unity dark mode asset, changes to player locomotion, camera bobbing

This commit is contained in:
2025-06-09 18:50:01 +02:00
parent a8cdd143ca
commit fbe3b59773
22 changed files with 1359 additions and 62 deletions

View File

@@ -8,7 +8,6 @@ namespace RealityReboot.jelycho.Player {
[SerializeField] float m_ForwardAngularDisplacement = 1.0f;
[SerializeField] float m_SidewaysAngularDisplacement = 1.0f;
[SerializeField] float m_HeightAngularDisplacement = 2.0f;
[SerializeField] float m_LinearDisplacement = 0.05f;
Vector3 m_SpringPosition;
Vector3 m_SpringVelocity;

View File

@@ -1,7 +1,10 @@
using RebootKit.Engine.Foundation;
using System;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Services.Simulation.Sensors;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Serialization;
namespace RealityReboot.jelycho.Player {
[AddComponentMenu(GameConsts.k_AddComponentMenu + "Player/First Person Camera")]
@@ -9,34 +12,47 @@ namespace RealityReboot.jelycho.Player {
[ConfigVar("fpp.camera.fov", 60.0f, "Field of view for the first person camera.")]
static ConfigVar s_cameraFOV;
[SerializeField] float _pickDistance = 5.0f;
[SerializeField] LayerMask _pickLayer;
[Header("Base")]
[field: SerializeField]
public float Sensitivity { get; set; }
[SerializeField] float _pitchMin = -80f;
[SerializeField] float _pitchMax = 80f;
[SerializeField] float m_PitchMin = -80f;
[SerializeField] float m_PitchMax = 80f;
[field: SerializeField]
public CinemachineCamera Camera { get; private set; }
readonly RaycastSensor _raycastSensor = new();
CinemachineBasicMultiChannelPerlin m_BobbingNoiseComponent;
[SerializeField] float m_BobbingFrequency = 0.5f;
[SerializeField] float m_BobbingAmplitude = 0.75f;
[Header("Picking")]
[SerializeField] float m_PickDistance = 5.0f;
[SerializeField] LayerMask m_PickLayer;
readonly RaycastSensor m_RaycastSensor = new();
public float Pitch { get; private set; }
public float Yaw { get; private set; }
public ISensor Sensor {
get {
_raycastSensor.ray = new Ray(Camera.transform.position, Camera.transform.forward);
_raycastSensor.maxDistance = _pickDistance;
_raycastSensor.layerMask = _pickLayer;
return _raycastSensor;
m_RaycastSensor.ray = new Ray(Camera.transform.position, Camera.transform.forward);
m_RaycastSensor.maxDistance = m_PickDistance;
m_RaycastSensor.layerMask = m_PickLayer;
return m_RaycastSensor;
}
}
void Awake() {
m_BobbingNoiseComponent =
Camera.GetCinemachineComponent(CinemachineCore.Stage.Noise) as CinemachineBasicMultiChannelPerlin;
Assert.IsNotNull(m_BobbingNoiseComponent);
SetBobbing(0.0f);
}
public void Tick() {
Camera.Lens.FieldOfView = s_cameraFOV.FloatValue;
Camera.transform.localRotation = Quaternion.Euler(Pitch, 0f, 0f);
@@ -46,7 +62,7 @@ namespace RealityReboot.jelycho.Player {
float sens = Sensitivity;
Pitch -= y * sens;
Pitch = Mathf.Clamp(Pitch, _pitchMin, _pitchMax);
Pitch = Mathf.Clamp(Pitch, m_PitchMin, m_PitchMax);
Yaw += x * sens;
}
@@ -55,5 +71,10 @@ namespace RealityReboot.jelycho.Player {
Pitch = Mathf.Asin(-forward.y) * Mathf.Rad2Deg;
Yaw = Mathf.Atan2(forward.x, forward.z) * Mathf.Rad2Deg;
}
public void SetBobbing(float t) {
m_BobbingNoiseComponent.AmplitudeGain = m_BobbingAmplitude * t;
m_BobbingNoiseComponent.FrequencyGain = m_BobbingFrequency * t;
}
}
}

View File

@@ -18,6 +18,17 @@ namespace RealityReboot.jelycho.Player {
[SerializeField] FPPCamera m_Camera;
[SerializeField] CameraSpring m_CameraSpring;
[SerializeField, Range(0.0f, 1.0f), Tooltip("Percentage of run speed")]
float m_EnableCameraBobbingPercentThreshold = 0.5f;
[SerializeField] float m_SprintCameraBobbing = 1.0f;
[SerializeField] float m_RunCameraBobbing = 0.5f;
[SerializeField] float m_IdleCameraBobbing = 0.0f;
[SerializeField] float m_CameraBobbingTransitionSpeed = 5.0f;
float m_TargetCameraBobbing = 0.0f;
float m_CurrentCameraBobbing = 0.0f;
[Header("Dragging")]
[SerializeField] Transform m_DragGutStartPosition;
[SerializeField] PhysicsObjectDragger m_PhysicsDragger;
@@ -29,10 +40,29 @@ namespace RealityReboot.jelycho.Player {
}
public override void OnTick() {
m_Locomotion.YawRotation = m_Camera.Yaw;
m_Camera.Tick();
m_PhysicsDragger.TargetWorldPosition = m_Camera.Camera.transform.position + m_Camera.Camera.transform.forward * 2.0f;
m_Locomotion.YawRotation = m_Camera.Yaw;
// Camera bobbing
if (m_Locomotion.IsGrounded &&
m_Locomotion.SpeedXZ >= m_Locomotion.runSpeed * m_EnableCameraBobbingPercentThreshold) {
if (m_Locomotion.IsSprinting) {
m_TargetCameraBobbing = m_SprintCameraBobbing;
} else {
m_TargetCameraBobbing = m_RunCameraBobbing;
}
} else {
m_TargetCameraBobbing = m_IdleCameraBobbing;
}
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
m_TargetCameraBobbing,
m_CameraBobbingTransitionSpeed * Time.deltaTime);
m_Camera.SetBobbing(m_CurrentCameraBobbing);
m_PhysicsDragger.TargetWorldPosition = m_Camera.Camera.transform.position +
m_Camera.Camera.transform.forward * 2.0f;
if (m_PhysicsDragger.Current.OrNull() is not null) {
m_LineRenderer.enabled = true;

View File

@@ -1,6 +1,8 @@
using System;
using System.Runtime.CompilerServices;
using KinematicCharacterController;
using RebootKit.Engine.Extensions;
using RebootKit.Engine.Foundation;
using Unity.Mathematics;
using UnityEngine;
using Logger = RebootKit.Engine.Foundation.Logger;
@@ -8,17 +10,18 @@ using Logger = RebootKit.Engine.Foundation.Logger;
namespace RealityReboot.jelycho.Player {
public class PlayerFPPLocomotion : MonoBehaviour, ICharacterController {
static readonly Logger s_logger = new(nameof(PlayerFPPLocomotion));
[ConfigVar("fpp.show_debug", 1)]
static ConfigVar s_showDebug;
[SerializeField] KinematicCharacterMotor m_Motor;
public float runSpeed = 10.0f;
public float sprintSpeed = 20.0f;
public float groundAcceleration = 10.0f;
public float acceleration = 8.0f;
public float groundFriction = 10.0f;
public float airFriction = 1.0f;
public float jumpHeight = 2.0f;
public float jumpInputDuration = 0.2f;
public float coyoteDuration = 0.2f;
@@ -29,14 +32,31 @@ namespace RealityReboot.jelycho.Player {
public float YawRotation { get; set; }
Vector3 m_WishDir;
bool m_IsSprinting;
public bool IsSprinting {
[MethodImpl(MethodImplOptions.AggressiveInlining)] get;
[MethodImpl(MethodImplOptions.AggressiveInlining)] private set;
}
bool m_IsJumpRequested;
float m_JumpRequestedTime;
float m_LastGroundedTime;
Vector3 m_LastVelocity;
public bool IsGrounded => m_Motor.GroundingStatus.IsStableOnGround;
public bool IsGrounded {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get {
return m_Motor.GroundingStatus.IsStableOnGround;
}
}
public float SpeedXZ {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get {
return m_Motor.Velocity.With(y: 0.0f).magnitude;
}
}
void Awake() {
m_Motor.CharacterController = this;
@@ -47,20 +67,36 @@ namespace RealityReboot.jelycho.Player {
Gizmos.DrawLine(transform.position,
transform.position + m_WishDir * 2.0f);
}
static GUIStyle s_debugLabelStyle;
void OnGUI() {
if (s_showDebug.IndexValue == 0) {
return;
}
if (s_debugLabelStyle == null) {
s_debugLabelStyle = new GUIStyle(GUI.skin.label) {
fontSize = 20,
normal = { textColor = Color.white },
alignment = TextAnchor.LowerLeft
};
}
GUI.Label(new Rect(0, 0, Screen.width, Screen.height),
$"Wish Direction: {m_WishDir}\n" +
$"Is Grounded: {m_Motor.GroundingStatus.IsStableOnGround}\n" +
$"Is Jump Requested: {m_IsJumpRequested}\n" +
$"Motor Velocity: {m_Motor.Velocity}, magnitude: {m_Motor.Velocity.magnitude}\n" +
$"Motor Base Velocity: {m_Motor.BaseVelocity}, magnitude: {m_Motor.BaseVelocity.magnitude}\n" +
$"Last Velocity: {m_LastVelocity}, magnitude: {math.length(m_LastVelocity)}\n");
$"Last Velocity: {m_LastVelocity}, magnitude: {math.length(m_LastVelocity)}\n" +
$"XZ Last Velocity: {m_LastVelocity.With(y: 0.0f).magnitude}",
s_debugLabelStyle);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetWishDirection(Vector3 dir) {
m_WishDir = dir;
m_WishDir = dir.normalized;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -71,7 +107,7 @@ namespace RealityReboot.jelycho.Player {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetSprint(bool isSprinting) {
m_IsSprinting = isSprinting;
IsSprinting = isSprinting;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -88,38 +124,65 @@ namespace RealityReboot.jelycho.Player {
float control,
float deltaTime) {
float currentSpeed = Vector3.Dot(currentVelocity, m_WishDir);
float addSpeed = wishSpeed - currentSpeed;
if (addSpeed <= 0.0f) {
return;
}
float accelSpeed = groundAcceleration * deltaTime * wishSpeed;
float accelSpeed = acceleration * deltaTime * wishSpeed;
if (accelSpeed > addSpeed) {
accelSpeed = addSpeed;
}
currentVelocity += accelSpeed * control * m_WishDir;
}
void AirAccelerate(ref Vector3 currentVelocity,
float deltaTime) {
float wishSpeed = currentVelocity.magnitude;
if (wishSpeed >= runSpeed) {
wishSpeed = runSpeed;
}
float currentSpeed = Vector3.Dot(currentVelocity, m_WishDir);
float addSpeed = wishSpeed - currentSpeed;
if (addSpeed <= 0.0f) {
return;
}
float accelSpeed = deltaTime * wishSpeed;
if (accelSpeed > addSpeed) {
accelSpeed = addSpeed;
}
currentVelocity += accelSpeed * control * m_WishDir;
currentVelocity += accelSpeed * m_WishDir;
}
void ApplyFriction(ref Vector3 currentVelocity, float friction, float deltaTime) {
float speed = currentVelocity.magnitude;
float speed = currentVelocity.With(y: 0.0f).magnitude;
if (speed <= 0.0f) {
return;
}
float drop = speed * friction * deltaTime;
if (drop < speed) {
currentVelocity *= (speed - drop) / speed;
} else {
currentVelocity = Vector3.zero;
float stopSpeed = 12.0f;
float control = speed < stopSpeed ? stopSpeed : speed;
float newSpeed = speed - friction * control * deltaTime;
if (newSpeed <= 0.0f) {
newSpeed = 0.0f;
}
newSpeed /= speed;
currentVelocity.x *= newSpeed;
currentVelocity.z *= newSpeed;
}
void GroundMovement(ref Vector3 currentVelocity, float deltaTime) {
float wishSpeed = m_IsSprinting ? sprintSpeed : runSpeed;
Accelerate(ref currentVelocity, wishSpeed, 1.0f, deltaTime);
float wishSpeed = IsSprinting ? sprintSpeed : runSpeed;
ApplyFriction(ref currentVelocity, groundFriction, deltaTime);
Accelerate(ref currentVelocity, wishSpeed, 1.0f, deltaTime);
}
void ApplyGravity(ref Vector3 currentVelocity, float deltaTime) {
@@ -149,9 +212,7 @@ namespace RealityReboot.jelycho.Player {
if (m_Motor.GroundingStatus.IsStableOnGround) {
GroundMovement(ref currentVelocity, deltaTime);
} else {
Accelerate(ref currentVelocity, runSpeed, airControl, deltaTime);
ApplyFriction(ref currentVelocity, airFriction, deltaTime);
AirAccelerate(ref currentVelocity, deltaTime);
ApplyGravity(ref currentVelocity, deltaTime);
}

View File

@@ -18,7 +18,7 @@ namespace RealityReboot.jelycho {
void Start() {
Clear();
for (int i = 0; i < 2; i++) {
for (int i = 0; i < 4; i++) {
AddSegment();
}
}

View File

@@ -1,5 +1,306 @@
{
"name": "controls_jelycho",
"maps": [],
"maps": [
{
"name": "FPP",
"id": "b0bcb628-1df3-4a2c-b682-23bb146d08d6",
"actions": [
{
"name": "Move",
"type": "Value",
"id": "3c626577-80b8-479c-9f89-3de5215ff88e",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Look",
"type": "Value",
"id": "248f8f05-7290-4f55-aee3-cc25577f9bf8",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Jump",
"type": "Button",
"id": "8de4d981-bcae-4100-af76-05d381d961a6",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Drag",
"type": "Button",
"id": "bf3d1155-8050-482a-ae55-fa8d47c95e94",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Primary",
"type": "Button",
"id": "b00af1dd-1084-4763-8751-fdde9810b2eb",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Secondary",
"type": "Button",
"id": "982c57c9-6862-436b-9e85-41fcbd047312",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Use",
"type": "Button",
"id": "3284ff03-949a-4f12-913b-1b74b99a599e",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Sprint",
"type": "Button",
"id": "df786de7-aff8-496e-9c10-9699e37e542e",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "",
"id": "7856b569-f241-4d9d-86ef-3f2f43c93730",
"path": "<Mouse>/delta",
"interactions": "",
"processors": "",
"groups": "",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "d67d0677-bbce-4d3c-b135-27accc98bfb1",
"path": "<Gamepad>/rightStick",
"interactions": "",
"processors": "ScaleVector2(x=4)",
"groups": "",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "dd672a14-64ba-4cf6-a7b6-dbd4ac779d9f",
"path": "<Keyboard>/space",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "c7899bc3-40a6-4c5f-b4be-aa35b744a98b",
"path": "<Gamepad>/buttonSouth",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "095c0e94-6900-442e-8bad-a61430bfead1",
"path": "<Keyboard>/f",
"interactions": "",
"processors": "",
"groups": "",
"action": "Drag",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "c22525c4-fa19-4f56-b9ae-63cd056dae70",
"path": "<Gamepad>/rightStickPress",
"interactions": "",
"processors": "",
"groups": "",
"action": "Drag",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "d01e2a9b-4e4a-439f-892d-db8521ed0028",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": "",
"action": "Primary",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "28cdb072-0969-47ee-a2b5-c1e30b05cfc8",
"path": "<Gamepad>/buttonWest",
"interactions": "",
"processors": "",
"groups": "",
"action": "Primary",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "0f8ae92e-c66e-4807-b95d-2fab59bd4e81",
"path": "<Mouse>/rightButton",
"interactions": "",
"processors": "",
"groups": "",
"action": "Secondary",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "46615209-739a-447c-9313-5befdf6b885e",
"path": "<Gamepad>/buttonEast",
"interactions": "",
"processors": "",
"groups": "",
"action": "Secondary",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "WASD",
"id": "3151504d-248f-47a2-b1c6-c62f5582beea",
"path": "2DVector",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "up",
"id": "7bb02b96-4858-48c7-b3f9-52975278ccfa",
"path": "<Keyboard>/w",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "down",
"id": "e2eda81d-db6a-4785-b6ea-adf41d23f1f4",
"path": "<Keyboard>/s",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "left",
"id": "784f8cb3-6b5c-4234-8fdd-d439d0a4353e",
"path": "<Keyboard>/a",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "right",
"id": "8c6bd391-705d-471d-a2d9-de82963f0c63",
"path": "<Keyboard>/d",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "e3c4c724-efa2-49c3-8ee9-32f68f7310f4",
"path": "<Gamepad>/leftStick",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "358c81fe-cbfe-455a-8828-a6d166426430",
"path": "<Keyboard>/e",
"interactions": "",
"processors": "",
"groups": "",
"action": "Use",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "037bde49-96a0-4b33-a67e-881fd33c6f38",
"path": "<Gamepad>/buttonNorth",
"interactions": "",
"processors": "",
"groups": "",
"action": "Use",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "8f8321d3-e7e9-4c01-9b59-d1d7ed8afb3b",
"path": "<Keyboard>/leftShift",
"interactions": "",
"processors": "",
"groups": "",
"action": "Sprint",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "c5f00aad-2919-4619-8a77-22625f9bf7cd",
"path": "<Gamepad>/leftStickPress",
"interactions": "",
"processors": "",
"groups": "",
"action": "Sprint",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": []
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: bf6c2a363dbaef244afe38b9ff9fecc5
guid: f991e9abd9a53ee4b94b329a5ce96cb2
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}

View File

@@ -0,0 +1,136 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6013205232748957701
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_gut_segment_test
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0.7830166, b: 0.5990566, a: 1}
- _Color: {r: 1, g: 0.7830166, b: 0.5990566, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a77c9b1e1d7c3904a9e12b803d004477
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -31,7 +31,8 @@ Transform:
m_LocalPosition: {x: 5, y: 4.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Children:
- {fileID: 5452900940449103625}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &4464667053523743839
@@ -184,3 +185,89 @@ SphereCollider:
serializedVersion: 3
m_Radius: 0.1
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &1040602021727741658
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5452900940449103625}
- component: {fileID: 3969270039518206556}
- component: {fileID: 924001250292102233}
m_Layer: 0
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5452900940449103625
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1040602021727741658}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8811143122788091904}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3969270039518206556
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1040602021727741658}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &924001250292102233
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1040602021727741658}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a77c9b1e1d7c3904a9e12b803d004477, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@@ -1113,6 +1113,114 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &641531628
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 641531629}
- component: {fileID: 641531632}
- component: {fileID: 641531631}
- component: {fileID: 641531630}
m_Layer: 0
m_Name: Cube (12)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &641531629
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 641531628}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -33.6, y: 0.902, z: -22.32}
m_LocalScale: {x: 2, y: 1, z: 4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1042858358}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &641531630
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 641531628}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &641531631
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 641531628}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a1e17f3aaa1b87645ace00876ad676c8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &641531632
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 641531628}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &729232292
GameObject:
m_ObjectHideFlags: 0
@@ -1408,8 +1516,8 @@ Transform:
m_GameObject: {fileID: 837027564}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -31, y: 4, z: -26.017}
m_LocalScale: {x: 2, y: 1, z: 4}
m_LocalPosition: {x: -31.47, y: 2.83, z: -26.017}
m_LocalScale: {x: 2, y: 0.63012, z: 4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1042858358}
@@ -1739,6 +1847,10 @@ Transform:
- {fileID: 953613262}
- {fileID: 2142333104}
- {fileID: 837027565}
- {fileID: 1972428159}
- {fileID: 1443285067}
- {fileID: 641531629}
- {fileID: 1706463577}
- {fileID: 1545139735}
- {fileID: 158723780}
- {fileID: 1913099149}
@@ -1919,6 +2031,114 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1443285066
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1443285067}
- component: {fileID: 1443285070}
- component: {fileID: 1443285069}
- component: {fileID: 1443285068}
m_Layer: 0
m_Name: Cube (15)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1443285067
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1443285066}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -27.55, y: 4.1, z: -26.017}
m_LocalScale: {x: 2, y: 0.63012, z: 4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1042858358}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1443285068
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1443285066}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1443285069
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1443285066}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a1e17f3aaa1b87645ace00876ad676c8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1443285070
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1443285066}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1545139734
GameObject:
m_ObjectHideFlags: 0
@@ -1947,7 +2167,7 @@ Transform:
m_GameObject: {fileID: 1545139734}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -22, y: 6, z: -26.017}
m_LocalPosition: {x: -22, y: 3.24, z: -26.017}
m_LocalScale: {x: 2, y: 1, z: 4}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -2135,6 +2355,114 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1601196691}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1706463576
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1706463577}
- component: {fileID: 1706463580}
- component: {fileID: 1706463579}
- component: {fileID: 1706463578}
m_Layer: 0
m_Name: Cube (13)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1706463577
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1706463576}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -35.667, y: 1.589, z: -22.32}
m_LocalScale: {x: 2, y: 0.49595, z: 4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1042858358}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1706463578
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1706463576}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1706463579
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1706463576}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a1e17f3aaa1b87645ace00876ad676c8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1706463580
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1706463576}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1790104247
GameObject:
m_ObjectHideFlags: 0
@@ -2299,6 +2627,114 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1913099148}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1972428158
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1972428159}
- component: {fileID: 1972428162}
- component: {fileID: 1972428161}
- component: {fileID: 1972428160}
m_Layer: 0
m_Name: Cube (14)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1972428159
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1972428158}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -29.54, y: 3.48, z: -26.017}
m_LocalScale: {x: 2, y: 0.63012, z: 4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1042858358}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1972428160
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1972428158}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1972428161
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1972428158}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a1e17f3aaa1b87645ace00876ad676c8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1972428162
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1972428158}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &2047055848
GameObject:
m_ObjectHideFlags: 0
@@ -2326,7 +2762,7 @@ Transform:
m_GameObject: {fileID: 2047055848}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.858, y: 4.047, z: 4.051}
m_LocalPosition: {x: 5.508, y: 5.954, z: 4.051}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -2359,7 +2795,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2047055848}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 231035b95a324754ade9f4d54d28240d, type: 3}
m_Name:

View File

@@ -189,7 +189,6 @@ MonoBehaviour:
m_ForwardAngularDisplacement: 3
m_SidewaysAngularDisplacement: 2
m_HeightAngularDisplacement: 4
m_LinearDisplacement: 0.1
--- !u!1 &6086846679135428685
GameObject:
m_ObjectHideFlags: 0
@@ -270,14 +269,16 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b82691de261d95842bde9bca81db0893, type: 3}
m_Name:
m_EditorClassIdentifier:
_pickDistance: 5
_pickLayer:
serializedVersion: 2
m_Bits: 4294967295
<Sensitivity>k__BackingField: 0.5
_pitchMin: -80
_pitchMax: 80
m_PitchMin: -80
m_PitchMax: 80
<Camera>k__BackingField: {fileID: 8557190970217331903}
m_BobbingFrequency: 1
m_BobbingAmplitude: 1
m_PickDistance: 5
m_PickLayer:
serializedVersion: 2
m_Bits: 0
--- !u!114 &2402344678768307677
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -334,11 +335,10 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Motor: {fileID: 7994225944200444124}
runSpeed: 10
sprintSpeed: 20
groundAcceleration: 8
groundFriction: 9.91
airFriction: 1.5
runSpeed: 8
sprintSpeed: 14
acceleration: 20
groundFriction: 10
jumpHeight: 2
jumpInputDuration: 0.2
coyoteDuration: 0.2
@@ -419,6 +419,7 @@ GameObject:
m_Component:
- component: {fileID: 3547307509376589031}
- component: {fileID: 8557190970217331903}
- component: {fileID: 1387897054540036977}
m_Layer: 0
m_Name: cc_fpp
m_TagString: Untagged
@@ -484,6 +485,23 @@ MonoBehaviour:
BarrelClipping: 0.25
Anamorphism: 0
BlendHint: 0
--- !u!114 &1387897054540036977
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7887986861182861129}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 68bb026fafb42b14791938953eaace77, type: 3}
m_Name:
m_EditorClassIdentifier:
NoiseProfile: {fileID: 11400000, guid: 8c717fcbc095df94da5c56dc723a9e04, type: 2}
PivotOffset: {x: 0, y: 0, z: 0}
AmplitudeGain: 1
FrequencyGain: 1
m_NoiseOffsets: {x: 0, y: 0, z: 0}
--- !u!1001 &8469368785544680877
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -0,0 +1,40 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b7f59e54f2bfd184b9dd451a678d089b, type: 3}
m_Name: cc_fpp Noise Profile
m_EditorClassIdentifier:
PositionNoise:
- X:
Frequency: 0.1
Amplitude: 0.4
Constant: 1
Y:
Frequency: 1
Amplitude: 0.2
Constant: 1
Z:
Frequency: 1
Amplitude: 0
Constant: 1
OrientationNoise:
- X:
Frequency: 0
Amplitude: 0
Constant: 0
Y:
Frequency: 0
Amplitude: 0
Constant: 0
Z:
Frequency: 0.8
Amplitude: 1.7
Constant: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8c717fcbc095df94da5c56dc723a9e04
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: