using RebootKit.Engine.Foundation; using UnityEngine; namespace RebootKit.Engine.Services.Input { [CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "Input")] public class InputServiceAsset : ServiceAsset { [SerializeField] InputService.Config m_Config; public override InputService Create(DIContext context) { InputService instance = new(m_Config); context.Inject(instance); return instance; } } }