using System; using System.Text; using RebootKit.Engine.Foundation; using UnityEngine; using UnityEngine.UIElements; namespace RebootKit.Engine.Development { public class GameVersionOverlay : MonoBehaviour { const string k_VersionLabelName = "rr-dev__version_label"; [SerializeField] UIDocument m_Document; void OnEnable() { Label versionLabel = m_Document.rootVisualElement.Q