Files
RebootKit/Runtime/Engine/Code/RConsts.cs
2025-03-14 19:53:29 +01:00

18 lines
772 B
C#

namespace RebootKit.Engine
{
public static class RConsts {
public const int MainSceneBuildIndex = 0;
public const string EngineConfigAssetName = "RealityRebootKit";
public const string EngineConfigResourcesPath = "TheGame/" + EngineConfigAssetName;
public const string AssetMenu = "Reboot Reality/";
public const string FPPKitAssetMenu = AssetMenu + "FPP Kit/";
public const string ServiceAssetMenu = AssetMenu + "Services/";
public const string UnitsAssetMenu = AssetMenu + "Units/";
public const string GameModeAssetMenu = AssetMenu + "GameModes/";
public const string WorldAssetMenu = AssetMenu + "World/";
public const string BuildFlagDebug = "RR_DEBUG";
}
}