using RebootKit.Engine.Main; using UnityEngine; namespace RebootKit.Engine { [CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName, fileName = RConsts.k_EngineConfigAssetName)] public class EngineConfigAsset : ScriptableObject { public bool initializeOnLoad = true; public EngineCoreServicesAsset coreServices; public GameAsset gameAsset; } }