Files
jelito/Assets/jelycho/Code/Player/CameraSpring.cs

39 lines
1.7 KiB
C#

using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RealityReboot.jelycho.Player {
public class CameraSpring : MonoBehaviour {
[Min(0.01f), SerializeField] float m_HalfLife = 0.075f;
[SerializeField] float m_Frequency = 10.0f;
[SerializeField] float m_ForwardAngularDisplacement = 1.0f;
[SerializeField] float m_SidewaysAngularDisplacement = 1.0f;
[SerializeField] float m_HeightAngularDisplacement = 2.0f;
Vector3 m_SpringPosition;
Vector3 m_SpringVelocity;
public void Initialize() {
m_SpringPosition = transform.position;
m_SpringVelocity = Vector3.zero;
}
public void UpdateSpring(float deltaTime, Vector3 up, Vector3 right, Vector3 forward) {
MathUtility.Spring(ref m_SpringPosition,
ref m_SpringVelocity,
transform.position,
m_HalfLife,
m_Frequency,
deltaTime);
Vector3 localSpringPosition = m_SpringPosition - transform.position;
float springHeight = Vector3.Dot(localSpringPosition, up);
float springForward = Vector3.Dot(localSpringPosition, forward);
float springSideways = Vector3.Dot(localSpringPosition, right);
float pitch = -springHeight * m_HeightAngularDisplacement + -springForward * m_ForwardAngularDisplacement;
transform.localEulerAngles = new Vector3(pitch,
0.0f,
springSideways * m_SidewaysAngularDisplacement);
}
}
}