working on fixes
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Submodule Assets/RebootKit updated: 104259f79b...f9fae63e01
@@ -193,7 +193,7 @@ namespace RebootReality.jelycho.Player {
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}
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}
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if (m_EquippedItem != null) {
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if (m_EquippedItem != null) {
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PlayerActorDropItemCommand command = new PlayerActorDropItemCommand {
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var command = new PlayerActorDropItemCommand {
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InventorySlotIndex = (byte) SelectedInventorySlot.Value
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InventorySlotIndex = (byte) SelectedInventorySlot.Value
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};
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};
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SendActorCommand((byte) PlayerActorCommands.DropItem, ref command);
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SendActorCommand((byte) PlayerActorCommands.DropItem, ref command);
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@@ -852,7 +852,8 @@ namespace RebootReality.jelycho.Player {
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float newYaw = Mathf.MoveTowardsAngle(m_Locomotion.YawRotation,
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float newYaw = Mathf.MoveTowardsAngle(m_Locomotion.YawRotation,
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m_Camera.Yaw,
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m_Camera.Yaw,
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m_CharacterTurnVelocity);
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45.0f);
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s_Logger.Info($"YAW: {newYaw}");
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m_Locomotion.YawRotation = newYaw;
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m_Locomotion.YawRotation = newYaw;
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}
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}
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