From 16ac0b3c7d3f3ecbdc1f168a3d48410c2357b534 Mon Sep 17 00:00:00 2001 From: Brajanowski Date: Tue, 16 Sep 2025 20:48:28 +0200 Subject: [PATCH] working on fixes --- Assets/RebootKit | 2 +- Assets/jelycho/Code/Player/PlayerActor.cs | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/RebootKit b/Assets/RebootKit index 104259f..f9fae63 160000 --- a/Assets/RebootKit +++ b/Assets/RebootKit @@ -1 +1 @@ -Subproject commit 104259f79b667150f1e0789784ddab5b8c5154ed +Subproject commit f9fae63e01042bb93def64521f09b1d2ad624252 diff --git a/Assets/jelycho/Code/Player/PlayerActor.cs b/Assets/jelycho/Code/Player/PlayerActor.cs index 78127f9..15560ae 100755 --- a/Assets/jelycho/Code/Player/PlayerActor.cs +++ b/Assets/jelycho/Code/Player/PlayerActor.cs @@ -193,7 +193,7 @@ namespace RebootReality.jelycho.Player { } if (m_EquippedItem != null) { - PlayerActorDropItemCommand command = new PlayerActorDropItemCommand { + var command = new PlayerActorDropItemCommand { InventorySlotIndex = (byte) SelectedInventorySlot.Value }; SendActorCommand((byte) PlayerActorCommands.DropItem, ref command); @@ -852,7 +852,8 @@ namespace RebootReality.jelycho.Player { float newYaw = Mathf.MoveTowardsAngle(m_Locomotion.YawRotation, m_Camera.Yaw, - m_CharacterTurnVelocity); + 45.0f); + s_Logger.Info($"YAW: {newYaw}"); m_Locomotion.YawRotation = newYaw; }