ProjectSettings/Packages/com.unity.probuilder/Settings.json
# ProjectSettings/ProjectSettings.asset
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2025-09-17 00:13:37 +02:00 |
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Bartek
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aa216aa1b2
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działaj kuirwo
# Conflicts:
# Assets/AddressableAssetsData/AddressableAssetSettings.asset
# Assets/TerrainData_082ed354-ddb7-4526-a5c9-d70df8d31f7c.asset
# Assets/TerrainData_6d6bf880-a71c-4783-a3c9-876acbf47c4c.asset
# Assets/TerrainData_7954a49e-a14a-4526-88e2-ba297716e67b.asset
# Assets/TerrainData_9724b08a-9b38-4d5b-8470-8626fd9368aa.asset
# Assets/TerrainSampleAssets/TerrainLayers/Heather_TerrainLayer.terrainlayer
# Assets/TerrainSampleAssets/TerrainLayers/Muddy_TerrainLayer.terrainlayer
# Assets/TerrainSampleAssets/TerrainLayers/Soil_Rocks_TerrainLayer.terrainlayer
# Assets/Woda Jabłonia/Swamp.mat
# Assets/jelycho/Code/Abilities/AbilityAsset.cs.meta
# Assets/jelycho/Code/Enemies/ZombieActor.cs.meta
# Assets/jelycho/Worlds/rr_astek/scn_map_astek.unity
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2025-09-16 21:15:14 +02:00 |
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Bartek
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1085d6f12b
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New Swamp area
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2025-09-16 20:59:44 +02:00 |
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16ac0b3c7d
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working on fixes
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2025-09-16 20:48:28 +02:00 |
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735e128a95
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trying to figure out a camera stutter bug
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2025-09-15 16:24:51 +02:00 |
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Bartek
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161133fdd0
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Map September 2025.
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2025-09-15 16:13:01 +02:00 |
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Bartek
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432245b4de
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September 2025
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2025-09-15 15:53:18 +02:00 |
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d8ff9c0964
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added 'ts' command to change timescale in debug builds; triplanar mapping for infected area textures
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2025-09-15 01:11:41 +02:00 |
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224d55aec6
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something is no yes
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2025-08-31 20:47:08 +02:00 |
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fb1c3f8290
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working on enemies
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2025-08-20 05:06:00 +02:00 |
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f6a4db7b4d
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working on animations
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2025-08-08 23:38:03 +02:00 |
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c17ce42700
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animations refactor
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2025-08-04 09:33:19 +02:00 |
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064268e049
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removed left arm rest rig
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2025-07-31 17:57:06 +02:00 |
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a0c2a389be
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working on charging and quick attacks
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2025-07-31 09:04:16 +02:00 |
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407454555f
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working on charging system
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2025-07-30 08:26:07 +02:00 |
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61a42bdf10
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optimizing
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2025-07-30 05:51:52 +02:00 |
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bf94ccb9db
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refactoring multiplayer
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2025-07-21 19:58:20 +02:00 |
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0d8cc0e291
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working on multiplayer - still delay with more actors :/
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2025-07-21 09:05:24 +02:00 |
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3c13cc3034
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outline
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2025-07-18 01:09:30 +02:00 |
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