working on fpp character animations

This commit is contained in:
2025-06-22 10:45:09 +02:00
parent a899c1f4d6
commit c8cfb28a7b
43 changed files with 9763 additions and 2190 deletions

View File

@@ -0,0 +1,16 @@
using RebootKit.Engine.Services.Simulation;
using RebootReality.jelycho.Main;
using UnityEngine;
using UnityEngine.AI;
namespace RebootReality.jelycho.Enemies {
[AddComponentMenu(GameConsts.k_AddComponentMenu + "Zombie Actor")]
public class ZombieActor : Actor {
[SerializeField] NavMeshAgent m_NavMeshAgent;
[SerializeField] Animator m_Animator;
void OnEnable() {
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: efc25d13716540beb6fc3f803e94385e
timeCreated: 1743790224