14 lines
420 B
C#
Executable File
14 lines
420 B
C#
Executable File
using RebootKit.Engine.Main;
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using UnityEngine;
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namespace RebootKit.Engine {
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[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName, fileName = RConsts.k_EngineConfigAssetName)]
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public class EngineConfigAsset : ScriptableObject {
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public bool initializeOnLoad = true;
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public EngineCoreServicesAsset coreServices;
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public GameAsset gameAsset;
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}
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}
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