diff --git a/Assets/AddressableAssetsData/AddressableAssetSettings.asset b/Assets/AddressableAssetsData/AddressableAssetSettings.asset
index c48370e..c0c8415 100644
--- a/Assets/AddressableAssetsData/AddressableAssetSettings.asset
+++ b/Assets/AddressableAssetsData/AddressableAssetSettings.asset
@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 64326db70156abe409df70a80bc62dc5
m_currentHash:
serializedVersion: 2
- Hash: 3579b21696d1a00cbceb5715c86ec62d
+ Hash: aab44a0d1164f0a9fb166437f4cc9ec3
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0
diff --git a/Assets/AddressableAssetsData/link.xml b/Assets/AddressableAssetsData/link.xml
deleted file mode 100644
index 794629b..0000000
--- a/Assets/AddressableAssetsData/link.xml
+++ /dev/null
@@ -1,164 +0,0 @@
-
-
-
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\ No newline at end of file
diff --git a/Assets/RebootKit b/Assets/RebootKit
index 62b484f..b1050f6 160000
--- a/Assets/RebootKit
+++ b/Assets/RebootKit
@@ -1 +1 @@
-Subproject commit 62b484fa4994601969f7e50ec69fcbd417fa739f
+Subproject commit b1050f627bd821f5a97f044295aaae45c90de938
diff --git a/Assets/Scenes/scn_main.unity b/Assets/Scenes/scn_main.unity
index 64977a2..752f43a 100755
--- a/Assets/Scenes/scn_main.unity
+++ b/Assets/Scenes/scn_main.unity
@@ -180,7 +180,7 @@ Camera:
height: 1
near clip plane: 0.05
far clip plane: 500
- field of view: 60.000004
+ field of view: 70
orthographic: 0
orthographic size: 5
m_Depth: -1
@@ -207,7 +207,7 @@ Transform:
m_GameObject: {fileID: 330585543}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1.633, z: 0}
+ m_LocalPosition: {x: 0, y: 1.6674563, z: 0.1467686}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -696,7 +696,7 @@ Camera:
height: 1
near clip plane: 0.05
far clip plane: 500
- field of view: 60.000004
+ field of view: 70
orthographic: 0
orthographic size: 5
m_Depth: -1
@@ -798,7 +798,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1847488069}
serializedVersion: 2
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalRotation: {x: -0.000018543842, y: -0.000039251816, z: 0.000018001865, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
diff --git a/Assets/jelycho/Code/Abilities/AbilityAsset.cs b/Assets/jelycho/Code/Abilities/AbilityAsset.cs
new file mode 100644
index 0000000..c8f3d41
--- /dev/null
+++ b/Assets/jelycho/Code/Abilities/AbilityAsset.cs
@@ -0,0 +1,36 @@
+using RebootKit.Engine.Services.Simulation;
+using RebootReality.jelycho.Main;
+using UnityEngine;
+
+namespace RebootReality.jelycho.Abilities {
+ public class AbilitiesContainer : Actor {
+ public AbilitiesContainer() {
+ }
+
+ public void AddAbility(AbilityEffect ability) {
+ }
+
+ public void RemoveAbility(AbilityEffect ability) {
+ }
+
+ public override void OnTick(float deltaTime) {
+ }
+ }
+
+ public abstract class AbilityEffect {
+ public AbilityEffect() {
+
+ }
+
+ protected void EndAbility() {
+
+ }
+
+ public abstract void OnTick(Actor target, float deltaTime);
+ }
+
+ [CreateAssetMenu(menuName = GameConsts.k_CreateAssetMenu + "Ability Asset", fileName = "ability_empty")]
+ public class AbilityAsset : ScriptableObject {
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/jelycho/Code/Abilities/AbilitySystem.cs.meta b/Assets/jelycho/Code/Abilities/AbilityAsset.cs.meta
similarity index 100%
rename from Assets/jelycho/Code/Abilities/AbilitySystem.cs.meta
rename to Assets/jelycho/Code/Abilities/AbilityAsset.cs.meta
diff --git a/Assets/jelycho/Code/Abilities/AbilitySystem.cs b/Assets/jelycho/Code/Abilities/AbilitySystem.cs
deleted file mode 100644
index 6876a9d..0000000
--- a/Assets/jelycho/Code/Abilities/AbilitySystem.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-namespace RebootReality.jelycho.Abilities {
- public interface IAbility {
-
-
-
- }
-
- public class AbilitySystem {
-
- }
-}
\ No newline at end of file
diff --git a/Assets/jelycho/Code/Beacons.meta b/Assets/jelycho/Code/Beacons.meta
new file mode 100644
index 0000000..d4d3f7d
--- /dev/null
+++ b/Assets/jelycho/Code/Beacons.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 79a619ce27ce4da4af49583207ffca01
+timeCreated: 1750333120
\ No newline at end of file
diff --git a/Assets/jelycho/Code/Beacons/BeaconActor.cs b/Assets/jelycho/Code/Beacons/BeaconActor.cs
new file mode 100644
index 0000000..fe15eba
--- /dev/null
+++ b/Assets/jelycho/Code/Beacons/BeaconActor.cs
@@ -0,0 +1,9 @@
+using RebootKit.Engine.Services.Simulation;
+
+namespace RebootReality.jelycho.Beacons {
+ public class BeaconActor : Actor {
+
+
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/jelycho/Code/Beacons/BeaconActor.cs.meta b/Assets/jelycho/Code/Beacons/BeaconActor.cs.meta
new file mode 100644
index 0000000..9fd1a70
--- /dev/null
+++ b/Assets/jelycho/Code/Beacons/BeaconActor.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f5b1ca118d5b4d689660039de71a6625
+timeCreated: 1750333126
\ No newline at end of file
diff --git a/Assets/jelycho/Code/Enemies.meta b/Assets/jelycho/Code/Enemies.meta
new file mode 100644
index 0000000..8c727bd
--- /dev/null
+++ b/Assets/jelycho/Code/Enemies.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 31bebe68be334bdfa40d990dca5367a7
+timeCreated: 1750333198
\ No newline at end of file
diff --git a/Assets/jelycho/Code/ZombieActor.cs b/Assets/jelycho/Code/Enemies/ZombieActor.cs
old mode 100755
new mode 100644
similarity index 89%
rename from Assets/jelycho/Code/ZombieActor.cs
rename to Assets/jelycho/Code/Enemies/ZombieActor.cs
index 689190f..7e399ad
--- a/Assets/jelycho/Code/ZombieActor.cs
+++ b/Assets/jelycho/Code/Enemies/ZombieActor.cs
@@ -3,7 +3,7 @@ using RebootReality.jelycho.Main;
using UnityEngine;
using UnityEngine.AI;
-namespace RebootReality.jelycho {
+namespace RebootReality.jelycho.Enemies {
[AddComponentMenu(GameConsts.k_AddComponentMenu + "Zombie Actor")]
public class ZombieActor : Actor {
[SerializeField] NavMeshAgent m_NavMeshAgent;
diff --git a/Assets/jelycho/Code/ZombieActor.cs.meta b/Assets/jelycho/Code/Enemies/ZombieActor.cs.meta
old mode 100755
new mode 100644
similarity index 100%
rename from Assets/jelycho/Code/ZombieActor.cs.meta
rename to Assets/jelycho/Code/Enemies/ZombieActor.cs.meta
diff --git a/Assets/jelycho/Code/Player/FPPCamera.cs b/Assets/jelycho/Code/Player/FPPCamera.cs
index ea36656..9a057dc 100644
--- a/Assets/jelycho/Code/Player/FPPCamera.cs
+++ b/Assets/jelycho/Code/Player/FPPCamera.cs
@@ -54,7 +54,7 @@ namespace RebootReality.jelycho.Player {
public void Tick() {
Camera.Lens.FieldOfView = s_cameraFOV.FloatValue;
- Camera.transform.localRotation = Quaternion.Euler(Pitch, 0f, 0f);
+ // Camera.transform.localRotation = Quaternion.Euler(Pitch, 0f, 0f);
}
public void Rotate(float x, float y) {
diff --git a/Assets/jelycho/Code/Player/PlayerActor.cs b/Assets/jelycho/Code/Player/PlayerActor.cs
index 26dd652..1c8fb96 100755
--- a/Assets/jelycho/Code/Player/PlayerActor.cs
+++ b/Assets/jelycho/Code/Player/PlayerActor.cs
@@ -1,4 +1,5 @@
-using RebootKit.Engine.Extensions;
+using System;
+using RebootKit.Engine.Extensions;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Services.Simulation;
using Unity.Mathematics;
@@ -7,7 +8,7 @@ using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootReality.jelycho.Player {
public class PlayerActor : Actor {
- static readonly Logger s_logger = new Logger(nameof(PlayerActor));
+ static readonly Logger s_Logger = new Logger(nameof(PlayerActor));
[SerializeField] Animator m_Animator;
@@ -17,7 +18,6 @@ namespace RebootReality.jelycho.Player {
[Header("Camera")]
[SerializeField] FPPCamera m_Camera;
[SerializeField] CameraSpring m_CameraSpring;
- [SerializeField] Transform m_HeadBoneTransform;
[SerializeField, Range(0.0f, 1.0f), Tooltip("Percentage of run speed")]
float m_EnableCameraBobbingPercentThreshold = 0.5f;
@@ -29,23 +29,44 @@ namespace RebootReality.jelycho.Player {
float m_TargetCameraBobbing = 0.0f;
float m_CurrentCameraBobbing = 0.0f;
+
+ [Header("Character")]
+ [SerializeField] Transform m_CharacterRootTransform;
+ [SerializeField] Transform m_HeadBoneTransform;
+ [SerializeField] Transform m_HeadAimTargetTransform;
+ [SerializeField] Transform m_CharacterForwardTransform;
+
+ [SerializeField, Range(0.0f, 90.0f)] float m_CharacterRotateDeadAngle = 5.0f;
+ [SerializeField, Range(0.0f, 90.0f)] float m_CharacterRotateSoftAngle = 90.0f;
+
+ [SerializeField] float m_CharacterRotateSpeed = 180.0f;
+ [SerializeField] float m_CharacterRotateFastSpeed = 720.0f;
+
+ float m_CharacterTurnVelocity = 0.0f;
[Header("Dragging")]
[SerializeField] Transform m_DragGutStartPosition;
[SerializeField] PhysicsObjectDragger m_PhysicsDragger;
[SerializeField] FloatRange m_DragDistanceRange = new FloatRange(1.0f, 5.0f);
- [SerializeField] LineRenderer m_LineRenderer;
+
+ public float3 LookDirection {
+ get {
+ float pitchRad = math.radians(-m_Camera.Pitch);
+ float yawRad = math.radians(m_Camera.Yaw);
+ return new float3(math.sin(yawRad) * math.cos(pitchRad),
+ math.sin(pitchRad),
+ math.cos(yawRad) * math.cos(pitchRad));
+ }
+ }
public override void OnBeginPlay() {
m_CameraSpring.Initialize();
}
- public override void OnTick() {
+ public override void OnTick(float deltaTime) {
+ // Camera Stuff
m_Camera.Tick();
- m_Locomotion.YawRotation = m_Camera.Yaw;
-
- // Camera bobbing
if (m_Locomotion.IsGrounded &&
m_Locomotion.SpeedXZ >= m_Locomotion.runSpeed * m_EnableCameraBobbingPercentThreshold) {
if (m_Locomotion.IsSprinting) {
@@ -62,22 +83,50 @@ namespace RebootReality.jelycho.Player {
m_CameraBobbingTransitionSpeed * Time.deltaTime);
m_Camera.SetBobbing(m_CurrentCameraBobbing);
- m_PhysicsDragger.TargetWorldPosition = m_Camera.Camera.transform.position +
- m_Camera.Camera.transform.forward * 2.0f;
-
- if (m_PhysicsDragger.Current.OrNull() is not null) {
- m_LineRenderer.enabled = true;
- m_LineRenderer.SetPosition(0, m_LineRenderer.transform.InverseTransformPoint(m_DragGutStartPosition.position));
- m_LineRenderer.SetPosition(1, m_LineRenderer.transform.InverseTransformPoint(m_PhysicsDragger.Current.position));
- } else {
- m_LineRenderer.enabled = false;
- }
-
Vector3 actorUp = transform.up;
Vector3 actorRight = transform.right;
Vector3 actorForward = transform.forward;
m_CameraSpring.UpdateSpring(Time.deltaTime, actorUp, actorRight, actorForward);
+ // Character rotation
+ float3 targetCharacterForward = math.normalize(LookDirection.With(y: 0.0f));
+ float3 currentCharacterForward = math.normalize(m_CharacterForwardTransform.forward.With(y: 0.0f));
+
+ float angleRad = math.acos(math.clamp(math.dot(targetCharacterForward, currentCharacterForward) / (math.length(targetCharacterForward) * math.length(currentCharacterForward)), -1f, 1f));
+ float angleDeg = math.degrees(angleRad);
+
+ bool rotateCharacter = false;
+ float rotateCharacterSpeed = m_CharacterRotateSpeed;
+ m_CharacterTurnVelocity = 0.0f;
+
+ if (math.abs(angleDeg) > m_CharacterRotateDeadAngle) {
+ if (math.abs(angleDeg) < m_CharacterRotateSoftAngle) {
+ rotateCharacter = true;
+ } else {
+ rotateCharacter = true;
+ rotateCharacterSpeed = m_CharacterRotateFastSpeed;
+ }
+ }
+
+ float velocityForward = m_Locomotion.Velocity.z;
+
+ if (!rotateCharacter && math.abs(velocityForward) > 0.01f) {
+ rotateCharacter = true;
+ }
+
+ if (rotateCharacter) {
+ m_CharacterTurnVelocity = rotateCharacterSpeed * deltaTime;
+
+ Vector3 newForward = Vector3.RotateTowards(currentCharacterForward,
+ targetCharacterForward,
+ math.radians(m_CharacterTurnVelocity),
+ 0.0f);
+ m_CharacterForwardTransform.forward = newForward;
+ }
+
+ // Aim Target adjustment
+ m_HeadAimTargetTransform.position = (float3)m_HeadBoneTransform.position + LookDirection * 5.0f;
+
UpdateAnimator();
}
@@ -98,7 +147,7 @@ namespace RebootReality.jelycho.Player {
}
public void SetMoveInput(Vector2 input) {
- float3 direction = Quaternion.AngleAxis(transform.eulerAngles.y, Vector3.up) *
+ float3 direction = Quaternion.AngleAxis(m_Camera.Yaw, Vector3.up) *
new float3(input.x, 0.0f, input.y);
m_Locomotion.SetWishDirection(direction);
}
@@ -115,19 +164,29 @@ namespace RebootReality.jelycho.Player {
}
struct AnimatorParamHashes {
- public static readonly int s_VelocityForwardNormalized = Animator.StringToHash("VelocityForwardNormalized");
- public static readonly int s_VelocityRightNormalized = Animator.StringToHash("VelocityRightNormalized");
- public static readonly int s_IsGrounded = Animator.StringToHash("IsGrounded");
+ public static readonly int VelocityForwardNormalized = Animator.StringToHash("VelocityForwardNormalized");
+ public static readonly int VelocityRightNormalized = Animator.StringToHash("VelocityRightNormalized");
+ public static readonly int TurnVelocity = Animator.StringToHash("TurnVelocity");
+ public static readonly int IsGrounded = Animator.StringToHash("IsGrounded");
}
void UpdateAnimator() {
- Vector3 localVelocity = m_Locomotion.LocalVelocity;
+ Vector3 localVelocity = m_CharacterForwardTransform.InverseTransformDirection(m_Locomotion.Velocity);
float forwardNormalized = localVelocity.z / m_Locomotion.runSpeed;
+ float rightNormalized = localVelocity.x / m_Locomotion.runSpeed;
- m_Animator.SetFloat(AnimatorParamHashes.s_VelocityForwardNormalized, forwardNormalized);
- m_Animator.SetFloat(AnimatorParamHashes.s_VelocityRightNormalized, 0.0f);
+ float turnVelocity = m_CharacterTurnVelocity;
+ if (math.abs(forwardNormalized) > 0.01f ||
+ math.abs(rightNormalized) > 0.01f ||
+ !m_Locomotion.IsGrounded) {
+ turnVelocity = 0.0f;
+ }
+
+ m_Animator.SetFloat(AnimatorParamHashes.VelocityForwardNormalized, forwardNormalized);
+ m_Animator.SetFloat(AnimatorParamHashes.VelocityRightNormalized, rightNormalized);
+ m_Animator.SetFloat(AnimatorParamHashes.TurnVelocity, turnVelocity);
- m_Animator.SetBool(AnimatorParamHashes.s_IsGrounded, m_Locomotion.IsGrounded);
+ m_Animator.SetBool(AnimatorParamHashes.IsGrounded, m_Locomotion.IsGrounded);
}
}
}
\ No newline at end of file
diff --git a/Assets/jelycho/Code/Player/PlayerController.cs b/Assets/jelycho/Code/Player/PlayerController.cs
index d126808..4f59ad1 100755
--- a/Assets/jelycho/Code/Player/PlayerController.cs
+++ b/Assets/jelycho/Code/Player/PlayerController.cs
@@ -12,7 +12,7 @@ using Object = UnityEngine.Object;
namespace RebootReality.jelycho.Player {
public class PlayerController : IController {
- readonly Logger s_logger = new Logger(nameof(PlayerController));
+ readonly Logger m_Logger = new Logger(nameof(PlayerController));
readonly Config m_Config;
PlayerActor m_FPPActor;
@@ -29,7 +29,7 @@ namespace RebootReality.jelycho.Player {
RR.Input.EnableControls();
m_FPPActor = await RR.World.SpawnActor(m_Config.playerActorPrefab, cancellationToken);
- m_FPPActor.Simulate = true;
+ m_FPPActor.IsPlaying = true;
if (RR.World.Context is WorldContext worldContext) {
m_FPPActor.WarpTo(worldContext.PlayerSpawnPoint.position);
@@ -41,14 +41,13 @@ namespace RebootReality.jelycho.Player {
public void OnStop() {
RR.Input.DisableControls();
RR.Input.UnlockCursor();
- Object.Destroy(m_FPPActor);
RR.World.KillActor(m_FPPActor);
}
public void OnTick() {
if (m_FPPActor is null) {
- s_logger.Error("Player actor is not initialized. Make sure to call OnStart() before OnTick().");
+ m_Logger.Error("Player actor is not initialized. Make sure to call OnStart() before OnTick().");
return;
}
diff --git a/Assets/jelycho/Code/Player/PlayerFPPLocomotion.cs b/Assets/jelycho/Code/Player/PlayerFPPLocomotion.cs
index 3c6b6d5..cffe5f3 100755
--- a/Assets/jelycho/Code/Player/PlayerFPPLocomotion.cs
+++ b/Assets/jelycho/Code/Player/PlayerFPPLocomotion.cs
@@ -64,6 +64,13 @@ namespace RebootReality.jelycho.Player {
}
}
+ public Vector3 Velocity {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get {
+ return m_LastVelocity;
+ }
+ }
+
void Awake() {
m_Motor.CharacterController = this;
}
diff --git a/Assets/jelycho/Worlds/dev/scn_map_dev.unity b/Assets/jelycho/Worlds/dev/scn_map_dev.unity
index 7f0a01e..2f21859 100644
--- a/Assets/jelycho/Worlds/dev/scn_map_dev.unity
+++ b/Assets/jelycho/Worlds/dev/scn_map_dev.unity
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m_GameObject: {fileID: 1545139734}
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+ m_Children: []
+ m_Father: {fileID: 2023481773}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
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- m_ExitPosition: {x: 800, y: 120, z: 0}
+ m_ExitPosition: {x: 750, y: 310, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 2851786315226548937}
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+ m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_Mirror: 0
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diff --git a/Assets/AddressableAssetsData/link.xml.meta b/Assets/jelycho/actors/player/anims.meta
similarity index 57%
rename from Assets/AddressableAssetsData/link.xml.meta
rename to Assets/jelycho/actors/player/anims.meta
index 8d2ceb8..1d1a2df 100644
--- a/Assets/AddressableAssetsData/link.xml.meta
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@@ -1,6 +1,7 @@
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diff --git a/Assets/jelycho/actors/player/anims/Y Bot@Falling Idle.fbx b/Assets/jelycho/actors/player/anims/Y Bot@Falling Idle.fbx
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index 0000000..a5ef493
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new file mode 100644
index 0000000..ff2530c
--- /dev/null
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new file mode 100644
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new file mode 100644
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new file mode 100644
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+ scale: {x: 1, y: 1, z: 1}
+ - name: mixamorig:RightHandPinky1
+ parentName: mixamorig:RightHand
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+ rotation: {x: -0.0000004350789, y: 0.00000009693355, z: -0.00000035860847, w: 1}
+ scale: {x: 1, y: 1, z: 1}
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+ parentName: mixamorig:RightHandPinky1
+ position: {x: 5.0128423e-18, y: 0.0413665, z: -4.0428163e-16}
+ rotation: {x: 0.00000014901158, y: 0.000000044703494, z: 0.00000013720536, w: 1}
+ scale: {x: 1, y: 1, z: 1}
+ - name: mixamorig:RightHandPinky3
+ parentName: mixamorig:RightHandPinky2
+ position: {x: 3.94952e-14, y: 0.025948409, z: -4.292107e-16}
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+ scale: {x: 1, y: 1, z: 1}
+ - name: mixamorig:RightHandPinky4
+ parentName: mixamorig:RightHandPinky3
+ position: {x: -4.3620255e-14, y: 0.029238662, z: 9.807259e-16}
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+ parentName: mixamorig:Hips
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+ parentName: mixamorig:LeftUpLeg
+ position: {x: 4.796163e-16, y: 0.40599436, z: 1.1701751e-15}
+ rotation: {x: -0.018134093, y: -0.0001825504, z: 0.005920147, w: 0.999818}
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+ parentName: mixamorig:LeftLeg
+ position: {x: 8.8817837e-17, y: 0.42099026, z: 2.0872193e-16}
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+ parentName: mixamorig:LeftFoot
+ position: {x: -2.4546743e-17, y: 0.1572156, z: -1.552881e-16}
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+ parentName: mixamorig:LeftToeBase
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+ parentName: mixamorig:Hips
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+ - name: mixamorig:RightToeBase
+ parentName: mixamorig:RightFoot
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+ parentName: mixamorig:RightToeBase
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+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
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+ legStretch: 0.05
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+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 5bbd4cdbafde87d49885adfbdd79e3dd, type: 3}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 3
+ humanoidOversampling: 1
+ avatarSetup: 2
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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diff --git a/Assets/jelycho/actors/player/materials/m_cloth_0.mat b/Assets/jelycho/actors/player/materials/m_cloth_0.mat
index df9a018..89f667d 100644
--- a/Assets/jelycho/actors/player/materials/m_cloth_0.mat
+++ b/Assets/jelycho/actors/player/materials/m_cloth_0.mat
@@ -115,8 +115,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- - _BaseColor: {r: 0.12509434, g: 0.312, b: 0.17906147, a: 1}
- - _Color: {r: 0.1250943, g: 0.31199998, b: 0.17906144, a: 1}
+ - _BaseColor: {r: 0.5377358, g: 0.17680438, b: 0.063412234, a: 1}
+ - _Color: {r: 0.53773576, g: 0.17680433, b: 0.06341221, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/jelycho/actors/player/materials/m_mask.mat b/Assets/jelycho/actors/player/materials/m_mask.mat
index 1741899..76978a3 100644
--- a/Assets/jelycho/actors/player/materials/m_mask.mat
+++ b/Assets/jelycho/actors/player/materials/m_mask.mat
@@ -115,8 +115,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- - _BaseColor: {r: 0.5660378, g: 0.21191297, b: 0.11480955, a: 1}
- - _Color: {r: 0.5660378, g: 0.21191293, b: 0.11480952, a: 1}
+ - _BaseColor: {r: 0.9245283, g: 0.22662722, b: 0.19624424, a: 1}
+ - _Color: {r: 0.9245283, g: 0.22662717, b: 0.19624421, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []