namespace RebootKit.Engine { public static class RConsts { public const int MainSceneBuildIndex = 0; public const string EngineConfigAssetName = "RealityRebootKit"; public const string EngineConfigResourcesPath = "TheGame/" + EngineConfigAssetName; public const string AssetMenu = "Reboot Reality/"; public const string FPPKitAssetMenu = AssetMenu + "FPP Kit/"; public const string ServiceAssetMenu = AssetMenu + "Services/"; public const string UnitsAssetMenu = AssetMenu + "Units/"; public const string GameModeAssetMenu = AssetMenu + "GameModes/"; public const string WorldAssetMenu = AssetMenu + "World/"; public const string BuildFlagDebug = "RR_DEBUG"; } }