working on multiplayer - still delay with more actors :/
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@@ -1,13 +1,17 @@
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using RebootKit.Engine.Simulation;
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using Unity.Netcode;
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using RebootKit.Engine.Network;
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using RebootKit.Engine.Simulation;
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using UnityEngine;
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namespace RebootReality.jelycho.Enemies {
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public class ZombieActorData : IActorData {
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public void Serialize(FastBufferWriter writer) {
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public void Serialize(NetworkBufferWriter writer) {
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}
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public void Deserialize(FastBufferReader reader) {
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public void Deserialize(NetworkBufferReader reader) {
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}
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public int GetMaxBytes() {
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return 0;
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}
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}
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