16 lines
665 B
C#
16 lines
665 B
C#
using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Services.Console;
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using RebootKit.Engine.Services.Game;
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using RebootKit.Engine.Services.Input;
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using RebootKit.Engine.Services.Simulation;
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using UnityEngine;
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namespace RebootKit.Engine {
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[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + "Engine Core Services", fileName = "Engine Core Services")]
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public class EngineCoreServicesAsset : ScriptableObject {
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public ServiceAsset<ConsoleService> consoleService;
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public ServiceAsset<InputService> inputService;
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public ServiceAsset<WorldService> worldService;
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public ServiceAsset<GameService> gameService;
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}
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} |