working on fpp character animations
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16
Assets/jelycho/Code/Enemies/ZombieActor.cs
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16
Assets/jelycho/Code/Enemies/ZombieActor.cs
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using RebootKit.Engine.Services.Simulation;
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using RebootReality.jelycho.Main;
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using UnityEngine;
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using UnityEngine.AI;
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namespace RebootReality.jelycho.Enemies {
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[AddComponentMenu(GameConsts.k_AddComponentMenu + "Zombie Actor")]
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public class ZombieActor : Actor {
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[SerializeField] NavMeshAgent m_NavMeshAgent;
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[SerializeField] Animator m_Animator;
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void OnEnable() {
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}
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}
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}
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