using System.Text; using Unity.Collections; namespace RebootKit.Engine.Extensions { public static class NativeArrayEx { public static string ToHexString(this NativeArray array) { if (array.IsCreated) { StringBuilder sb = new StringBuilder(array.Length * 3); for (int i = 0; i < array.Length; i++) { sb.AppendFormat("{0:X2} ", array[i]); } return sb.ToString(); } return string.Empty; } public static string ToHexString(this NativeSlice slice) { StringBuilder sb = new StringBuilder(slice.Length * 3); for (int i = 0; i < slice.Length; i++) { sb.AppendFormat("{0:X2} ", slice[i]); } return sb.ToString(); } } }