Files
RebootKit/Runtime/Engine/Code/Development/GameVersionOverlay.cs

34 lines
848 B
C#

using System;
using System.Text;
using RebootKit.Engine.Foundation;
using UnityEngine;
using UnityEngine.UIElements;
namespace RebootKit.Engine.Development {
public class GameVersionOverlay : MonoBehaviour {
const string k_VersionLabelName = "rr-dev__version_label";
[SerializeField] UIDocument m_Document;
void OnEnable() {
Label versionLabel = m_Document.rootVisualElement.Q<Label>(k_VersionLabelName);
versionLabel.text = BuildLabel();
}
string BuildLabel() {
StringBuilder sb = new StringBuilder();
sb.Append("ver. ");
sb.Append(Application.version);
#if RR_DEBUG
sb.Append(" (RR_DEBUG)");
#endif
#if RR_STEAM
sb.Append(" (RR_STEAM)");
#endif
return sb.ToString();
}
}
}