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14
Assets/jelycho/Code/Player/PlayerControllerAsset.cs
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14
Assets/jelycho/Code/Player/PlayerControllerAsset.cs
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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namespace RealityReboot.jelycho.Player {
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[CreateAssetMenu(menuName = GameConsts.k_CreateAssetMenu + "Player/Player Controller")]
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public class PlayerControllerAsset : ControllerAsset {
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[SerializeField] PlayerController.Config m_Config;
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public override IController Create(DIContext context) {
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PlayerController controller = context.Create<PlayerController>(m_Config);
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return controller;
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}
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}
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}
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