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RebootKit.Engine.Simulation; +using RebootReality.jelycho.InfectedArea; +using Unity.Mathematics; using UnityEngine; using UnityEngine.AddressableAssets; +using Logger = RebootKit.Engine.Foundation.Logger; namespace RebootReality.jelycho.Beacons { public class BaseManagerActorData : IActorData { - public void Serialize(NetworkBufferWriter writer) { - } - - public void Deserialize(NetworkBufferReader reader) { - } + public void Serialize(NetworkBufferWriter writer) { } + + public void Deserialize(NetworkBufferReader reader) { } public int GetMaxBytes() { return 0; } } - + public enum BaseManagerActorCommands : byte { None = 0x00, SpawnBeacon = 0x01, @@ -24,11 +27,11 @@ namespace RebootReality.jelycho.Beacons { public struct SpawnBeaconCommandData : ISerializableEntity { public Vector3 Position; - + public void Serialize(NetworkBufferWriter writer) { writer.Write(Position); } - + public void Deserialize(NetworkBufferReader reader) { reader.Read(out Position); } @@ -37,8 +40,12 @@ namespace RebootReality.jelycho.Beacons { return sizeof(float) * 3; } } - + public class BaseManagerActor : Actor { + static readonly Logger s_Logger = new Logger(nameof(BaseManagerActor)); + + [field: SerializeField] public MotherActor Mother { get; private set; } + [SerializeField] AssetReferenceGameObject m_BeaconPrefab; [SerializeField] float m_ConnectionRopeLength = 10.0f; [SerializeField] float m_BeaconSpawnRadius = 15.0f; @@ -47,21 +54,44 @@ namespace RebootReality.jelycho.Beacons { [SerializeField] float m_BeaconSpawnShakeRadius = 20.0f; [SerializeField] float m_BeaconSpawnShakeDuration = 1.0f; + readonly List m_Beacons = new List(); + + void Start() { + if (RR.World.Context is WorldContext worldContext) { + worldContext.InfectedAreaManager.Add(Mother.transform.position, m_BeaconSpawnRadius); + } + } + protected override IActorData CreateActorData() { return new BaseManagerActorData(); } protected override void OnActorCommandServer(ulong senderID, ActorCommand actorCommand) { - if (actorCommand.CommandID == (byte)BaseManagerActorCommands.SpawnBeacon) { + if (actorCommand.CommandID == (byte) BaseManagerActorCommands.SpawnBeacon) { SpawnBeaconCommandData commandData = new SpawnBeaconCommandData(); DataSerializationUtils.Deserialize(actorCommand.Data, ref commandData); - RR.SpawnActor(m_BeaconPrefab, commandData.Position, Quaternion.identity); + Transform closestGutConnector = FindClosestGutConnector(commandData.Position); + if (closestGutConnector == null) { + return; + } + + Actor beaconActor = RR.SpawnActor(m_BeaconPrefab, commandData.Position, Quaternion.identity); + if (beaconActor is not Beacon beacon) { + s_Logger.Info($"Cannot spawn beacon at position: {commandData.Position}"); + return; + } + + m_Beacons.Add(beacon); + + ConnectGut(beacon.GutConnector, closestGutConnector); + if (RR.World.Context is WorldContext worldContext) { worldContext.FeedbacksManager.ShakeCamera(commandData.Position, m_BeaconSpawnRadius, m_BeaconSpawnShakeIntensity, m_BeaconSpawnShakeDuration); + worldContext.InfectedAreaManager.Add(commandData.Position, m_BeaconSpawnRadius); } } } @@ -71,7 +101,34 @@ namespace RebootReality.jelycho.Beacons { Position = position }; - SendActorCommand((byte)BaseManagerActorCommands.SpawnBeacon, ref commandData); + SendActorCommand((byte) BaseManagerActorCommands.SpawnBeacon, ref commandData); + } + + Transform FindClosestGutConnector(float3 position) { + float spawnRadiusSq = m_BeaconSpawnRadius * m_BeaconSpawnRadius; + + float closestDistanceSq = math.distancesq(position, Mother.transform.position); + Transform connector = null; + + if (closestDistanceSq < spawnRadiusSq) { + connector = Mother.GutConnector; + } + + foreach (Beacon beacon in m_Beacons) { + float beaconDistSq = math.distancesq(position, beacon.transform.position); + if (beaconDistSq < closestDistanceSq) { + closestDistanceSq = beaconDistSq; + connector = beacon.GutConnector; + } + } + + return connector; + } + + void ConnectGut(Transform connectorA, Transform connectorB) { + if (RR.World.Context is WorldContext worldContext) { + worldContext.RopesManager.SpawnRope(connectorA.position, connectorB.position, true, true); + } } } } \ No newline at end of file diff --git a/Assets/jelycho/Code/Beacons/Beacon.cs b/Assets/jelycho/Code/Beacons/Beacon.cs index fb123df..63bc43f 100644 --- a/Assets/jelycho/Code/Beacons/Beacon.cs +++ b/Assets/jelycho/Code/Beacons/Beacon.cs @@ -4,7 +4,7 @@ using UnityEngine; namespace RebootReality.jelycho.Beacons { public class Beacon : Actor { [SerializeField] BeaconGraphics m_Graphics; - [field: SerializeField] public Transform RopeConnectionPoint { get; private set; } + [field: SerializeField] public Transform GutConnector { get; private set; } void Start() { m_Graphics.Grow(); diff --git a/Assets/jelycho/Code/Beacons/MotherActor.cs b/Assets/jelycho/Code/Beacons/MotherActor.cs new file mode 100644 index 0000000..fe354e4 --- /dev/null +++ b/Assets/jelycho/Code/Beacons/MotherActor.cs @@ -0,0 +1,50 @@ +using RebootKit.Engine.Network; +using RebootKit.Engine.Simulation; +using RebootReality.jelycho.Enemies; +using UnityEngine; + +namespace RebootReality.jelycho.Beacons { + public class MotherActorData : IActorData { + public ulong Health; + public float HungerLevel; + + public int GetMaxBytes() { + return sizeof(ulong) + + sizeof(float); + } + + public void Serialize(NetworkBufferWriter writer) { + writer.Write(Health); + writer.Write(HungerLevel); + } + + public void Deserialize(NetworkBufferReader reader) { + reader.Read(out Health); + reader.Read(out HungerLevel); + } + } + + public class MotherActor : Actor, IKillable { + MotherActorData m_ActorData = new MotherActorData(); + + [field: SerializeField] public Transform GutConnector { get; private set; } + + // + // @MARK: Actor + // + protected override IActorData CreateActorData() { + return m_ActorData; + } + + // + // @MARK: IKillable + // + public bool IsAlive() { + return m_ActorData.Health > 0; + } + + public ulong OnHit(Actor attacker, ulong damage) { + return damage; + } + } +} \ No newline at end of file diff --git a/Assets/jelycho/Code/Beacons/MotherActor.cs.meta b/Assets/jelycho/Code/Beacons/MotherActor.cs.meta new file mode 100644 index 0000000..b71c6bb --- /dev/null +++ b/Assets/jelycho/Code/Beacons/MotherActor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 18d3888d591847098197a645fe279b2f +timeCreated: 1754955025 \ No newline at end of file diff --git a/Assets/jelycho/Code/Enemies/IKillable.cs b/Assets/jelycho/Code/Enemies/IKillable.cs new file mode 100644 index 0000000..118f380 --- /dev/null +++ b/Assets/jelycho/Code/Enemies/IKillable.cs @@ -0,0 +1,10 @@ +using RebootKit.Engine.Simulation; + +namespace RebootReality.jelycho.Enemies { + public interface IKillable { + bool IsAlive(); + + // @NOTE: Returns damage dealt + ulong OnHit(Actor attacker, ulong damage); + } +} \ No newline at end of file diff --git a/Assets/jelycho/Code/Enemies/IKillable.cs.meta b/Assets/jelycho/Code/Enemies/IKillable.cs.meta new file mode 100644 index 0000000..f9fbf3a --- /dev/null +++ b/Assets/jelycho/Code/Enemies/IKillable.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5449b1adab2f474b9d7a25cb59c66e6d +timeCreated: 1754955332 \ No newline at end of file diff --git a/Assets/jelycho/Code/Enemies/WavesManagerActor.cs b/Assets/jelycho/Code/Enemies/WavesManagerActor.cs new file mode 100644 index 0000000..86e7af9 --- /dev/null +++ b/Assets/jelycho/Code/Enemies/WavesManagerActor.cs @@ -0,0 +1,68 @@ +using System.Collections.Generic; +using RebootKit.Engine.Extensions; +using RebootKit.Engine.Main; +using RebootKit.Engine.Simulation; +using Unity.Collections; +using UnityEngine; +using UnityEngine.AddressableAssets; + +namespace RebootReality.jelycho.Enemies { + public class WavesManagerActor : Actor { + [SerializeField] AssetReferenceGameObject[] m_ZombiesPrefabs; + [SerializeField] Transform[] m_SpawnPoints; + + [SerializeField] float m_SpawnRate = 32; + [SerializeField] int m_MaxZombies = 1000; + + int m_Stage; + int m_ZombiesToSpawn; + float m_SpawnTimer; + + readonly List m_AliveZombies = new List(128); + + // + // @MARK: Waves Manager + // + public void StartWave(int stage) { + m_Stage = stage; + m_ZombiesToSpawn = stage * 10; + m_SpawnTimer = 1.0f; + } + + void SpawnZombieAtRandomPosition() { + Transform spawnPoint = m_SpawnPoints.Random(); + ZombieActor zombieActor = (ZombieActor) RR.SpawnActor(m_ZombiesPrefabs.Random(), spawnPoint.position, spawnPoint.rotation); + zombieActor.died.AddListener(() => { + m_AliveZombies.RemoveSwapBack(zombieActor); + }); + + m_AliveZombies.Add(zombieActor); + } + + // + // @MARK: IActor + // + protected override IActorData CreateActorData() { + return new NoActorData(); + } + + public override void OnServerTick(float deltaTime) { + base.OnServerTick(deltaTime); + + if (m_ZombiesToSpawn <= 0) { + return; + } + + if (m_AliveZombies.Count >= m_MaxZombies) { + return; + } + + m_SpawnTimer -= deltaTime; + if (m_SpawnTimer <= 0.0f) { + SpawnZombieAtRandomPosition(); + m_ZombiesToSpawn -= 1; + m_SpawnTimer = 1.0f / m_SpawnRate; + } + } + } +} \ No newline at end of file diff --git a/Assets/jelycho/Code/Enemies/WavesManagerActor.cs.meta b/Assets/jelycho/Code/Enemies/WavesManagerActor.cs.meta new file mode 100644 index 0000000..a81cd4f --- /dev/null +++ b/Assets/jelycho/Code/Enemies/WavesManagerActor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 554400bcdd2649daa241c7ba9c4884dd +timeCreated: 1755566821 \ No newline at end of file diff --git a/Assets/jelycho/Code/Enemies/ZombieActor.cs b/Assets/jelycho/Code/Enemies/ZombieActor.cs index 236487e..c125bf4 100644 --- a/Assets/jelycho/Code/Enemies/ZombieActor.cs +++ b/Assets/jelycho/Code/Enemies/ZombieActor.cs @@ -1,8 +1,13 @@ using System; +using RebootKit.Engine.Extensions; using RebootKit.Engine.Main; using RebootKit.Engine.Network; using RebootKit.Engine.Simulation; +using RebootReality.jelycho.Player; +using Unity.Mathematics; using UnityEngine; +using UnityEngine.AI; +using UnityEngine.Events; using Logger = RebootKit.Engine.Foundation.Logger; namespace RebootReality.jelycho.Enemies { @@ -18,21 +23,39 @@ namespace RebootReality.jelycho.Enemies { } } - public interface IKillable { - bool IsAlive(); - - float OnHit(Actor attacker, float damage); - } - public class ZombieActor : Actor, IKillable { static readonly Logger s_Logger = new Logger(nameof(ZombieActor)); + + static readonly int s_MovementSpeedHash = Animator.StringToHash("MovementSpeed"); + + enum AIState { + Idle, + Dead, + AttackBase, + AttackCharacter, + PanicEscape, + Berserk + } [SerializeField] Animator m_Animator; + [SerializeField] NavMeshAgent m_NavAgent; + [SerializeField] Collider[] m_RagdollColliders; [SerializeField] Rigidbody[] m_RagdollRigidbodies; - [SerializeField] Collider[] m_Hitboxes; + + [SerializeField] float m_MaxAttackDistance = 1.0f; + [SerializeField] float m_LoseInterestMinDistance = 10.0f; + [SerializeField] ulong m_BaseDamage = 10; + [SerializeField] float m_AttackDelay = 1.0f; + + AIState m_State = AIState.Idle; + + PlayerActor m_PlayerTarget; + float m_NextAttackTimer; + + public UnityEvent died = new UnityEvent(); // // @MARK: Unity callbacks @@ -40,6 +63,151 @@ namespace RebootReality.jelycho.Enemies { void Awake() { SetRagdollLocal(false); } + + // + // @MARK: Actor + // + public override void OnClientTick(float deltaTime) { + base.OnClientTick(deltaTime); + + if (!IsAlive()) { + return; + } + + float velXZ = m_NavAgent.velocity.With(y: 0).magnitude; + m_Animator.SetFloat(s_MovementSpeedHash, velXZ); + } + + public override void OnServerTick(float deltaTime) { + base.OnServerTick(deltaTime); + + if (RR.World.Context is not WorldContext world) { + s_Logger.Error("Invalid world context"); + return; + } + + switch (m_State) { + case AIState.Idle: { + ServerTickIdle(deltaTime); + break; + } + + case AIState.AttackBase: { + ServerTickAttackBase(deltaTime); + break; + } + + case AIState.AttackCharacter: { + ServerTickAttackCharacter(deltaTime); + break; + } + + case AIState.PanicEscape: { + break; + } + + case AIState.Berserk: { + ServerTickBerserk(deltaTime); + break; + } + } + } + + // + // @MARK: Zombie + // + void ServerTickIdle(float dt) { + (PlayerActor playerActor, float distSqToPlayer) = FindClosestPlayerActor(transform.position); + if (playerActor == null || distSqToPlayer >= m_LoseInterestMinDistance * m_LoseInterestMinDistance) { + return; + } + + m_State = AIState.AttackCharacter; + m_PlayerTarget = playerActor; + + s_Logger.Info($"Found player actor to attack: {m_PlayerTarget}"); + m_NavAgent.SetDestination(m_PlayerTarget.transform.position); + m_NavAgent.isStopped = false; + } + + void ServerTickAttackCharacter(float dt) { + if (m_PlayerTarget == null || !m_PlayerTarget.IsAlive()) { + SetIdleState(); + return; + } + + float3 playerPos = m_PlayerTarget.transform.position; + float3 zombiePos = transform.position; + + float distToPlayerSq = math.distancesq(playerPos, zombiePos); + if (distToPlayerSq >= m_LoseInterestMinDistance * m_LoseInterestMinDistance) { + SetIdleState(); + return; + } + + if (distToPlayerSq <= m_MaxAttackDistance * m_MaxAttackDistance) { + m_NextAttackTimer -= dt; + if (m_NextAttackTimer <= 0.0f) { + m_Animator.CrossFade("Attack_0", 0.0f, 0); + m_NextAttackTimer = m_AttackDelay; + } + + if (!m_NavAgent.isStopped) { + m_NavAgent.isStopped = true; + } + return; + } + + float distFromDstToTargetSq = math.distancesq(playerPos, m_NavAgent.destination); + if (distFromDstToTargetSq > 1.0f) { + m_NavAgent.isStopped = false; + m_NavAgent.SetDestination(m_PlayerTarget.transform.position); + } + } + + void ServerTickAttackBase(float dt) { + + } + + void ServerTickBerserk(float dt) { + + } + + void SetIdleState() { + m_PlayerTarget = null; + m_State = AIState.Idle; + } + + void Die() { + s_Logger.Info("Die"); + EnableRagdoll(); + + m_State = AIState.Dead; + died.Invoke(); + } + + (PlayerActor, float) FindClosestPlayerActor(float3 origin) { + if (RR.World.Context is not WorldContext context) { + return (null, -1.0f); + } + + PlayerActor res = null; + float closestDistanceSq = float.MaxValue; + + foreach (Actor actor in RR.Actors()) { + if (actor is not PlayerActor playerActor) { + continue; + } + + float distSq = math.distancesq(actor.transform.position, origin); + if (distSq < closestDistanceSq) { + res = playerActor; + closestDistanceSq = distSq; + } + } + + return (res, closestDistanceSq); + } // // @MARK: Actor @@ -85,29 +253,29 @@ namespace RebootReality.jelycho.Enemies { // // @MARK: IKillable // - public float Health { get; private set; } = 100.0f; + public ulong Health { get; private set; } = 100; public bool IsAlive() { - return Health > 0.0f; + return Health > 0; } - public float OnHit(Actor attacker, float damage) { + public ulong OnHit(Actor attacker, ulong damage) { if (!RR.IsServer()) { s_Logger.Error("OnHit can only be called on the server."); - return 0.0f; + return 0; } if (!IsAlive()) { - return 0.0f; + return 0; } s_Logger.Info($"Hit: {damage}"); + damage = math.min(damage, Health); Health -= damage; - if (Health <= 0.0f) { - s_Logger.Info("Die"); - EnableRagdoll(); - return damage - Mathf.Abs(Health); + if (Health <= 0) { + Die(); + return damage; } return damage; diff --git a/Assets/jelycho/Code/InfectedArea.meta b/Assets/jelycho/Code/InfectedArea.meta new file mode 100644 index 0000000..216b6d8 --- /dev/null +++ b/Assets/jelycho/Code/InfectedArea.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: dc4d1f6b80d3495fb6f769d7d6f522ac +timeCreated: 1754960964 \ No newline at end of file diff --git a/Assets/jelycho/Code/InfectedArea/InfectedAreaManager.cs b/Assets/jelycho/Code/InfectedArea/InfectedAreaManager.cs new file mode 100644 index 0000000..c93ddec --- /dev/null +++ b/Assets/jelycho/Code/InfectedArea/InfectedAreaManager.cs @@ -0,0 +1,33 @@ +using System.Collections.Generic; +using Unity.Mathematics; +using UnityEngine; + +namespace RebootReality.jelycho.InfectedArea { + public class InfectedAreaInfo { + public float3 Center; + public float Radius; + + public ParticleSystem ParticleSystem; + } + + public class InfectedAreaManager : MonoBehaviour { + [SerializeField] ParticleSystem m_ParticlesPrefab; + + public readonly List InfectedAreas = new List(); + + public void Add(float3 center, float radius) { + ParticleSystem ps = Instantiate(m_ParticlesPrefab, center, Quaternion.identity); + ParticleSystem.ShapeModule shapeModule = ps.shape; + shapeModule.radius = radius; + ps.Play(); + + InfectedAreaInfo info = new InfectedAreaInfo { + Center = center, + Radius = radius, + ParticleSystem = ps + }; + + InfectedAreas.Add(info); + } + } +} \ No newline at end of file diff --git a/Assets/jelycho/Code/InfectedArea/InfectedAreaManager.cs.meta b/Assets/jelycho/Code/InfectedArea/InfectedAreaManager.cs.meta new file mode 100644 index 0000000..8754809 --- /dev/null +++ b/Assets/jelycho/Code/InfectedArea/InfectedAreaManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 50204864deec444b894e83b64bcfb2da +timeCreated: 1754970262 \ No newline at end of file diff --git a/Assets/jelycho/Code/InfectedArea/InfectedAreaRendererFeature.cs b/Assets/jelycho/Code/InfectedArea/InfectedAreaRendererFeature.cs new file mode 100644 index 0000000..5479974 --- /dev/null +++ b/Assets/jelycho/Code/InfectedArea/InfectedAreaRendererFeature.cs @@ -0,0 +1,161 @@ +using System.Collections.Generic; +using RebootKit.Engine.Main; +using Unity.Mathematics; +using UnityEngine; +using UnityEngine.Experimental.Rendering; +using UnityEngine.Rendering; +using UnityEngine.Rendering.RendererUtils; +using UnityEngine.Rendering.RenderGraphModule; +using UnityEngine.Rendering.RenderGraphModule.Util; +using UnityEngine.Rendering.Universal; + +namespace RebootReality.jelycho.InfectedArea { + class InfectedAreaRenderPass : ScriptableRenderPass { + const string k_InfectedTextureName = "_InfectedTexture"; + const string k_InfectedRenderPass = "InfectedRenderPass"; + const string k_CompositeInfectedRenderPass = "CompositeInfectedRenderPass"; + + class MainPassData { + internal List Areas; + + internal Material Material; + internal int PassIndex; + } + + class CompositePassData { + internal Material Material; + internal int PassIndex; + + internal TextureHandle FrameTexture; + internal TextureHandle InfectedTexture; + } + + static MaterialPropertyBlock s_SharedPropertyBlock = new MaterialPropertyBlock(); + + static readonly int s_Center = Shader.PropertyToID("_Center"); + static readonly int s_Radius = Shader.PropertyToID("_Radius"); + static readonly int s_FrameTexture = Shader.PropertyToID("_FrameTexture"); + static readonly int s_InfectedTexture = Shader.PropertyToID("_InfectedTexture"); + + Material m_Material; + Material m_CompositeMaterial; + Shader m_StencilShader; + + public InfectedAreaRenderPass(Material material, Material compositeMaterial) { + m_Material = material; + m_CompositeMaterial = compositeMaterial; + } + + public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) { + if (RR.World == null || RR.World.Context is not WorldContext worldContext) { + return; + } + + UniversalResourceData resourceData = frameData.Get(); + UniversalCameraData cameraData = frameData.Get(); + + if (resourceData.isActiveTargetBackBuffer) { + return; + } + + TextureHandle source = resourceData.activeColorTexture; + + TextureDesc infectedTextureDesc = resourceData.activeColorTexture.GetDescriptor(renderGraph); + infectedTextureDesc.name = "InfectedColor"; + infectedTextureDesc.colorFormat = GraphicsFormat.R8G8B8A8_SRGB; + TextureHandle infectedColorTexture = renderGraph.CreateTexture(infectedTextureDesc); + + TextureDesc finalTextureDesc = resourceData.activeColorTexture.GetDescriptor(renderGraph); + finalTextureDesc.name = "InfectedCombined"; + TextureHandle finalColorTexture = renderGraph.CreateTexture(finalTextureDesc); + + if (!source.IsValid() || !infectedColorTexture.IsValid() || !finalColorTexture.IsValid()) { + return; + } + + using (IRasterRenderGraphBuilder builder = renderGraph.AddRasterRenderPass(passName, + out MainPassData passData, + profilingSampler)) { + + passData.Material = m_Material; + passData.PassIndex = 0; + passData.Areas = worldContext.InfectedAreaManager.InfectedAreas; + + builder.SetRenderAttachment(infectedColorTexture, 0, AccessFlags.Write); + builder.SetRenderAttachmentDepth(resourceData.activeDepthTexture, AccessFlags.Write); + + builder.SetRenderFunc((MainPassData data, RasterGraphContext rgContext) => { + s_SharedPropertyBlock.Clear(); + + foreach (InfectedAreaInfo infectedAreaInfo in data.Areas) { + s_SharedPropertyBlock.SetVector(s_Center, infectedAreaInfo.Center.xyzz); + s_SharedPropertyBlock.SetFloat(s_Radius, infectedAreaInfo.Radius); + + rgContext.cmd.DrawProcedural(Matrix4x4.identity, + data.Material, + data.PassIndex, + MeshTopology.Triangles, + 3, + 1, + s_SharedPropertyBlock); + } + }); + } + + using (IRasterRenderGraphBuilder builder = renderGraph.AddRasterRenderPass(passName + " Composite", + out CompositePassData passData, + profilingSampler)) { + + passData.Material = m_CompositeMaterial; + passData.PassIndex = 0; + passData.FrameTexture = resourceData.activeColorTexture; + passData.InfectedTexture = infectedColorTexture; + + builder.UseTexture(passData.FrameTexture, AccessFlags.Read); + builder.UseTexture(passData.InfectedTexture, AccessFlags.Read); + builder.SetRenderAttachment(finalColorTexture, 0, AccessFlags.Write); + + builder.SetRenderFunc((CompositePassData data, RasterGraphContext rgContext) => { + s_SharedPropertyBlock.Clear(); + s_SharedPropertyBlock.SetTexture(s_FrameTexture, data.FrameTexture); + s_SharedPropertyBlock.SetTexture(s_InfectedTexture, data.InfectedTexture); + + rgContext.cmd.DrawProcedural(Matrix4x4.identity, + data.Material, + data.PassIndex, + MeshTopology.Triangles, + 3, + 1, + s_SharedPropertyBlock); + }); + } + + resourceData.cameraColor = 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--- /dev/null +++ b/Assets/jelycho/Code/InfectedArea/sg_infected_area_composite.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3048f25764480c442b45ee642cf8783a +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/jelycho/Code/Player/PlayerActor.cs b/Assets/jelycho/Code/Player/PlayerActor.cs index b3306ac..d2e09b7 100755 --- a/Assets/jelycho/Code/Player/PlayerActor.cs +++ b/Assets/jelycho/Code/Player/PlayerActor.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using R3; using RebootKit.Engine.Extensions; using RebootKit.Engine.Foundation; @@ -14,7 +15,7 @@ using UnityEngine.AddressableAssets; using Logger = RebootKit.Engine.Foundation.Logger; namespace RebootReality.jelycho.Player { - public class PlayerActor : Actor { + public class PlayerActor : Actor, IKillable { static readonly Logger s_Logger = new Logger(nameof(PlayerActor)); [SerializeField] PlayerAnimator m_PlayerAnimator; @@ -33,6 +34,7 @@ namespace RebootReality.jelycho.Player { [SerializeField] float m_RunCameraBobbing = 0.5f; [SerializeField] float m_IdleCameraBobbing = 0.0f; [SerializeField] float m_CameraBobbingTransitionSpeed = 5.0f; + [SerializeField] float m_TurnTransitionSpeed = 5.0f; float m_TargetCameraBobbing = 0.0f; float m_CurrentCameraBobbing = 0.0f; @@ -50,6 +52,7 @@ namespace RebootReality.jelycho.Player { [SerializeField] float m_CharacterRotateFastSpeed = 720.0f; float m_CharacterTurnVelocity = 0.0f; + float m_CharacterTurnVelocitySmooth = 0.0f; [Header("Animations")] [SerializeField] int m_HandsLayerIndex; @@ -115,6 +118,8 @@ namespace RebootReality.jelycho.Player { } } + List m_AdditionalMountedActor = new List(); + protected override IActorData CreateActorData() { return new PlayerActorData { }; } @@ -198,6 +203,14 @@ namespace RebootReality.jelycho.Player { } } + public void Kick() { + if (!m_IsSetupAsOwner) { + return; + } + + m_PlayerAnimator.PlayKickAnimation(); + } + public void BeginPrimaryAction() { if (!m_IsSetupAsOwner) { s_Logger.Error("Cannot begin primary action when not set up as owner."); @@ -504,7 +517,7 @@ namespace RebootReality.jelycho.Player { } if (targetActor is IKillable killable) { - killable.OnHit(this, 100.0f); + killable.OnHit(this, 100); } break; @@ -724,6 +737,7 @@ namespace RebootReality.jelycho.Player { item.SetHidden(true); SendInventoryState(); + UpdateEquippedItem(); } void UpdateEquippedItem() { @@ -759,18 +773,31 @@ namespace RebootReality.jelycho.Player { SpawnAdditionalEquippedItemActors(); } else { m_PlayerAnimator.SetHandsAnimationSet(null); + DestroyAdditionalEquippedItemActors(); } SetHandsIdleAnimation(); } - + void SpawnAdditionalEquippedItemActors() { + DestroyAdditionalEquippedItemActors(); + foreach (ItemActorMountingConfig localMountInfo in m_EquippedItem.Config.additionalActorsToMount) { Actor actor = RR.SpawnLocalOnlyActor(localMountInfo.actor, Vector3.zero, Quaternion.identity); actor.MountTo(this, localMountInfo.slotName); + + m_AdditionalMountedActor.Add(actor); } } + void DestroyAdditionalEquippedItemActors() { + foreach (Actor actor in m_AdditionalMountedActor) { + RR.DestroyActor(actor); + } + + m_AdditionalMountedActor.Clear(); + } + public void WarpTo(Vector3 position) { if (!RR.IsServer()) { s_Logger.Error("Only the server can warp players."); @@ -780,6 +807,17 @@ namespace RebootReality.jelycho.Player { m_Locomotion.WarpTo(position); } + // + // @MARK: IKillable + // + public bool IsAlive() { + return true; + } + + public ulong OnHit(Actor attacker, ulong damage) { + return 0; + } + // // @MARK: Common // @@ -807,6 +845,7 @@ namespace RebootReality.jelycho.Player { if (rotateCharacter) { m_CharacterTurnVelocity = rotateCharacterSpeed * Time.deltaTime; + m_CharacterTurnVelocitySmooth = m_CharacterTurnVelocity; m_Locomotion.YawRotation = Mathf.MoveTowardsAngle(m_Locomotion.YawRotation, m_Camera.Yaw, @@ -914,20 +953,23 @@ namespace RebootReality.jelycho.Player { forwardNormalized = math.clamp(forwardNormalized, -1.0f, 1.0f); rightNormalized = math.clamp(rightNormalized, -1.0f, 1.0f); - float turnVelocity = m_CharacterTurnVelocity; if (math.abs(forwardNormalized) > 0.01f || math.abs(rightNormalized) > 0.01f || !m_Locomotion.IsGrounded) { - turnVelocity = 0.0f; + m_CharacterTurnVelocitySmooth = 0.0f; } PlayerLocomotionAnimatorParams locomotionParams = new PlayerLocomotionAnimatorParams { IsGrounded = m_Locomotion.IsGrounded, VelocityForwardNormalized = forwardNormalized, VelocityRightNormalized = rightNormalized, - TurnVelocity = turnVelocity + TurnVelocity = m_CharacterTurnVelocitySmooth }; m_PlayerAnimator.SetLocomotionParams(locomotionParams); + + m_CharacterTurnVelocitySmooth = Mathf.MoveTowards(m_CharacterTurnVelocitySmooth, + 0.0f, + m_TurnTransitionSpeed * Time.deltaTime); } } diff --git a/Assets/jelycho/Code/Player/PlayerAnimator.cs b/Assets/jelycho/Code/Player/PlayerAnimator.cs index cac3dbd..b4e5c96 100644 --- a/Assets/jelycho/Code/Player/PlayerAnimator.cs +++ b/Assets/jelycho/Code/Player/PlayerAnimator.cs @@ -1,11 +1,8 @@ using System; -using System.ComponentModel.DataAnnotations.Schema; using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; using RebootKit.Engine.Animations; using RebootReality.jelycho.Items; using Unity.Mathematics; -using UnityEditor.Search; using UnityEngine; using UnityEngine.Animations; using UnityEngine.Events; @@ -32,7 +29,7 @@ namespace RebootReality.jelycho.Player { [SerializeField] AnimationClip m_TurnLeftClip; [SerializeField] float m_TransitionSpeed = 5.0f; [SerializeField, Range(0.0f, 1.0f)] float m_ForceIdleMagnitudeThreshold = 0.2f; - + AnimationMixerPlayable m_Mixer; float2 m_TargetInput; float2 m_CurrentInput; @@ -53,14 +50,16 @@ namespace RebootReality.jelycho.Player { m_Mixer.SetInputWeight(i, 0.0f); } + float turnWeight = math.clamp(math.abs(m_Turning), 0.0f, 1.0f); + if (m_Turning > 0.1f) { - m_Mixer.SetInputWeight(5, 1.0f); + m_Mixer.SetInputWeight(5, turnWeight); } else if (m_Turning < -0.1f) { - m_Mixer.SetInputWeight(6, 1.0f); - } else { - m_Mixer.SetInputWeight(0, 1.0f); + m_Mixer.SetInputWeight(6, turnWeight); } + m_Mixer.SetInputWeight(0, 1.0f - turnWeight); + return; } @@ -278,11 +277,14 @@ namespace RebootReality.jelycho.Player { public class PlayerAnimator : MonoBehaviour { [SerializeField] ReAnimator m_ReAnimator; + [SerializeField] int m_HandsLayerIndex = 2; - MixerNode m_LocomotionRootMixer; + LayerMixerNode m_LegsLayerMixer; BasicCharacterLocomotionReAnimatorNode m_GroundBlendTree; CharacterHandsReAnimatorNode m_Hands; + AnimationClipNode m_QuickKickNode; + // @TODO: for some reason `SetLocomotionParams` is called before awake bool m_IsReady = false; @@ -290,17 +292,20 @@ namespace RebootReality.jelycho.Player { public UnityEvent onChargeReady = new UnityEvent(); void Awake() { - m_LocomotionRootMixer = m_ReAnimator.FindNode("locomotion_root"); - m_LocomotionRootMixer.SetInputWeight(0, 1.0f); - m_LocomotionRootMixer.SetInputWeight(1, 0.0f); + m_LegsLayerMixer = m_ReAnimator.FindNode("legs_mixer"); + m_LegsLayerMixer.SetLayerWeight(0, 1.0f); + m_LegsLayerMixer.SetLayerWeight(1, 0.0f); + m_LegsLayerMixer.SetLayerWeight(2, 0.0f); - m_GroundBlendTree = m_ReAnimator.FindNode("locomotion_ground"); + m_GroundBlendTree = m_ReAnimator.FindNode("legs_locomotion_ground"); m_GroundBlendTree.SetInput(new float2(0, 0), 0.0f); m_Hands = m_ReAnimator.FindNode("hands"); m_Hands.OnQuickAttackAnimationFinished += () => { onQuickAttackFinished?.Invoke(); }; m_Hands.OnCharged += () => { onChargeReady?.Invoke(); }; + m_QuickKickNode = m_ReAnimator.FindNode("legs_kick_quick"); + m_IsReady = true; } @@ -311,8 +316,7 @@ namespace RebootReality.jelycho.Player { return; } - m_LocomotionRootMixer.SetInputWeight(0, locomotionParams.IsGrounded ? 1.0f : 0.0f); - m_LocomotionRootMixer.SetInputWeight(1, locomotionParams.IsGrounded ? 0.0f : 1.0f); + m_LegsLayerMixer.SetLayerWeight(1, locomotionParams.IsGrounded ? 0.0f : 1.0f); float2 groundBlendDirection = new float2(locomotionParams.VelocityRightNormalized, locomotionParams.VelocityForwardNormalized); @@ -321,11 +325,11 @@ namespace RebootReality.jelycho.Player { public void SetHandsAnimationSet(ItemHandsAnimationClipsSet clipsSet) { if (clipsSet == null) { - m_ReAnimator.SetLayerWeight(1, 0.0f); + m_ReAnimator.SetLayerWeight(m_HandsLayerIndex, 0.0f); return; } - m_ReAnimator.SetLayerWeight(1, 1.0f); + m_ReAnimator.SetLayerWeight(m_HandsLayerIndex, 1.0f); m_Hands.UpdateClips(clipsSet); } @@ -344,5 +348,13 @@ namespace RebootReality.jelycho.Player { public void PlayChargedUse() { m_Hands.PlayChargedUse(); } + + public void PlayKickAnimation() { + m_LegsLayerMixer.SetLayerWeight(2, 1.0f); + + m_QuickKickNode.PlayOnceWithCallback(() => { + m_LegsLayerMixer.SetLayerWeight(2, 0.0f); + }); + } } } \ No newline at end of file diff --git a/Assets/jelycho/Code/Player/PlayerController.cs b/Assets/jelycho/Code/Player/PlayerController.cs index bbb7e82..961fded 100755 --- a/Assets/jelycho/Code/Player/PlayerController.cs +++ b/Assets/jelycho/Code/Player/PlayerController.cs @@ -120,6 +120,10 @@ namespace RebootReality.jelycho.Player { m_Actor.DropItem(); } + if (m_Config.kickActionReference.action.WasReleasedThisFrame()) { + m_Actor.Kick(); + } + if (m_Config.primaryActionReference.action.WasPressedThisFrame()) { m_Actor.BeginPrimaryAction(); } @@ -164,8 +168,8 @@ namespace RebootReality.jelycho.Player { public InputActionReference lookActionReference; public InputActionReference jumpActionReference; public InputActionReference sprintActionReference; - public InputActionReference dragObjectActionReference; public InputActionReference dropItemActionReference; + public InputActionReference kickActionReference; public InputActionReference primaryActionReference; public InputActionReference secondaryActionReference; public InputActionReference interactActionReference; diff --git a/Assets/jelycho/Code/Ropes/GutsRenderer.cs b/Assets/jelycho/Code/Ropes/GutsRenderer.cs index 6638a57..a937c88 100644 --- a/Assets/jelycho/Code/Ropes/GutsRenderer.cs +++ b/Assets/jelycho/Code/Ropes/GutsRenderer.cs @@ -17,6 +17,8 @@ namespace RebootReality.jelycho.Ropes { [SerializeField] Material m_Material; + [SerializeField] int m_Layer; + [SerializeField] GutMeshGenerationConfig m_GutMeshGenerationConfig = new GutMeshGenerationConfig { radius = 0.2f, resolution = 16 @@ -87,7 +89,7 @@ namespace RebootReality.jelycho.Ropes { Graphics.DrawMesh(mesh, transform.localToWorldMatrix, m_Material, - gameObject.layer, + m_Layer, null, 0, null, diff --git a/Assets/jelycho/Code/Ropes/RopesManager.cs b/Assets/jelycho/Code/Ropes/RopesManager.cs index f8ac529..0d2f54c 100644 --- a/Assets/jelycho/Code/Ropes/RopesManager.cs +++ b/Assets/jelycho/Code/Ropes/RopesManager.cs @@ -7,9 +7,12 @@ using Unity.Jobs; using Unity.Mathematics; using UnityEngine; using UnityEngine.Profiling; +using Logger = RebootKit.Engine.Foundation.Logger; namespace RebootReality.jelycho.Ropes { public class RopesManager : MonoBehaviour { + static readonly Logger s_Logger = new Logger(nameof(RopesManager)); + [SerializeField] float m_RopeSegmentLength = 0.5f; [SerializeField] int m_ConstrainIterations = 50; @@ -107,8 +110,8 @@ namespace RebootReality.jelycho.Ropes { } // @TODO: finish the rope spawning logic. - public void SpawnRope(float3 start, float3 end, bool lockFirst = false, bool lockLast = false) { - int segmentsCount = (int) (math.distance(start, end) / m_RopeSegmentLength) + 1; + public void SpawnRope(float3 start, float3 end, bool lockFirst = false, bool lockLast = false, float lengthMultiplier = 0.5f) { + int segmentsCount = (int) ((math.distance(start, end) * lengthMultiplier) / m_RopeSegmentLength) + 1; NativeArray positions = new NativeArray(segmentsCount, Allocator.Temp); for (int i = 0; i < segmentsCount; ++i) { diff --git a/Assets/jelycho/Code/WorldContext.cs b/Assets/jelycho/Code/WorldContext.cs index bd393f5..d65772d 100644 --- a/Assets/jelycho/Code/WorldContext.cs +++ b/Assets/jelycho/Code/WorldContext.cs @@ -1,6 +1,8 @@ using RebootKit.Engine.Simulation; using RebootReality.jelycho.Beacons; +using RebootReality.jelycho.Enemies; using RebootReality.jelycho.Feedbacks; +using RebootReality.jelycho.InfectedArea; using RebootReality.jelycho.Ropes; using UnityEngine; @@ -10,5 +12,7 @@ namespace RebootReality.jelycho { [field: SerializeField] public RopesManager RopesManager { get; private set; } [field: SerializeField] public BaseManagerActor BaseManager { get; private set; } [field: SerializeField] public FeedbacksManagerActor FeedbacksManager { get; private set; } + [field: SerializeField] public InfectedAreaManager InfectedAreaManager { get; private set; } + [field: SerializeField] public WavesManagerActor WavesManager { get; private set; } } } \ No newline at end of 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been released under the CC0/Public Domain License. +You are free to use these assets in any and all projects, commercial or non-commercial, +with no restrictions, and can be released with or without credit. +-------------------------------------------------- +CC0 1.0 Universal (CC0 1.0) +Public Domain +https://creativecommons.org/publicdomain/zero/1.0/ +-------------------------------------------------- +A Special thanks to all my Patrons: +Dwayne Jarvis +Peardox \ No newline at end of file diff --git a/Assets/jelycho/ThirdPartyAssets/SBS - Noise Texture Pack/License.txt.meta b/Assets/jelycho/ThirdPartyAssets/SBS - Noise Texture Pack/License.txt.meta new file mode 100644 index 0000000..526b1d9 --- /dev/null +++ b/Assets/jelycho/ThirdPartyAssets/SBS - Noise Texture Pack/License.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 886b6ea3184cb304f94bb82af10335f5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git 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m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.9347826 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 diff --git a/Assets/jelycho/core/input/controls_jelycho.inputactions b/Assets/jelycho/core/input/controls_jelycho.inputactions index 2e77281..91f786f 100644 --- a/Assets/jelycho/core/input/controls_jelycho.inputactions +++ b/Assets/jelycho/core/input/controls_jelycho.inputactions @@ -33,7 +33,7 @@ "initialStateCheck": false }, { - "name": "Drag", + "name": "Kick", "type": "Button", "id": "bf3d1155-8050-482a-ae55-fa8d47c95e94", "expectedControlType": "", @@ -238,7 +238,7 @@ "interactions": "", "processors": "", "groups": "", - "action": "Drag", + "action": "Kick", "isComposite": false, "isPartOfComposite": false }, @@ -249,7 +249,7 @@ "interactions": "", "processors": "", 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