working on fpp character animations

This commit is contained in:
2025-06-22 10:45:09 +02:00
parent a899c1f4d6
commit c8cfb28a7b
43 changed files with 9763 additions and 2190 deletions

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@@ -0,0 +1,36 @@
using RebootKit.Engine.Services.Simulation;
using RebootReality.jelycho.Main;
using UnityEngine;
namespace RebootReality.jelycho.Abilities {
public class AbilitiesContainer : Actor {
public AbilitiesContainer() {
}
public void AddAbility(AbilityEffect ability) {
}
public void RemoveAbility(AbilityEffect ability) {
}
public override void OnTick(float deltaTime) {
}
}
public abstract class AbilityEffect {
public AbilityEffect() {
}
protected void EndAbility() {
}
public abstract void OnTick(Actor target, float deltaTime);
}
[CreateAssetMenu(menuName = GameConsts.k_CreateAssetMenu + "Ability Asset", fileName = "ability_empty")]
public class AbilityAsset : ScriptableObject {
}
}

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@@ -1,11 +0,0 @@
namespace RebootReality.jelycho.Abilities {
public interface IAbility {
}
public class AbilitySystem {
}
}