using RebootKit.Engine.Foundation; using RebootKit.Engine.Services.Console; using RebootKit.Engine.Services.Game; using RebootKit.Engine.Services.Input; using RebootKit.Engine.Services.Simulation; using UnityEngine; namespace RebootKit.Engine { [CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + "Engine Core Services", fileName = "Engine Core Services")] public class EngineCoreServicesAsset : ScriptableObject { public ServiceAsset consoleService; public ServiceAsset inputService; public ServiceAsset worldService; public ServiceAsset gameService; } }