15 lines
495 B
C#
15 lines
495 B
C#
using RebootKit.Engine.Foundation;
|
|
using UnityEngine;
|
|
|
|
namespace RebootKit.Engine.Services.Input {
|
|
[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "Input")]
|
|
public class InputServiceAsset : ServiceAsset<InputService> {
|
|
[SerializeField] InputService.Config m_Config;
|
|
|
|
public override InputService Create(DIContext context) {
|
|
InputService instance = new(m_Config);
|
|
context.Inject(instance);
|
|
return instance;
|
|
}
|
|
}
|
|
} |