unity dark mode asset, changes to player locomotion, camera bobbing

This commit is contained in:
2025-06-09 18:50:01 +02:00
parent a8cdd143ca
commit fbe3b59773
22 changed files with 1359 additions and 62 deletions

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@@ -0,0 +1,8 @@
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@@ -0,0 +1,40 @@
DarkMode Mod for Unity Editor on Windows
----------------------------------------------------------------------------
v1.1 04/08/2024
----------------------------------------------------------------------------
A fully working runtime dark mode mod for Unity Editor on Windows with:
- Dark title bar
- Dark menu bar
- Dark context menu
- And more...
> This runtime mod works on Windows 11 and Windows 10 1903+.
Tested on Unity 2019, 2020, 2021, 2022, 2023 and Unity 6.
Source code is available at: https://github.com/0x7c13/UnityEditor-DarkMode
----------------------------------------------------------------------------
MIT License
Copyright (c) 2024 Jiaqi (0x7c13) Liu
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -0,0 +1,14 @@
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productId: 281842
packageName: DarkMode for Unity Editor on Windows
packageVersion: 1.1
assetPath: Assets/Plugins/UnityEditorDarkMode/README.txt
uploadId: 656109

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@@ -0,0 +1,6 @@
menubar_textcolor = 200,200,200
menubar_textcolor_disabled = 160,160,160
menubar_bgcolor = 48,48,48
menubaritem_bgcolor = 48,48,48
menubaritem_bgcolor_hot = 62,62,62
menubaritem_bgcolor_selected = 62,62,62

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uploadId: 656109

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@@ -0,0 +1,70 @@
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Exclude Win: 1
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uploadId: 656109

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@@ -8,7 +8,6 @@ namespace RealityReboot.jelycho.Player {
[SerializeField] float m_ForwardAngularDisplacement = 1.0f;
[SerializeField] float m_SidewaysAngularDisplacement = 1.0f;
[SerializeField] float m_HeightAngularDisplacement = 2.0f;
[SerializeField] float m_LinearDisplacement = 0.05f;
Vector3 m_SpringPosition;
Vector3 m_SpringVelocity;

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@@ -1,7 +1,10 @@
using RebootKit.Engine.Foundation;
using System;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Services.Simulation.Sensors;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Serialization;
namespace RealityReboot.jelycho.Player {
[AddComponentMenu(GameConsts.k_AddComponentMenu + "Player/First Person Camera")]
@@ -9,34 +12,47 @@ namespace RealityReboot.jelycho.Player {
[ConfigVar("fpp.camera.fov", 60.0f, "Field of view for the first person camera.")]
static ConfigVar s_cameraFOV;
[SerializeField] float _pickDistance = 5.0f;
[SerializeField] LayerMask _pickLayer;
[Header("Base")]
[field: SerializeField]
public float Sensitivity { get; set; }
[SerializeField] float _pitchMin = -80f;
[SerializeField] float _pitchMax = 80f;
[SerializeField] float m_PitchMin = -80f;
[SerializeField] float m_PitchMax = 80f;
[field: SerializeField]
public CinemachineCamera Camera { get; private set; }
readonly RaycastSensor _raycastSensor = new();
CinemachineBasicMultiChannelPerlin m_BobbingNoiseComponent;
[SerializeField] float m_BobbingFrequency = 0.5f;
[SerializeField] float m_BobbingAmplitude = 0.75f;
[Header("Picking")]
[SerializeField] float m_PickDistance = 5.0f;
[SerializeField] LayerMask m_PickLayer;
readonly RaycastSensor m_RaycastSensor = new();
public float Pitch { get; private set; }
public float Yaw { get; private set; }
public ISensor Sensor {
get {
_raycastSensor.ray = new Ray(Camera.transform.position, Camera.transform.forward);
_raycastSensor.maxDistance = _pickDistance;
_raycastSensor.layerMask = _pickLayer;
return _raycastSensor;
m_RaycastSensor.ray = new Ray(Camera.transform.position, Camera.transform.forward);
m_RaycastSensor.maxDistance = m_PickDistance;
m_RaycastSensor.layerMask = m_PickLayer;
return m_RaycastSensor;
}
}
void Awake() {
m_BobbingNoiseComponent =
Camera.GetCinemachineComponent(CinemachineCore.Stage.Noise) as CinemachineBasicMultiChannelPerlin;
Assert.IsNotNull(m_BobbingNoiseComponent);
SetBobbing(0.0f);
}
public void Tick() {
Camera.Lens.FieldOfView = s_cameraFOV.FloatValue;
Camera.transform.localRotation = Quaternion.Euler(Pitch, 0f, 0f);
@@ -46,7 +62,7 @@ namespace RealityReboot.jelycho.Player {
float sens = Sensitivity;
Pitch -= y * sens;
Pitch = Mathf.Clamp(Pitch, _pitchMin, _pitchMax);
Pitch = Mathf.Clamp(Pitch, m_PitchMin, m_PitchMax);
Yaw += x * sens;
}
@@ -55,5 +71,10 @@ namespace RealityReboot.jelycho.Player {
Pitch = Mathf.Asin(-forward.y) * Mathf.Rad2Deg;
Yaw = Mathf.Atan2(forward.x, forward.z) * Mathf.Rad2Deg;
}
public void SetBobbing(float t) {
m_BobbingNoiseComponent.AmplitudeGain = m_BobbingAmplitude * t;
m_BobbingNoiseComponent.FrequencyGain = m_BobbingFrequency * t;
}
}
}

View File

@@ -18,6 +18,17 @@ namespace RealityReboot.jelycho.Player {
[SerializeField] FPPCamera m_Camera;
[SerializeField] CameraSpring m_CameraSpring;
[SerializeField, Range(0.0f, 1.0f), Tooltip("Percentage of run speed")]
float m_EnableCameraBobbingPercentThreshold = 0.5f;
[SerializeField] float m_SprintCameraBobbing = 1.0f;
[SerializeField] float m_RunCameraBobbing = 0.5f;
[SerializeField] float m_IdleCameraBobbing = 0.0f;
[SerializeField] float m_CameraBobbingTransitionSpeed = 5.0f;
float m_TargetCameraBobbing = 0.0f;
float m_CurrentCameraBobbing = 0.0f;
[Header("Dragging")]
[SerializeField] Transform m_DragGutStartPosition;
[SerializeField] PhysicsObjectDragger m_PhysicsDragger;
@@ -29,10 +40,29 @@ namespace RealityReboot.jelycho.Player {
}
public override void OnTick() {
m_Locomotion.YawRotation = m_Camera.Yaw;
m_Camera.Tick();
m_PhysicsDragger.TargetWorldPosition = m_Camera.Camera.transform.position + m_Camera.Camera.transform.forward * 2.0f;
m_Locomotion.YawRotation = m_Camera.Yaw;
// Camera bobbing
if (m_Locomotion.IsGrounded &&
m_Locomotion.SpeedXZ >= m_Locomotion.runSpeed * m_EnableCameraBobbingPercentThreshold) {
if (m_Locomotion.IsSprinting) {
m_TargetCameraBobbing = m_SprintCameraBobbing;
} else {
m_TargetCameraBobbing = m_RunCameraBobbing;
}
} else {
m_TargetCameraBobbing = m_IdleCameraBobbing;
}
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
m_TargetCameraBobbing,
m_CameraBobbingTransitionSpeed * Time.deltaTime);
m_Camera.SetBobbing(m_CurrentCameraBobbing);
m_PhysicsDragger.TargetWorldPosition = m_Camera.Camera.transform.position +
m_Camera.Camera.transform.forward * 2.0f;
if (m_PhysicsDragger.Current.OrNull() is not null) {
m_LineRenderer.enabled = true;

View File

@@ -1,6 +1,8 @@
using System;
using System.Runtime.CompilerServices;
using KinematicCharacterController;
using RebootKit.Engine.Extensions;
using RebootKit.Engine.Foundation;
using Unity.Mathematics;
using UnityEngine;
using Logger = RebootKit.Engine.Foundation.Logger;
@@ -9,16 +11,17 @@ namespace RealityReboot.jelycho.Player {
public class PlayerFPPLocomotion : MonoBehaviour, ICharacterController {
static readonly Logger s_logger = new(nameof(PlayerFPPLocomotion));
[ConfigVar("fpp.show_debug", 1)]
static ConfigVar s_showDebug;
[SerializeField] KinematicCharacterMotor m_Motor;
public float runSpeed = 10.0f;
public float sprintSpeed = 20.0f;
public float groundAcceleration = 10.0f;
public float acceleration = 8.0f;
public float groundFriction = 10.0f;
public float airFriction = 1.0f;
public float jumpHeight = 2.0f;
public float jumpInputDuration = 0.2f;
public float coyoteDuration = 0.2f;
@@ -29,14 +32,31 @@ namespace RealityReboot.jelycho.Player {
public float YawRotation { get; set; }
Vector3 m_WishDir;
bool m_IsSprinting;
public bool IsSprinting {
[MethodImpl(MethodImplOptions.AggressiveInlining)] get;
[MethodImpl(MethodImplOptions.AggressiveInlining)] private set;
}
bool m_IsJumpRequested;
float m_JumpRequestedTime;
float m_LastGroundedTime;
Vector3 m_LastVelocity;
public bool IsGrounded => m_Motor.GroundingStatus.IsStableOnGround;
public bool IsGrounded {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get {
return m_Motor.GroundingStatus.IsStableOnGround;
}
}
public float SpeedXZ {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get {
return m_Motor.Velocity.With(y: 0.0f).magnitude;
}
}
void Awake() {
m_Motor.CharacterController = this;
@@ -48,19 +68,35 @@ namespace RealityReboot.jelycho.Player {
transform.position + m_WishDir * 2.0f);
}
static GUIStyle s_debugLabelStyle;
void OnGUI() {
if (s_showDebug.IndexValue == 0) {
return;
}
if (s_debugLabelStyle == null) {
s_debugLabelStyle = new GUIStyle(GUI.skin.label) {
fontSize = 20,
normal = { textColor = Color.white },
alignment = TextAnchor.LowerLeft
};
}
GUI.Label(new Rect(0, 0, Screen.width, Screen.height),
$"Wish Direction: {m_WishDir}\n" +
$"Is Grounded: {m_Motor.GroundingStatus.IsStableOnGround}\n" +
$"Is Jump Requested: {m_IsJumpRequested}\n" +
$"Motor Velocity: {m_Motor.Velocity}, magnitude: {m_Motor.Velocity.magnitude}\n" +
$"Motor Base Velocity: {m_Motor.BaseVelocity}, magnitude: {m_Motor.BaseVelocity.magnitude}\n" +
$"Last Velocity: {m_LastVelocity}, magnitude: {math.length(m_LastVelocity)}\n");
$"Last Velocity: {m_LastVelocity}, magnitude: {math.length(m_LastVelocity)}\n" +
$"XZ Last Velocity: {m_LastVelocity.With(y: 0.0f).magnitude}",
s_debugLabelStyle);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetWishDirection(Vector3 dir) {
m_WishDir = dir;
m_WishDir = dir.normalized;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -71,7 +107,7 @@ namespace RealityReboot.jelycho.Player {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetSprint(bool isSprinting) {
m_IsSprinting = isSprinting;
IsSprinting = isSprinting;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -94,7 +130,7 @@ namespace RealityReboot.jelycho.Player {
return;
}
float accelSpeed = groundAcceleration * deltaTime * wishSpeed;
float accelSpeed = acceleration * deltaTime * wishSpeed;
if (accelSpeed > addSpeed) {
accelSpeed = addSpeed;
}
@@ -102,24 +138,51 @@ namespace RealityReboot.jelycho.Player {
currentVelocity += accelSpeed * control * m_WishDir;
}
void AirAccelerate(ref Vector3 currentVelocity,
float deltaTime) {
float wishSpeed = currentVelocity.magnitude;
if (wishSpeed >= runSpeed) {
wishSpeed = runSpeed;
}
float currentSpeed = Vector3.Dot(currentVelocity, m_WishDir);
float addSpeed = wishSpeed - currentSpeed;
if (addSpeed <= 0.0f) {
return;
}
float accelSpeed = deltaTime * wishSpeed;
if (accelSpeed > addSpeed) {
accelSpeed = addSpeed;
}
currentVelocity += accelSpeed * m_WishDir;
}
void ApplyFriction(ref Vector3 currentVelocity, float friction, float deltaTime) {
float speed = currentVelocity.magnitude;
float speed = currentVelocity.With(y: 0.0f).magnitude;
if (speed <= 0.0f) {
return;
}
float drop = speed * friction * deltaTime;
if (drop < speed) {
currentVelocity *= (speed - drop) / speed;
} else {
currentVelocity = Vector3.zero;
float stopSpeed = 12.0f;
float control = speed < stopSpeed ? stopSpeed : speed;
float newSpeed = speed - friction * control * deltaTime;
if (newSpeed <= 0.0f) {
newSpeed = 0.0f;
}
newSpeed /= speed;
currentVelocity.x *= newSpeed;
currentVelocity.z *= newSpeed;
}
void GroundMovement(ref Vector3 currentVelocity, float deltaTime) {
float wishSpeed = m_IsSprinting ? sprintSpeed : runSpeed;
Accelerate(ref currentVelocity, wishSpeed, 1.0f, deltaTime);
float wishSpeed = IsSprinting ? sprintSpeed : runSpeed;
ApplyFriction(ref currentVelocity, groundFriction, deltaTime);
Accelerate(ref currentVelocity, wishSpeed, 1.0f, deltaTime);
}
void ApplyGravity(ref Vector3 currentVelocity, float deltaTime) {
@@ -149,9 +212,7 @@ namespace RealityReboot.jelycho.Player {
if (m_Motor.GroundingStatus.IsStableOnGround) {
GroundMovement(ref currentVelocity, deltaTime);
} else {
Accelerate(ref currentVelocity, runSpeed, airControl, deltaTime);
ApplyFriction(ref currentVelocity, airFriction, deltaTime);
AirAccelerate(ref currentVelocity, deltaTime);
ApplyGravity(ref currentVelocity, deltaTime);
}

View File

@@ -18,7 +18,7 @@ namespace RealityReboot.jelycho {
void Start() {
Clear();
for (int i = 0; i < 2; i++) {
for (int i = 0; i < 4; i++) {
AddSegment();
}
}

View File

@@ -1,5 +1,306 @@
{
"name": "controls_jelycho",
"maps": [],
"maps": [
{
"name": "FPP",
"id": "b0bcb628-1df3-4a2c-b682-23bb146d08d6",
"actions": [
{
"name": "Move",
"type": "Value",
"id": "3c626577-80b8-479c-9f89-3de5215ff88e",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Look",
"type": "Value",
"id": "248f8f05-7290-4f55-aee3-cc25577f9bf8",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Jump",
"type": "Button",
"id": "8de4d981-bcae-4100-af76-05d381d961a6",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Drag",
"type": "Button",
"id": "bf3d1155-8050-482a-ae55-fa8d47c95e94",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Primary",
"type": "Button",
"id": "b00af1dd-1084-4763-8751-fdde9810b2eb",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Secondary",
"type": "Button",
"id": "982c57c9-6862-436b-9e85-41fcbd047312",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Use",
"type": "Button",
"id": "3284ff03-949a-4f12-913b-1b74b99a599e",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Sprint",
"type": "Button",
"id": "df786de7-aff8-496e-9c10-9699e37e542e",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "",
"id": "7856b569-f241-4d9d-86ef-3f2f43c93730",
"path": "<Mouse>/delta",
"interactions": "",
"processors": "",
"groups": "",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "d67d0677-bbce-4d3c-b135-27accc98bfb1",
"path": "<Gamepad>/rightStick",
"interactions": "",
"processors": "ScaleVector2(x=4)",
"groups": "",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "dd672a14-64ba-4cf6-a7b6-dbd4ac779d9f",
"path": "<Keyboard>/space",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "c7899bc3-40a6-4c5f-b4be-aa35b744a98b",
"path": "<Gamepad>/buttonSouth",
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"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "095c0e94-6900-442e-8bad-a61430bfead1",
"path": "<Keyboard>/f",
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"action": "Drag",
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"isPartOfComposite": false
},
{
"name": "",
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"action": "Drag",
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},
{
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"isPartOfComposite": false
},
{
"name": "",
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},
{
"name": "",
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},
{
"name": "WASD",
"id": "3151504d-248f-47a2-b1c6-c62f5582beea",
"path": "2DVector",
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"action": "Move",
"isComposite": true,
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},
{
"name": "up",
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"path": "<Keyboard>/w",
"interactions": "",
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"action": "Move",
"isComposite": false,
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},
{
"name": "down",
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"interactions": "",
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"groups": "",
"action": "Move",
"isComposite": false,
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},
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"name": "left",
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"action": "Move",
"isComposite": false,
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},
{
"name": "right",
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"path": "<Keyboard>/d",
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"action": "Move",
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"isPartOfComposite": true
},
{
"name": "",
"id": "e3c4c724-efa2-49c3-8ee9-32f68f7310f4",
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"action": "Move",
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{
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"action": "Use",
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"isPartOfComposite": false
},
{
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"path": "<Gamepad>/buttonNorth",
"interactions": "",
"processors": "",
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"action": "Use",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "8f8321d3-e7e9-4c01-9b59-d1d7ed8afb3b",
"path": "<Keyboard>/leftShift",
"interactions": "",
"processors": "",
"groups": "",
"action": "Sprint",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "c5f00aad-2919-4619-8a77-22625f9bf7cd",
"path": "<Gamepad>/leftStickPress",
"interactions": "",
"processors": "",
"groups": "",
"action": "Sprint",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": []
}

View File

@@ -1,5 +1,5 @@
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