Files
RebootKit/Runtime/Engine/Code/Extensions/NativeArrayEx.cs
2025-07-30 05:51:39 +02:00

27 lines
852 B
C#

using System.Text;
using Unity.Collections;
namespace RebootKit.Engine.Extensions {
public static class NativeArrayEx {
public static string ToHexString(this NativeArray<byte> array) {
if (array.IsCreated) {
StringBuilder sb = new StringBuilder(array.Length * 3);
for (int i = 0; i < array.Length; i++) {
sb.AppendFormat("{0:X2} ", array[i]);
}
return sb.ToString();
}
return string.Empty;
}
public static string ToHexString(this NativeSlice<byte> slice) {
StringBuilder sb = new StringBuilder(slice.Length * 3);
for (int i = 0; i < slice.Length; i++) {
sb.AppendFormat("{0:X2} ", slice[i]);
}
return sb.ToString();
}
}
}