unity dark mode asset, changes to player locomotion, camera bobbing
This commit is contained in:
@@ -8,7 +8,6 @@ namespace RealityReboot.jelycho.Player {
|
||||
[SerializeField] float m_ForwardAngularDisplacement = 1.0f;
|
||||
[SerializeField] float m_SidewaysAngularDisplacement = 1.0f;
|
||||
[SerializeField] float m_HeightAngularDisplacement = 2.0f;
|
||||
[SerializeField] float m_LinearDisplacement = 0.05f;
|
||||
|
||||
Vector3 m_SpringPosition;
|
||||
Vector3 m_SpringVelocity;
|
||||
|
||||
Reference in New Issue
Block a user