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@@ -1,16 +1,19 @@
|
||||
using RebootKit.Engine.Main;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using RebootKit.Engine.Main;
|
||||
using RebootKit.Engine.Network;
|
||||
using RebootKit.Engine.Simulation;
|
||||
using RebootReality.jelycho.InfectedArea;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using Logger = RebootKit.Engine.Foundation.Logger;
|
||||
|
||||
namespace RebootReality.jelycho.Beacons {
|
||||
public class BaseManagerActorData : IActorData {
|
||||
public void Serialize(NetworkBufferWriter writer) {
|
||||
}
|
||||
public void Serialize(NetworkBufferWriter writer) { }
|
||||
|
||||
public void Deserialize(NetworkBufferReader reader) {
|
||||
}
|
||||
public void Deserialize(NetworkBufferReader reader) { }
|
||||
|
||||
public int GetMaxBytes() {
|
||||
return 0;
|
||||
@@ -39,6 +42,10 @@ namespace RebootReality.jelycho.Beacons {
|
||||
}
|
||||
|
||||
public class BaseManagerActor : Actor {
|
||||
static readonly Logger s_Logger = new Logger(nameof(BaseManagerActor));
|
||||
|
||||
[field: SerializeField] public MotherActor Mother { get; private set; }
|
||||
|
||||
[SerializeField] AssetReferenceGameObject m_BeaconPrefab;
|
||||
[SerializeField] float m_ConnectionRopeLength = 10.0f;
|
||||
[SerializeField] float m_BeaconSpawnRadius = 15.0f;
|
||||
@@ -47,6 +54,14 @@ namespace RebootReality.jelycho.Beacons {
|
||||
[SerializeField] float m_BeaconSpawnShakeRadius = 20.0f;
|
||||
[SerializeField] float m_BeaconSpawnShakeDuration = 1.0f;
|
||||
|
||||
readonly List<Beacon> m_Beacons = new List<Beacon>();
|
||||
|
||||
void Start() {
|
||||
if (RR.World.Context is WorldContext worldContext) {
|
||||
worldContext.InfectedAreaManager.Add(Mother.transform.position, m_BeaconSpawnRadius);
|
||||
}
|
||||
}
|
||||
|
||||
protected override IActorData CreateActorData() {
|
||||
return new BaseManagerActorData();
|
||||
}
|
||||
@@ -55,13 +70,28 @@ namespace RebootReality.jelycho.Beacons {
|
||||
if (actorCommand.CommandID == (byte) BaseManagerActorCommands.SpawnBeacon) {
|
||||
SpawnBeaconCommandData commandData = new SpawnBeaconCommandData();
|
||||
DataSerializationUtils.Deserialize(actorCommand.Data, ref commandData);
|
||||
RR.SpawnActor(m_BeaconPrefab, commandData.Position, Quaternion.identity);
|
||||
|
||||
Transform closestGutConnector = FindClosestGutConnector(commandData.Position);
|
||||
if (closestGutConnector == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Actor beaconActor = RR.SpawnActor(m_BeaconPrefab, commandData.Position, Quaternion.identity);
|
||||
if (beaconActor is not Beacon beacon) {
|
||||
s_Logger.Info($"Cannot spawn beacon at position: {commandData.Position}");
|
||||
return;
|
||||
}
|
||||
|
||||
m_Beacons.Add(beacon);
|
||||
|
||||
ConnectGut(beacon.GutConnector, closestGutConnector);
|
||||
|
||||
if (RR.World.Context is WorldContext worldContext) {
|
||||
worldContext.FeedbacksManager.ShakeCamera(commandData.Position,
|
||||
m_BeaconSpawnRadius,
|
||||
m_BeaconSpawnShakeIntensity,
|
||||
m_BeaconSpawnShakeDuration);
|
||||
worldContext.InfectedAreaManager.Add(commandData.Position, m_BeaconSpawnRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -73,5 +103,32 @@ namespace RebootReality.jelycho.Beacons {
|
||||
|
||||
SendActorCommand((byte) BaseManagerActorCommands.SpawnBeacon, ref commandData);
|
||||
}
|
||||
|
||||
Transform FindClosestGutConnector(float3 position) {
|
||||
float spawnRadiusSq = m_BeaconSpawnRadius * m_BeaconSpawnRadius;
|
||||
|
||||
float closestDistanceSq = math.distancesq(position, Mother.transform.position);
|
||||
Transform connector = null;
|
||||
|
||||
if (closestDistanceSq < spawnRadiusSq) {
|
||||
connector = Mother.GutConnector;
|
||||
}
|
||||
|
||||
foreach (Beacon beacon in m_Beacons) {
|
||||
float beaconDistSq = math.distancesq(position, beacon.transform.position);
|
||||
if (beaconDistSq < closestDistanceSq) {
|
||||
closestDistanceSq = beaconDistSq;
|
||||
connector = beacon.GutConnector;
|
||||
}
|
||||
}
|
||||
|
||||
return connector;
|
||||
}
|
||||
|
||||
void ConnectGut(Transform connectorA, Transform connectorB) {
|
||||
if (RR.World.Context is WorldContext worldContext) {
|
||||
worldContext.RopesManager.SpawnRope(connectorA.position, connectorB.position, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace RebootReality.jelycho.Beacons {
|
||||
public class Beacon : Actor {
|
||||
[SerializeField] BeaconGraphics m_Graphics;
|
||||
[field: SerializeField] public Transform RopeConnectionPoint { get; private set; }
|
||||
[field: SerializeField] public Transform GutConnector { get; private set; }
|
||||
|
||||
void Start() {
|
||||
m_Graphics.Grow();
|
||||
|
||||
50
Assets/jelycho/Code/Beacons/MotherActor.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using RebootKit.Engine.Network;
|
||||
using RebootKit.Engine.Simulation;
|
||||
using RebootReality.jelycho.Enemies;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RebootReality.jelycho.Beacons {
|
||||
public class MotherActorData : IActorData {
|
||||
public ulong Health;
|
||||
public float HungerLevel;
|
||||
|
||||
public int GetMaxBytes() {
|
||||
return sizeof(ulong) +
|
||||
sizeof(float);
|
||||
}
|
||||
|
||||
public void Serialize(NetworkBufferWriter writer) {
|
||||
writer.Write(Health);
|
||||
writer.Write(HungerLevel);
|
||||
}
|
||||
|
||||
public void Deserialize(NetworkBufferReader reader) {
|
||||
reader.Read(out Health);
|
||||
reader.Read(out HungerLevel);
|
||||
}
|
||||
}
|
||||
|
||||
public class MotherActor : Actor, IKillable {
|
||||
MotherActorData m_ActorData = new MotherActorData();
|
||||
|
||||
[field: SerializeField] public Transform GutConnector { get; private set; }
|
||||
|
||||
//
|
||||
// @MARK: Actor
|
||||
//
|
||||
protected override IActorData CreateActorData() {
|
||||
return m_ActorData;
|
||||
}
|
||||
|
||||
//
|
||||
// @MARK: IKillable
|
||||
//
|
||||
public bool IsAlive() {
|
||||
return m_ActorData.Health > 0;
|
||||
}
|
||||
|
||||
public ulong OnHit(Actor attacker, ulong damage) {
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/jelycho/Code/Beacons/MotherActor.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18d3888d591847098197a645fe279b2f
|
||||
timeCreated: 1754955025
|
||||
10
Assets/jelycho/Code/Enemies/IKillable.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using RebootKit.Engine.Simulation;
|
||||
|
||||
namespace RebootReality.jelycho.Enemies {
|
||||
public interface IKillable {
|
||||
bool IsAlive();
|
||||
|
||||
// @NOTE: Returns damage dealt
|
||||
ulong OnHit(Actor attacker, ulong damage);
|
||||
}
|
||||
}
|
||||
3
Assets/jelycho/Code/Enemies/IKillable.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5449b1adab2f474b9d7a25cb59c66e6d
|
||||
timeCreated: 1754955332
|
||||
68
Assets/jelycho/Code/Enemies/WavesManagerActor.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System.Collections.Generic;
|
||||
using RebootKit.Engine.Extensions;
|
||||
using RebootKit.Engine.Main;
|
||||
using RebootKit.Engine.Simulation;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace RebootReality.jelycho.Enemies {
|
||||
public class WavesManagerActor : Actor {
|
||||
[SerializeField] AssetReferenceGameObject[] m_ZombiesPrefabs;
|
||||
[SerializeField] Transform[] m_SpawnPoints;
|
||||
|
||||
[SerializeField] float m_SpawnRate = 32;
|
||||
[SerializeField] int m_MaxZombies = 1000;
|
||||
|
||||
int m_Stage;
|
||||
int m_ZombiesToSpawn;
|
||||
float m_SpawnTimer;
|
||||
|
||||
readonly List<ZombieActor> m_AliveZombies = new List<ZombieActor>(128);
|
||||
|
||||
//
|
||||
// @MARK: Waves Manager
|
||||
//
|
||||
public void StartWave(int stage) {
|
||||
m_Stage = stage;
|
||||
m_ZombiesToSpawn = stage * 10;
|
||||
m_SpawnTimer = 1.0f;
|
||||
}
|
||||
|
||||
void SpawnZombieAtRandomPosition() {
|
||||
Transform spawnPoint = m_SpawnPoints.Random();
|
||||
ZombieActor zombieActor = (ZombieActor) RR.SpawnActor(m_ZombiesPrefabs.Random(), spawnPoint.position, spawnPoint.rotation);
|
||||
zombieActor.died.AddListener(() => {
|
||||
m_AliveZombies.RemoveSwapBack(zombieActor);
|
||||
});
|
||||
|
||||
m_AliveZombies.Add(zombieActor);
|
||||
}
|
||||
|
||||
//
|
||||
// @MARK: IActor
|
||||
//
|
||||
protected override IActorData CreateActorData() {
|
||||
return new NoActorData();
|
||||
}
|
||||
|
||||
public override void OnServerTick(float deltaTime) {
|
||||
base.OnServerTick(deltaTime);
|
||||
|
||||
if (m_ZombiesToSpawn <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_AliveZombies.Count >= m_MaxZombies) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_SpawnTimer -= deltaTime;
|
||||
if (m_SpawnTimer <= 0.0f) {
|
||||
SpawnZombieAtRandomPosition();
|
||||
m_ZombiesToSpawn -= 1;
|
||||
m_SpawnTimer = 1.0f / m_SpawnRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/jelycho/Code/Enemies/WavesManagerActor.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 554400bcdd2649daa241c7ba9c4884dd
|
||||
timeCreated: 1755566821
|
||||
@@ -1,8 +1,13 @@
|
||||
using System;
|
||||
using RebootKit.Engine.Extensions;
|
||||
using RebootKit.Engine.Main;
|
||||
using RebootKit.Engine.Network;
|
||||
using RebootKit.Engine.Simulation;
|
||||
using RebootReality.jelycho.Player;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.Events;
|
||||
using Logger = RebootKit.Engine.Foundation.Logger;
|
||||
|
||||
namespace RebootReality.jelycho.Enemies {
|
||||
@@ -18,22 +23,40 @@ namespace RebootReality.jelycho.Enemies {
|
||||
}
|
||||
}
|
||||
|
||||
public interface IKillable {
|
||||
bool IsAlive();
|
||||
|
||||
float OnHit(Actor attacker, float damage);
|
||||
}
|
||||
|
||||
public class ZombieActor : Actor, IKillable {
|
||||
static readonly Logger s_Logger = new Logger(nameof(ZombieActor));
|
||||
|
||||
static readonly int s_MovementSpeedHash = Animator.StringToHash("MovementSpeed");
|
||||
|
||||
enum AIState {
|
||||
Idle,
|
||||
Dead,
|
||||
AttackBase,
|
||||
AttackCharacter,
|
||||
PanicEscape,
|
||||
Berserk
|
||||
}
|
||||
|
||||
[SerializeField] Animator m_Animator;
|
||||
|
||||
[SerializeField] NavMeshAgent m_NavAgent;
|
||||
|
||||
[SerializeField] Collider[] m_RagdollColliders;
|
||||
[SerializeField] Rigidbody[] m_RagdollRigidbodies;
|
||||
|
||||
[SerializeField] Collider[] m_Hitboxes;
|
||||
|
||||
[SerializeField] float m_MaxAttackDistance = 1.0f;
|
||||
[SerializeField] float m_LoseInterestMinDistance = 10.0f;
|
||||
[SerializeField] ulong m_BaseDamage = 10;
|
||||
[SerializeField] float m_AttackDelay = 1.0f;
|
||||
|
||||
AIState m_State = AIState.Idle;
|
||||
|
||||
PlayerActor m_PlayerTarget;
|
||||
float m_NextAttackTimer;
|
||||
|
||||
public UnityEvent died = new UnityEvent();
|
||||
|
||||
//
|
||||
// @MARK: Unity callbacks
|
||||
//
|
||||
@@ -41,6 +64,151 @@ namespace RebootReality.jelycho.Enemies {
|
||||
SetRagdollLocal(false);
|
||||
}
|
||||
|
||||
//
|
||||
// @MARK: Actor
|
||||
//
|
||||
public override void OnClientTick(float deltaTime) {
|
||||
base.OnClientTick(deltaTime);
|
||||
|
||||
if (!IsAlive()) {
|
||||
return;
|
||||
}
|
||||
|
||||
float velXZ = m_NavAgent.velocity.With(y: 0).magnitude;
|
||||
m_Animator.SetFloat(s_MovementSpeedHash, velXZ);
|
||||
}
|
||||
|
||||
public override void OnServerTick(float deltaTime) {
|
||||
base.OnServerTick(deltaTime);
|
||||
|
||||
if (RR.World.Context is not WorldContext world) {
|
||||
s_Logger.Error("Invalid world context");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (m_State) {
|
||||
case AIState.Idle: {
|
||||
ServerTickIdle(deltaTime);
|
||||
break;
|
||||
}
|
||||
|
||||
case AIState.AttackBase: {
|
||||
ServerTickAttackBase(deltaTime);
|
||||
break;
|
||||
}
|
||||
|
||||
case AIState.AttackCharacter: {
|
||||
ServerTickAttackCharacter(deltaTime);
|
||||
break;
|
||||
}
|
||||
|
||||
case AIState.PanicEscape: {
|
||||
break;
|
||||
}
|
||||
|
||||
case AIState.Berserk: {
|
||||
ServerTickBerserk(deltaTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// @MARK: Zombie
|
||||
//
|
||||
void ServerTickIdle(float dt) {
|
||||
(PlayerActor playerActor, float distSqToPlayer) = FindClosestPlayerActor(transform.position);
|
||||
if (playerActor == null || distSqToPlayer >= m_LoseInterestMinDistance * m_LoseInterestMinDistance) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_State = AIState.AttackCharacter;
|
||||
m_PlayerTarget = playerActor;
|
||||
|
||||
s_Logger.Info($"Found player actor to attack: {m_PlayerTarget}");
|
||||
m_NavAgent.SetDestination(m_PlayerTarget.transform.position);
|
||||
m_NavAgent.isStopped = false;
|
||||
}
|
||||
|
||||
void ServerTickAttackCharacter(float dt) {
|
||||
if (m_PlayerTarget == null || !m_PlayerTarget.IsAlive()) {
|
||||
SetIdleState();
|
||||
return;
|
||||
}
|
||||
|
||||
float3 playerPos = m_PlayerTarget.transform.position;
|
||||
float3 zombiePos = transform.position;
|
||||
|
||||
float distToPlayerSq = math.distancesq(playerPos, zombiePos);
|
||||
if (distToPlayerSq >= m_LoseInterestMinDistance * m_LoseInterestMinDistance) {
|
||||
SetIdleState();
|
||||
return;
|
||||
}
|
||||
|
||||
if (distToPlayerSq <= m_MaxAttackDistance * m_MaxAttackDistance) {
|
||||
m_NextAttackTimer -= dt;
|
||||
if (m_NextAttackTimer <= 0.0f) {
|
||||
m_Animator.CrossFade("Attack_0", 0.0f, 0);
|
||||
m_NextAttackTimer = m_AttackDelay;
|
||||
}
|
||||
|
||||
if (!m_NavAgent.isStopped) {
|
||||
m_NavAgent.isStopped = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
float distFromDstToTargetSq = math.distancesq(playerPos, m_NavAgent.destination);
|
||||
if (distFromDstToTargetSq > 1.0f) {
|
||||
m_NavAgent.isStopped = false;
|
||||
m_NavAgent.SetDestination(m_PlayerTarget.transform.position);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerTickAttackBase(float dt) {
|
||||
|
||||
}
|
||||
|
||||
void ServerTickBerserk(float dt) {
|
||||
|
||||
}
|
||||
|
||||
void SetIdleState() {
|
||||
m_PlayerTarget = null;
|
||||
m_State = AIState.Idle;
|
||||
}
|
||||
|
||||
void Die() {
|
||||
s_Logger.Info("Die");
|
||||
EnableRagdoll();
|
||||
|
||||
m_State = AIState.Dead;
|
||||
died.Invoke();
|
||||
}
|
||||
|
||||
(PlayerActor, float) FindClosestPlayerActor(float3 origin) {
|
||||
if (RR.World.Context is not WorldContext context) {
|
||||
return (null, -1.0f);
|
||||
}
|
||||
|
||||
PlayerActor res = null;
|
||||
float closestDistanceSq = float.MaxValue;
|
||||
|
||||
foreach (Actor actor in RR.Actors()) {
|
||||
if (actor is not PlayerActor playerActor) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float distSq = math.distancesq(actor.transform.position, origin);
|
||||
if (distSq < closestDistanceSq) {
|
||||
res = playerActor;
|
||||
closestDistanceSq = distSq;
|
||||
}
|
||||
}
|
||||
|
||||
return (res, closestDistanceSq);
|
||||
}
|
||||
|
||||
//
|
||||
// @MARK: Actor
|
||||
//
|
||||
@@ -85,29 +253,29 @@ namespace RebootReality.jelycho.Enemies {
|
||||
//
|
||||
// @MARK: IKillable
|
||||
//
|
||||
public float Health { get; private set; } = 100.0f;
|
||||
public ulong Health { get; private set; } = 100;
|
||||
|
||||
public bool IsAlive() {
|
||||
return Health > 0.0f;
|
||||
return Health > 0;
|
||||
}
|
||||
|
||||
public float OnHit(Actor attacker, float damage) {
|
||||
public ulong OnHit(Actor attacker, ulong damage) {
|
||||
if (!RR.IsServer()) {
|
||||
s_Logger.Error("OnHit can only be called on the server.");
|
||||
return 0.0f;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!IsAlive()) {
|
||||
return 0.0f;
|
||||
return 0;
|
||||
}
|
||||
|
||||
s_Logger.Info($"Hit: {damage}");
|
||||
|
||||
damage = math.min(damage, Health);
|
||||
Health -= damage;
|
||||
if (Health <= 0.0f) {
|
||||
s_Logger.Info("Die");
|
||||
EnableRagdoll();
|
||||
return damage - Mathf.Abs(Health);
|
||||
if (Health <= 0) {
|
||||
Die();
|
||||
return damage;
|
||||
}
|
||||
|
||||
return damage;
|
||||
|
||||
3
Assets/jelycho/Code/InfectedArea.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc4d1f6b80d3495fb6f769d7d6f522ac
|
||||
timeCreated: 1754960964
|
||||
33
Assets/jelycho/Code/InfectedArea/InfectedAreaManager.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RebootReality.jelycho.InfectedArea {
|
||||
public class InfectedAreaInfo {
|
||||
public float3 Center;
|
||||
public float Radius;
|
||||
|
||||
public ParticleSystem ParticleSystem;
|
||||
}
|
||||
|
||||
public class InfectedAreaManager : MonoBehaviour {
|
||||
[SerializeField] ParticleSystem m_ParticlesPrefab;
|
||||
|
||||
public readonly List<InfectedAreaInfo> InfectedAreas = new List<InfectedAreaInfo>();
|
||||
|
||||
public void Add(float3 center, float radius) {
|
||||
ParticleSystem ps = Instantiate(m_ParticlesPrefab, center, Quaternion.identity);
|
||||
ParticleSystem.ShapeModule shapeModule = ps.shape;
|
||||
shapeModule.radius = radius;
|
||||
ps.Play();
|
||||
|
||||
InfectedAreaInfo info = new InfectedAreaInfo {
|
||||
Center = center,
|
||||
Radius = radius,
|
||||
ParticleSystem = ps
|
||||
};
|
||||
|
||||
InfectedAreas.Add(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50204864deec444b894e83b64bcfb2da
|
||||
timeCreated: 1754970262
|
||||
161
Assets/jelycho/Code/InfectedArea/InfectedAreaRendererFeature.cs
Normal file
@@ -0,0 +1,161 @@
|
||||
using System.Collections.Generic;
|
||||
using RebootKit.Engine.Main;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.RendererUtils;
|
||||
using UnityEngine.Rendering.RenderGraphModule;
|
||||
using UnityEngine.Rendering.RenderGraphModule.Util;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace RebootReality.jelycho.InfectedArea {
|
||||
class InfectedAreaRenderPass : ScriptableRenderPass {
|
||||
const string k_InfectedTextureName = "_InfectedTexture";
|
||||
const string k_InfectedRenderPass = "InfectedRenderPass";
|
||||
const string k_CompositeInfectedRenderPass = "CompositeInfectedRenderPass";
|
||||
|
||||
class MainPassData {
|
||||
internal List<InfectedAreaInfo> Areas;
|
||||
|
||||
internal Material Material;
|
||||
internal int PassIndex;
|
||||
}
|
||||
|
||||
class CompositePassData {
|
||||
internal Material Material;
|
||||
internal int PassIndex;
|
||||
|
||||
internal TextureHandle FrameTexture;
|
||||
internal TextureHandle InfectedTexture;
|
||||
}
|
||||
|
||||
static MaterialPropertyBlock s_SharedPropertyBlock = new MaterialPropertyBlock();
|
||||
|
||||
static readonly int s_Center = Shader.PropertyToID("_Center");
|
||||
static readonly int s_Radius = Shader.PropertyToID("_Radius");
|
||||
static readonly int s_FrameTexture = Shader.PropertyToID("_FrameTexture");
|
||||
static readonly int s_InfectedTexture = Shader.PropertyToID("_InfectedTexture");
|
||||
|
||||
Material m_Material;
|
||||
Material m_CompositeMaterial;
|
||||
Shader m_StencilShader;
|
||||
|
||||
public InfectedAreaRenderPass(Material material, Material compositeMaterial) {
|
||||
m_Material = material;
|
||||
m_CompositeMaterial = compositeMaterial;
|
||||
}
|
||||
|
||||
public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) {
|
||||
if (RR.World == null || RR.World.Context is not WorldContext worldContext) {
|
||||
return;
|
||||
}
|
||||
|
||||
UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
|
||||
UniversalCameraData cameraData = frameData.Get<UniversalCameraData>();
|
||||
|
||||
if (resourceData.isActiveTargetBackBuffer) {
|
||||
return;
|
||||
}
|
||||
|
||||
TextureHandle source = resourceData.activeColorTexture;
|
||||
|
||||
TextureDesc infectedTextureDesc = resourceData.activeColorTexture.GetDescriptor(renderGraph);
|
||||
infectedTextureDesc.name = "InfectedColor";
|
||||
infectedTextureDesc.colorFormat = GraphicsFormat.R8G8B8A8_SRGB;
|
||||
TextureHandle infectedColorTexture = renderGraph.CreateTexture(infectedTextureDesc);
|
||||
|
||||
TextureDesc finalTextureDesc = resourceData.activeColorTexture.GetDescriptor(renderGraph);
|
||||
finalTextureDesc.name = "InfectedCombined";
|
||||
TextureHandle finalColorTexture = renderGraph.CreateTexture(finalTextureDesc);
|
||||
|
||||
if (!source.IsValid() || !infectedColorTexture.IsValid() || !finalColorTexture.IsValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
using (IRasterRenderGraphBuilder builder = renderGraph.AddRasterRenderPass(passName,
|
||||
out MainPassData passData,
|
||||
profilingSampler)) {
|
||||
|
||||
passData.Material = m_Material;
|
||||
passData.PassIndex = 0;
|
||||
passData.Areas = worldContext.InfectedAreaManager.InfectedAreas;
|
||||
|
||||
builder.SetRenderAttachment(infectedColorTexture, 0, AccessFlags.Write);
|
||||
builder.SetRenderAttachmentDepth(resourceData.activeDepthTexture, AccessFlags.Write);
|
||||
|
||||
builder.SetRenderFunc((MainPassData data, RasterGraphContext rgContext) => {
|
||||
s_SharedPropertyBlock.Clear();
|
||||
|
||||
foreach (InfectedAreaInfo infectedAreaInfo in data.Areas) {
|
||||
s_SharedPropertyBlock.SetVector(s_Center, infectedAreaInfo.Center.xyzz);
|
||||
s_SharedPropertyBlock.SetFloat(s_Radius, infectedAreaInfo.Radius);
|
||||
|
||||
rgContext.cmd.DrawProcedural(Matrix4x4.identity,
|
||||
data.Material,
|
||||
data.PassIndex,
|
||||
MeshTopology.Triangles,
|
||||
3,
|
||||
1,
|
||||
s_SharedPropertyBlock);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
using (IRasterRenderGraphBuilder builder = renderGraph.AddRasterRenderPass(passName + " Composite",
|
||||
out CompositePassData passData,
|
||||
profilingSampler)) {
|
||||
|
||||
passData.Material = m_CompositeMaterial;
|
||||
passData.PassIndex = 0;
|
||||
passData.FrameTexture = resourceData.activeColorTexture;
|
||||
passData.InfectedTexture = infectedColorTexture;
|
||||
|
||||
builder.UseTexture(passData.FrameTexture, AccessFlags.Read);
|
||||
builder.UseTexture(passData.InfectedTexture, AccessFlags.Read);
|
||||
builder.SetRenderAttachment(finalColorTexture, 0, AccessFlags.Write);
|
||||
|
||||
builder.SetRenderFunc((CompositePassData data, RasterGraphContext rgContext) => {
|
||||
s_SharedPropertyBlock.Clear();
|
||||
s_SharedPropertyBlock.SetTexture(s_FrameTexture, data.FrameTexture);
|
||||
s_SharedPropertyBlock.SetTexture(s_InfectedTexture, data.InfectedTexture);
|
||||
|
||||
rgContext.cmd.DrawProcedural(Matrix4x4.identity,
|
||||
data.Material,
|
||||
data.PassIndex,
|
||||
MeshTopology.Triangles,
|
||||
3,
|
||||
1,
|
||||
s_SharedPropertyBlock);
|
||||
});
|
||||
}
|
||||
|
||||
resourceData.cameraColor = finalColorTexture;
|
||||
}
|
||||
}
|
||||
|
||||
public class InfectedAreaRendererFeature : ScriptableRendererFeature {
|
||||
[SerializeField] Material m_Material;
|
||||
[SerializeField] Material m_CompositeMaterial;
|
||||
|
||||
InfectedAreaRenderPass m_InfectedAreaRenderPass;
|
||||
|
||||
public override void Create() {
|
||||
m_InfectedAreaRenderPass = new InfectedAreaRenderPass(m_Material, m_CompositeMaterial) {
|
||||
renderPassEvent = RenderPassEvent.BeforeRenderingTransparents
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing) { }
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
|
||||
if (m_InfectedAreaRenderPass == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (renderingData.cameraData.cameraType == CameraType.Game) {
|
||||
renderer.EnqueuePass(m_InfectedAreaRenderPass);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a03f4b2ef7a841e4a26d2aab5261b738
|
||||
timeCreated: 1754960974
|
||||
151
Assets/jelycho/Code/InfectedArea/m_infected_area.mat
Normal file
@@ -0,0 +1,151 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-609742405778081162
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 9
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: m_infected_area
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 4ccde60b0a95f71449e050a008235aca, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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@@ -1,4 +1,5 @@
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using System;
|
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using System.Collections.Generic;
|
||||
using R3;
|
||||
using RebootKit.Engine.Extensions;
|
||||
using RebootKit.Engine.Foundation;
|
||||
@@ -14,7 +15,7 @@ using UnityEngine.AddressableAssets;
|
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using Logger = RebootKit.Engine.Foundation.Logger;
|
||||
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namespace RebootReality.jelycho.Player {
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public class PlayerActor : Actor {
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public class PlayerActor : Actor, IKillable {
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static readonly Logger s_Logger = new Logger(nameof(PlayerActor));
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[SerializeField] PlayerAnimator m_PlayerAnimator;
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@@ -33,6 +34,7 @@ namespace RebootReality.jelycho.Player {
|
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[SerializeField] float m_RunCameraBobbing = 0.5f;
|
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[SerializeField] float m_IdleCameraBobbing = 0.0f;
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[SerializeField] float m_CameraBobbingTransitionSpeed = 5.0f;
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[SerializeField] float m_TurnTransitionSpeed = 5.0f;
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float m_TargetCameraBobbing = 0.0f;
|
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float m_CurrentCameraBobbing = 0.0f;
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@@ -50,6 +52,7 @@ namespace RebootReality.jelycho.Player {
|
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[SerializeField] float m_CharacterRotateFastSpeed = 720.0f;
|
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|
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float m_CharacterTurnVelocity = 0.0f;
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float m_CharacterTurnVelocitySmooth = 0.0f;
|
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[Header("Animations")]
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[SerializeField] int m_HandsLayerIndex;
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@@ -115,6 +118,8 @@ namespace RebootReality.jelycho.Player {
|
||||
}
|
||||
}
|
||||
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List<Actor> m_AdditionalMountedActor = new List<Actor>();
|
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protected override IActorData CreateActorData() {
|
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return new PlayerActorData { };
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}
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@@ -198,6 +203,14 @@ namespace RebootReality.jelycho.Player {
|
||||
}
|
||||
}
|
||||
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public void Kick() {
|
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if (!m_IsSetupAsOwner) {
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return;
|
||||
}
|
||||
|
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m_PlayerAnimator.PlayKickAnimation();
|
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}
|
||||
|
||||
public void BeginPrimaryAction() {
|
||||
if (!m_IsSetupAsOwner) {
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||||
s_Logger.Error("Cannot begin primary action when not set up as owner.");
|
||||
@@ -504,7 +517,7 @@ namespace RebootReality.jelycho.Player {
|
||||
}
|
||||
|
||||
if (targetActor is IKillable killable) {
|
||||
killable.OnHit(this, 100.0f);
|
||||
killable.OnHit(this, 100);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -724,6 +737,7 @@ namespace RebootReality.jelycho.Player {
|
||||
|
||||
item.SetHidden(true);
|
||||
SendInventoryState();
|
||||
UpdateEquippedItem();
|
||||
}
|
||||
|
||||
void UpdateEquippedItem() {
|
||||
@@ -759,18 +773,31 @@ namespace RebootReality.jelycho.Player {
|
||||
SpawnAdditionalEquippedItemActors();
|
||||
} else {
|
||||
m_PlayerAnimator.SetHandsAnimationSet(null);
|
||||
DestroyAdditionalEquippedItemActors();
|
||||
}
|
||||
|
||||
SetHandsIdleAnimation();
|
||||
}
|
||||
|
||||
void SpawnAdditionalEquippedItemActors() {
|
||||
DestroyAdditionalEquippedItemActors();
|
||||
|
||||
foreach (ItemActorMountingConfig localMountInfo in m_EquippedItem.Config.additionalActorsToMount) {
|
||||
Actor actor = RR.SpawnLocalOnlyActor(localMountInfo.actor, Vector3.zero, Quaternion.identity);
|
||||
actor.MountTo(this, localMountInfo.slotName);
|
||||
|
||||
m_AdditionalMountedActor.Add(actor);
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyAdditionalEquippedItemActors() {
|
||||
foreach (Actor actor in m_AdditionalMountedActor) {
|
||||
RR.DestroyActor(actor);
|
||||
}
|
||||
|
||||
m_AdditionalMountedActor.Clear();
|
||||
}
|
||||
|
||||
public void WarpTo(Vector3 position) {
|
||||
if (!RR.IsServer()) {
|
||||
s_Logger.Error("Only the server can warp players.");
|
||||
@@ -780,6 +807,17 @@ namespace RebootReality.jelycho.Player {
|
||||
m_Locomotion.WarpTo(position);
|
||||
}
|
||||
|
||||
//
|
||||
// @MARK: IKillable
|
||||
//
|
||||
public bool IsAlive() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public ulong OnHit(Actor attacker, ulong damage) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
// @MARK: Common
|
||||
//
|
||||
@@ -807,6 +845,7 @@ namespace RebootReality.jelycho.Player {
|
||||
|
||||
if (rotateCharacter) {
|
||||
m_CharacterTurnVelocity = rotateCharacterSpeed * Time.deltaTime;
|
||||
m_CharacterTurnVelocitySmooth = m_CharacterTurnVelocity;
|
||||
|
||||
m_Locomotion.YawRotation = Mathf.MoveTowardsAngle(m_Locomotion.YawRotation,
|
||||
m_Camera.Yaw,
|
||||
@@ -914,20 +953,23 @@ namespace RebootReality.jelycho.Player {
|
||||
forwardNormalized = math.clamp(forwardNormalized, -1.0f, 1.0f);
|
||||
rightNormalized = math.clamp(rightNormalized, -1.0f, 1.0f);
|
||||
|
||||
float turnVelocity = m_CharacterTurnVelocity;
|
||||
if (math.abs(forwardNormalized) > 0.01f ||
|
||||
math.abs(rightNormalized) > 0.01f ||
|
||||
!m_Locomotion.IsGrounded) {
|
||||
turnVelocity = 0.0f;
|
||||
m_CharacterTurnVelocitySmooth = 0.0f;
|
||||
}
|
||||
|
||||
PlayerLocomotionAnimatorParams locomotionParams = new PlayerLocomotionAnimatorParams {
|
||||
IsGrounded = m_Locomotion.IsGrounded,
|
||||
VelocityForwardNormalized = forwardNormalized,
|
||||
VelocityRightNormalized = rightNormalized,
|
||||
TurnVelocity = turnVelocity
|
||||
TurnVelocity = m_CharacterTurnVelocitySmooth
|
||||
};
|
||||
m_PlayerAnimator.SetLocomotionParams(locomotionParams);
|
||||
|
||||
m_CharacterTurnVelocitySmooth = Mathf.MoveTowards(m_CharacterTurnVelocitySmooth,
|
||||
0.0f,
|
||||
m_TurnTransitionSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using RebootKit.Engine.Animations;
|
||||
using RebootReality.jelycho.Items;
|
||||
using Unity.Mathematics;
|
||||
using UnityEditor.Search;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations;
|
||||
using UnityEngine.Events;
|
||||
@@ -53,14 +50,16 @@ namespace RebootReality.jelycho.Player {
|
||||
m_Mixer.SetInputWeight(i, 0.0f);
|
||||
}
|
||||
|
||||
float turnWeight = math.clamp(math.abs(m_Turning), 0.0f, 1.0f);
|
||||
|
||||
if (m_Turning > 0.1f) {
|
||||
m_Mixer.SetInputWeight(5, 1.0f);
|
||||
m_Mixer.SetInputWeight(5, turnWeight);
|
||||
} else if (m_Turning < -0.1f) {
|
||||
m_Mixer.SetInputWeight(6, 1.0f);
|
||||
} else {
|
||||
m_Mixer.SetInputWeight(0, 1.0f);
|
||||
m_Mixer.SetInputWeight(6, turnWeight);
|
||||
}
|
||||
|
||||
m_Mixer.SetInputWeight(0, 1.0f - turnWeight);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -278,11 +277,14 @@ namespace RebootReality.jelycho.Player {
|
||||
|
||||
public class PlayerAnimator : MonoBehaviour {
|
||||
[SerializeField] ReAnimator m_ReAnimator;
|
||||
[SerializeField] int m_HandsLayerIndex = 2;
|
||||
|
||||
MixerNode m_LocomotionRootMixer;
|
||||
LayerMixerNode m_LegsLayerMixer;
|
||||
BasicCharacterLocomotionReAnimatorNode m_GroundBlendTree;
|
||||
CharacterHandsReAnimatorNode m_Hands;
|
||||
|
||||
AnimationClipNode m_QuickKickNode;
|
||||
|
||||
// @TODO: for some reason `SetLocomotionParams` is called before awake
|
||||
bool m_IsReady = false;
|
||||
|
||||
@@ -290,17 +292,20 @@ namespace RebootReality.jelycho.Player {
|
||||
public UnityEvent onChargeReady = new UnityEvent();
|
||||
|
||||
void Awake() {
|
||||
m_LocomotionRootMixer = m_ReAnimator.FindNode<MixerNode>("locomotion_root");
|
||||
m_LocomotionRootMixer.SetInputWeight(0, 1.0f);
|
||||
m_LocomotionRootMixer.SetInputWeight(1, 0.0f);
|
||||
m_LegsLayerMixer = m_ReAnimator.FindNode<LayerMixerNode>("legs_mixer");
|
||||
m_LegsLayerMixer.SetLayerWeight(0, 1.0f);
|
||||
m_LegsLayerMixer.SetLayerWeight(1, 0.0f);
|
||||
m_LegsLayerMixer.SetLayerWeight(2, 0.0f);
|
||||
|
||||
m_GroundBlendTree = m_ReAnimator.FindNode<BasicCharacterLocomotionReAnimatorNode>("locomotion_ground");
|
||||
m_GroundBlendTree = m_ReAnimator.FindNode<BasicCharacterLocomotionReAnimatorNode>("legs_locomotion_ground");
|
||||
m_GroundBlendTree.SetInput(new float2(0, 0), 0.0f);
|
||||
|
||||
m_Hands = m_ReAnimator.FindNode<CharacterHandsReAnimatorNode>("hands");
|
||||
m_Hands.OnQuickAttackAnimationFinished += () => { onQuickAttackFinished?.Invoke(); };
|
||||
m_Hands.OnCharged += () => { onChargeReady?.Invoke(); };
|
||||
|
||||
m_QuickKickNode = m_ReAnimator.FindNode<AnimationClipNode>("legs_kick_quick");
|
||||
|
||||
m_IsReady = true;
|
||||
}
|
||||
|
||||
@@ -311,8 +316,7 @@ namespace RebootReality.jelycho.Player {
|
||||
return;
|
||||
}
|
||||
|
||||
m_LocomotionRootMixer.SetInputWeight(0, locomotionParams.IsGrounded ? 1.0f : 0.0f);
|
||||
m_LocomotionRootMixer.SetInputWeight(1, locomotionParams.IsGrounded ? 0.0f : 1.0f);
|
||||
m_LegsLayerMixer.SetLayerWeight(1, locomotionParams.IsGrounded ? 0.0f : 1.0f);
|
||||
|
||||
float2 groundBlendDirection = new float2(locomotionParams.VelocityRightNormalized,
|
||||
locomotionParams.VelocityForwardNormalized);
|
||||
@@ -321,11 +325,11 @@ namespace RebootReality.jelycho.Player {
|
||||
|
||||
public void SetHandsAnimationSet(ItemHandsAnimationClipsSet clipsSet) {
|
||||
if (clipsSet == null) {
|
||||
m_ReAnimator.SetLayerWeight(1, 0.0f);
|
||||
m_ReAnimator.SetLayerWeight(m_HandsLayerIndex, 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
m_ReAnimator.SetLayerWeight(1, 1.0f);
|
||||
m_ReAnimator.SetLayerWeight(m_HandsLayerIndex, 1.0f);
|
||||
m_Hands.UpdateClips(clipsSet);
|
||||
}
|
||||
|
||||
@@ -344,5 +348,13 @@ namespace RebootReality.jelycho.Player {
|
||||
public void PlayChargedUse() {
|
||||
m_Hands.PlayChargedUse();
|
||||
}
|
||||
|
||||
public void PlayKickAnimation() {
|
||||
m_LegsLayerMixer.SetLayerWeight(2, 1.0f);
|
||||
|
||||
m_QuickKickNode.PlayOnceWithCallback(() => {
|
||||
m_LegsLayerMixer.SetLayerWeight(2, 0.0f);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -120,6 +120,10 @@ namespace RebootReality.jelycho.Player {
|
||||
m_Actor.DropItem();
|
||||
}
|
||||
|
||||
if (m_Config.kickActionReference.action.WasReleasedThisFrame()) {
|
||||
m_Actor.Kick();
|
||||
}
|
||||
|
||||
if (m_Config.primaryActionReference.action.WasPressedThisFrame()) {
|
||||
m_Actor.BeginPrimaryAction();
|
||||
}
|
||||
@@ -164,8 +168,8 @@ namespace RebootReality.jelycho.Player {
|
||||
public InputActionReference lookActionReference;
|
||||
public InputActionReference jumpActionReference;
|
||||
public InputActionReference sprintActionReference;
|
||||
public InputActionReference dragObjectActionReference;
|
||||
public InputActionReference dropItemActionReference;
|
||||
public InputActionReference kickActionReference;
|
||||
public InputActionReference primaryActionReference;
|
||||
public InputActionReference secondaryActionReference;
|
||||
public InputActionReference interactActionReference;
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace RebootReality.jelycho.Ropes {
|
||||
|
||||
[SerializeField] Material m_Material;
|
||||
|
||||
[SerializeField] int m_Layer;
|
||||
|
||||
[SerializeField] GutMeshGenerationConfig m_GutMeshGenerationConfig = new GutMeshGenerationConfig {
|
||||
radius = 0.2f,
|
||||
resolution = 16
|
||||
@@ -87,7 +89,7 @@ namespace RebootReality.jelycho.Ropes {
|
||||
Graphics.DrawMesh(mesh,
|
||||
transform.localToWorldMatrix,
|
||||
m_Material,
|
||||
gameObject.layer,
|
||||
m_Layer,
|
||||
null,
|
||||
0,
|
||||
null,
|
||||
|
||||
@@ -7,9 +7,12 @@ using Unity.Jobs;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using Logger = RebootKit.Engine.Foundation.Logger;
|
||||
|
||||
namespace RebootReality.jelycho.Ropes {
|
||||
public class RopesManager : MonoBehaviour {
|
||||
static readonly Logger s_Logger = new Logger(nameof(RopesManager));
|
||||
|
||||
[SerializeField] float m_RopeSegmentLength = 0.5f;
|
||||
[SerializeField] int m_ConstrainIterations = 50;
|
||||
|
||||
@@ -107,8 +110,8 @@ namespace RebootReality.jelycho.Ropes {
|
||||
}
|
||||
|
||||
// @TODO: finish the rope spawning logic.
|
||||
public void SpawnRope(float3 start, float3 end, bool lockFirst = false, bool lockLast = false) {
|
||||
int segmentsCount = (int) (math.distance(start, end) / m_RopeSegmentLength) + 1;
|
||||
public void SpawnRope(float3 start, float3 end, bool lockFirst = false, bool lockLast = false, float lengthMultiplier = 0.5f) {
|
||||
int segmentsCount = (int) ((math.distance(start, end) * lengthMultiplier) / m_RopeSegmentLength) + 1;
|
||||
NativeArray<float3> positions = new NativeArray<float3>(segmentsCount, Allocator.Temp);
|
||||
|
||||
for (int i = 0; i < segmentsCount; ++i) {
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using RebootKit.Engine.Simulation;
|
||||
using RebootReality.jelycho.Beacons;
|
||||
using RebootReality.jelycho.Enemies;
|
||||
using RebootReality.jelycho.Feedbacks;
|
||||
using RebootReality.jelycho.InfectedArea;
|
||||
using RebootReality.jelycho.Ropes;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -10,5 +12,7 @@ namespace RebootReality.jelycho {
|
||||
[field: SerializeField] public RopesManager RopesManager { get; private set; }
|
||||
[field: SerializeField] public BaseManagerActor BaseManager { get; private set; }
|
||||
[field: SerializeField] public FeedbacksManagerActor FeedbacksManager { get; private set; }
|
||||
[field: SerializeField] public InfectedAreaManager InfectedAreaManager { get; private set; }
|
||||
[field: SerializeField] public WavesManagerActor WavesManager { get; private set; }
|
||||
}
|
||||
}
|
||||
4844
Assets/jelycho/Prefabs/ps_infected_area.prefab
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7
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