refactoring multiplayer
This commit is contained in:
@@ -68,6 +68,7 @@ namespace RebootKit.Engine.Development {
|
|||||||
m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}");
|
m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}");
|
||||||
m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}");
|
m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}");
|
||||||
m_StringBuilder.Append($" | ReadyClientsCount: {network.GetReadyClientsCount().ToString()}");
|
m_StringBuilder.Append($" | ReadyClientsCount: {network.GetReadyClientsCount().ToString()}");
|
||||||
|
m_StringBuilder.Append($" | Last Tick Packets Sent: {network.LastTickPacketsSentCount.ToString()}");
|
||||||
|
|
||||||
m_StringBuilder.AppendLine();
|
m_StringBuilder.AppendLine();
|
||||||
if (network.TryGetClientState(network.LocalClientID, out NetworkClientState clientState)) {
|
if (network.TryGetClientState(network.LocalClientID, out NetworkClientState clientState)) {
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
|
|||||||
namespace RebootKit.Engine.Network {
|
namespace RebootKit.Engine.Network {
|
||||||
public interface ISerializableEntity {
|
public interface ISerializableEntity {
|
||||||
|
int GetMaxBytes();
|
||||||
|
|
||||||
void Serialize(NetworkBufferWriter writer);
|
void Serialize(NetworkBufferWriter writer);
|
||||||
void Deserialize(NetworkBufferReader reader);
|
void Deserialize(NetworkBufferReader reader);
|
||||||
|
|
||||||
int GetMaxBytes();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -92,15 +92,15 @@ namespace RebootKit.Engine.Network {
|
|||||||
struct NetworkDataHeader : ISerializableEntity {
|
struct NetworkDataHeader : ISerializableEntity {
|
||||||
public NetworkDataType Type;
|
public NetworkDataType Type;
|
||||||
public ulong ActorID;
|
public ulong ActorID;
|
||||||
public byte CommandID;
|
|
||||||
public byte EventID;
|
|
||||||
public int DataSize;
|
public int DataSize;
|
||||||
|
|
||||||
|
public int GetMaxBytes() {
|
||||||
|
return sizeof(ulong) + sizeof(byte) + sizeof(int);
|
||||||
|
}
|
||||||
|
|
||||||
public void Serialize(NetworkBufferWriter writer) {
|
public void Serialize(NetworkBufferWriter writer) {
|
||||||
writer.Write((byte) Type);
|
writer.Write((byte) Type);
|
||||||
writer.Write(ActorID);
|
writer.Write(ActorID);
|
||||||
writer.Write(CommandID);
|
|
||||||
writer.Write(EventID);
|
|
||||||
writer.Write(DataSize);
|
writer.Write(DataSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -108,14 +108,8 @@ namespace RebootKit.Engine.Network {
|
|||||||
reader.Read(out byte typeByte);
|
reader.Read(out byte typeByte);
|
||||||
Type = (NetworkDataType) typeByte;
|
Type = (NetworkDataType) typeByte;
|
||||||
reader.Read(out ActorID);
|
reader.Read(out ActorID);
|
||||||
reader.Read(out CommandID);
|
|
||||||
reader.Read(out EventID);
|
|
||||||
reader.Read(out DataSize);
|
reader.Read(out DataSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetMaxBytes() {
|
|
||||||
return sizeof(ulong) + sizeof(byte) * 3 + sizeof(int);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class NetworkPacketQueue : IDisposable {
|
class NetworkPacketQueue : IDisposable {
|
||||||
@@ -126,7 +120,7 @@ namespace RebootKit.Engine.Network {
|
|||||||
|
|
||||||
internal readonly List<NetworkPacket> NetworkPackets = new List<NetworkPacket>();
|
internal readonly List<NetworkPacket> NetworkPackets = new List<NetworkPacket>();
|
||||||
|
|
||||||
public NetworkPacketQueue(int packetMaxSize, ushort version = 2137) {
|
public NetworkPacketQueue(int packetMaxSize, ushort version = 1) {
|
||||||
m_PacketMaxSize = packetMaxSize;
|
m_PacketMaxSize = packetMaxSize;
|
||||||
m_Version = version;
|
m_Version = version;
|
||||||
Assert.IsTrue(m_PacketMaxSize > 0, "Packet maximum size must be greater than zero.");
|
Assert.IsTrue(m_PacketMaxSize > 0, "Packet maximum size must be greater than zero.");
|
||||||
@@ -247,6 +241,34 @@ namespace RebootKit.Engine.Network {
|
|||||||
packet.IncrementEntityCount();
|
packet.IncrementEntityCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void WriteActorEvent(ActorEvent actorEvent) {
|
||||||
|
NetworkDataHeader header = new NetworkDataHeader {
|
||||||
|
Type = NetworkDataType.ActorEvent,
|
||||||
|
ActorID = actorEvent.ActorID,
|
||||||
|
DataSize = actorEvent.GetMaxBytes()
|
||||||
|
};
|
||||||
|
|
||||||
|
NetworkPacket packet = GetPacketToWriteTo(header.GetMaxBytes() + header.DataSize);
|
||||||
|
header.Serialize(packet.Writer);
|
||||||
|
actorEvent.Serialize(packet.Writer);
|
||||||
|
|
||||||
|
packet.IncrementEntityCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteActorCommand(ActorCommand actorCommand) {
|
||||||
|
NetworkDataHeader header = new NetworkDataHeader {
|
||||||
|
Type = NetworkDataType.ActorCommand,
|
||||||
|
ActorID = actorCommand.ActorID,
|
||||||
|
DataSize = actorCommand.GetMaxBytes()
|
||||||
|
};
|
||||||
|
|
||||||
|
NetworkPacket packet = GetPacketToWriteTo(header.GetMaxBytes() + header.DataSize);
|
||||||
|
header.Serialize(packet.Writer);
|
||||||
|
actorCommand.Serialize(packet.Writer);
|
||||||
|
|
||||||
|
packet.IncrementEntityCount();
|
||||||
|
}
|
||||||
|
|
||||||
NetworkPacket GetPacketToWriteTo(int bytesToWrite) {
|
NetworkPacket GetPacketToWriteTo(int bytesToWrite) {
|
||||||
foreach (NetworkPacket networkPacket in NetworkPackets) {
|
foreach (NetworkPacket networkPacket in NetworkPackets) {
|
||||||
if (networkPacket.Writer.WillFit(bytesToWrite)) {
|
if (networkPacket.Writer.WillFit(bytesToWrite)) {
|
||||||
|
|||||||
@@ -48,7 +48,8 @@ namespace RebootKit.Engine.Network {
|
|||||||
struct NetworkPacketTarget {
|
struct NetworkPacketTarget {
|
||||||
public enum Type {
|
public enum Type {
|
||||||
AllClients,
|
AllClients,
|
||||||
Single
|
Single,
|
||||||
|
Server
|
||||||
}
|
}
|
||||||
|
|
||||||
public Type TargetType;
|
public Type TargetType;
|
||||||
@@ -67,6 +68,13 @@ namespace RebootKit.Engine.Network {
|
|||||||
ClientID = clientID
|
ClientID = clientID
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static NetworkPacketTarget Server() {
|
||||||
|
return new NetworkPacketTarget {
|
||||||
|
TargetType = Type.Server,
|
||||||
|
ClientID = 0
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class NetworkSystem : NetworkBehaviour {
|
public class NetworkSystem : NetworkBehaviour {
|
||||||
@@ -75,6 +83,9 @@ namespace RebootKit.Engine.Network {
|
|||||||
|
|
||||||
static readonly Logger s_Logger = new Logger(nameof(NetworkSystem));
|
static readonly Logger s_Logger = new Logger(nameof(NetworkSystem));
|
||||||
|
|
||||||
|
const int k_ReliablePacketQueueSize = 1024;
|
||||||
|
const int k_UnreliablePacketQueueSize = 512;
|
||||||
|
|
||||||
[field: SerializeField] public ActorsManager Actors { get; private set; }
|
[field: SerializeField] public ActorsManager Actors { get; private set; }
|
||||||
|
|
||||||
internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>();
|
internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>();
|
||||||
@@ -94,35 +105,49 @@ namespace RebootKit.Engine.Network {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int LastTickPacketsSentCount { get; private set; }
|
||||||
|
|
||||||
NetworkPacketQueue m_ReliablePacketQueue;
|
NetworkPacketQueue m_ReliablePacketQueue;
|
||||||
NetworkPacketQueue m_UnreliablePacketQueue;
|
NetworkPacketQueue m_UnreliablePacketQueue;
|
||||||
|
|
||||||
|
NetworkPacketQueue m_ReliablePacketQueueToServer;
|
||||||
|
NetworkPacketQueue m_UnreliablePacketQueueToServer;
|
||||||
|
|
||||||
//
|
//
|
||||||
// @MARK: Unity callbacks
|
// @MARK: Unity callbacks
|
||||||
//
|
//
|
||||||
void Awake() {
|
void Awake() {
|
||||||
RR.NetworkSystemInstance = this;
|
RR.NetworkSystemInstance = this;
|
||||||
|
|
||||||
m_ReliablePacketQueue = new NetworkPacketQueue(1024 * 4);
|
m_ReliablePacketQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize);
|
||||||
m_UnreliablePacketQueue = new NetworkPacketQueue(1024);
|
m_UnreliablePacketQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
|
||||||
|
|
||||||
|
m_ReliablePacketQueueToServer = new NetworkPacketQueue(k_ReliablePacketQueueSize);
|
||||||
|
m_UnreliablePacketQueueToServer = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
float deltaTime = Time.deltaTime;
|
float deltaTime = Time.deltaTime;
|
||||||
|
|
||||||
float serverDeltaTime = 1.0f / TickRate.IndexValue;
|
float tickDeltaTime = 1.0f / TickRate.IndexValue;
|
||||||
m_TickTimer += deltaTime;
|
m_TickTimer += deltaTime;
|
||||||
|
|
||||||
while (m_TickTimer >= serverDeltaTime) {
|
while (m_TickTimer >= tickDeltaTime) {
|
||||||
m_TickTimer -= serverDeltaTime;
|
m_TickTimer -= tickDeltaTime;
|
||||||
|
|
||||||
|
LastTickPacketsSentCount = 0;
|
||||||
|
|
||||||
if (RR.IsServer()) {
|
if (RR.IsServer()) {
|
||||||
Actors.ServerTick(serverDeltaTime);
|
Actors.ServerTick(tickDeltaTime);
|
||||||
|
|
||||||
ServerTick?.Invoke(TickCount);
|
ServerTick?.Invoke(TickCount);
|
||||||
TickCount++;
|
TickCount++;
|
||||||
|
|
||||||
FlushNetworkPackets();
|
FlushServerPackets();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (RR.IsClient()) {
|
||||||
|
FlushClientPackets();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -154,8 +179,8 @@ namespace RebootKit.Engine.Network {
|
|||||||
NetworkClientState newClientState = new NetworkClientState {
|
NetworkClientState newClientState = new NetworkClientState {
|
||||||
ClientID = clientID,
|
ClientID = clientID,
|
||||||
SyncState = NetworkClientSyncState.NotReady,
|
SyncState = NetworkClientSyncState.NotReady,
|
||||||
ReliableQueue = new NetworkPacketQueue(1024 * 4),
|
ReliableQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize),
|
||||||
UnreliableQueue = new NetworkPacketQueue(512)
|
UnreliableQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize)
|
||||||
};
|
};
|
||||||
Clients.Add(clientID, newClientState);
|
Clients.Add(clientID, newClientState);
|
||||||
|
|
||||||
@@ -345,6 +370,10 @@ namespace RebootKit.Engine.Network {
|
|||||||
return reliable ? m_ReliablePacketQueue : m_UnreliablePacketQueue;
|
return reliable ? m_ReliablePacketQueue : m_UnreliablePacketQueue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (target.TargetType == NetworkPacketTarget.Type.Server) {
|
||||||
|
return reliable ? m_ReliablePacketQueueToServer : m_UnreliablePacketQueueToServer;
|
||||||
|
}
|
||||||
|
|
||||||
if (target.TargetType == NetworkPacketTarget.Type.Single) {
|
if (target.TargetType == NetworkPacketTarget.Type.Single) {
|
||||||
if (TryGetClientState(target.ClientID, out NetworkClientState clientState)) {
|
if (TryGetClientState(target.ClientID, out NetworkClientState clientState)) {
|
||||||
return reliable ? clientState.ReliableQueue : clientState.UnreliableQueue;
|
return reliable ? clientState.ReliableQueue : clientState.UnreliableQueue;
|
||||||
@@ -359,6 +388,11 @@ namespace RebootKit.Engine.Network {
|
|||||||
}
|
}
|
||||||
|
|
||||||
internal void WriteActorState(NetworkPacketTarget target, ulong actorID, IActorData actorData) {
|
internal void WriteActorState(NetworkPacketTarget target, ulong actorID, IActorData actorData) {
|
||||||
|
if (!RR.IsServer()) {
|
||||||
|
s_Logger.Error("WriteActorState can only be called on the server.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
||||||
queue.WriteActorState(actorID, actorData);
|
queue.WriteActorState(actorID, actorData);
|
||||||
}
|
}
|
||||||
@@ -366,6 +400,11 @@ namespace RebootKit.Engine.Network {
|
|||||||
internal void WriteActorTransformState(NetworkPacketTarget target,
|
internal void WriteActorTransformState(NetworkPacketTarget target,
|
||||||
ulong actorID,
|
ulong actorID,
|
||||||
ActorTransformSyncData transformData) {
|
ActorTransformSyncData transformData) {
|
||||||
|
if (!RR.IsServer()) {
|
||||||
|
s_Logger.Error("WriteActorTransformState can only be called on the server.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
NetworkPacketQueue queue = GetPacketQueue(target, false);
|
NetworkPacketQueue queue = GetPacketQueue(target, false);
|
||||||
queue.WriteActorTransformState(actorID, transformData);
|
queue.WriteActorTransformState(actorID, transformData);
|
||||||
}
|
}
|
||||||
@@ -373,6 +412,11 @@ namespace RebootKit.Engine.Network {
|
|||||||
internal void WriteActorCoreState(NetworkPacketTarget target,
|
internal void WriteActorCoreState(NetworkPacketTarget target,
|
||||||
ulong actorID,
|
ulong actorID,
|
||||||
ActorCoreStateSnapshot coreData) {
|
ActorCoreStateSnapshot coreData) {
|
||||||
|
if (!RR.IsServer()) {
|
||||||
|
s_Logger.Error("WriteActorCoreState can only be called on the server.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
||||||
queue.WriteActorCoreState(actorID, coreData);
|
queue.WriteActorCoreState(actorID, coreData);
|
||||||
}
|
}
|
||||||
@@ -382,6 +426,10 @@ namespace RebootKit.Engine.Network {
|
|||||||
ulong actorID,
|
ulong actorID,
|
||||||
ActorCoreStateSnapshot coreState,
|
ActorCoreStateSnapshot coreState,
|
||||||
IActorData actorData) {
|
IActorData actorData) {
|
||||||
|
if (!RR.IsServer()) {
|
||||||
|
s_Logger.Error("WriteSpawnActor can only be called on the server.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
||||||
queue.WriteSpawnActor(assetGUID, actorID, coreState, actorData);
|
queue.WriteSpawnActor(assetGUID, actorID, coreState, actorData);
|
||||||
}
|
}
|
||||||
@@ -390,11 +438,73 @@ namespace RebootKit.Engine.Network {
|
|||||||
ulong actorID,
|
ulong actorID,
|
||||||
ActorCoreStateSnapshot coreState,
|
ActorCoreStateSnapshot coreState,
|
||||||
IActorData actorData) {
|
IActorData actorData) {
|
||||||
|
if (!RR.IsServer()) {
|
||||||
|
s_Logger.Error("WriteActorSynchronize can only be called on the server.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
||||||
queue.WriteActorSynchronize(actorID, coreState, actorData);
|
queue.WriteActorSynchronize(actorID, coreState, actorData);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FlushNetworkPackets() {
|
internal void WriteActorEvent(NetworkPacketTarget target,
|
||||||
|
ActorEvent actorEvent) {
|
||||||
|
if (!RR.IsServer()) {
|
||||||
|
s_Logger.Error("WriteActorEvent can only be called on the server.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
NetworkPacketQueue queue = GetPacketQueue(target, true);
|
||||||
|
queue.WriteActorEvent(actorEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void WriteActorCommand(ActorCommand actorCommand) {
|
||||||
|
NetworkPacketQueue queue = GetPacketQueue(NetworkPacketTarget.Server(), true);
|
||||||
|
queue.WriteActorCommand(actorCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FlushClientPackets() {
|
||||||
|
if (!RR.IsClient()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (RR.IsServer()) {
|
||||||
|
foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
|
||||||
|
if (networkPacket.EntityCount > 0) {
|
||||||
|
OnReceivedNetworkPacket(networkPacket.Data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
|
||||||
|
if (networkPacket.EntityCount > 0) {
|
||||||
|
OnReceivedNetworkPacket(networkPacket.Data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
|
||||||
|
if (networkPacket.EntityCount == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
LastTickPacketsSentCount += 1;
|
||||||
|
ReliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
|
||||||
|
if (networkPacket.EntityCount == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
LastTickPacketsSentCount += 1;
|
||||||
|
UnreliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_ReliablePacketQueueToServer.Clear();
|
||||||
|
m_UnreliablePacketQueueToServer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FlushServerPackets() {
|
||||||
if (!RR.IsServer()) {
|
if (!RR.IsServer()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -410,6 +520,7 @@ namespace RebootKit.Engine.Network {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (state.IsReady) {
|
if (state.IsReady) {
|
||||||
|
LastTickPacketsSentCount += 1;
|
||||||
ReliableReceiveNetworkPacketRpc(networkPacket.Data,
|
ReliableReceiveNetworkPacketRpc(networkPacket.Data,
|
||||||
RpcTarget.Single(clientID, RpcTargetUse.Temp));
|
RpcTarget.Single(clientID, RpcTargetUse.Temp));
|
||||||
}
|
}
|
||||||
@@ -427,6 +538,7 @@ namespace RebootKit.Engine.Network {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (state.IsReady) {
|
if (state.IsReady) {
|
||||||
|
LastTickPacketsSentCount += 1;
|
||||||
UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
|
UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
|
||||||
RpcTarget.Single(clientID, RpcTargetUse.Temp));
|
RpcTarget.Single(clientID, RpcTargetUse.Temp));
|
||||||
}
|
}
|
||||||
@@ -446,6 +558,7 @@ namespace RebootKit.Engine.Network {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LastTickPacketsSentCount += 1;
|
||||||
ReliableReceiveNetworkPacketRpc(networkPacket.Data,
|
ReliableReceiveNetworkPacketRpc(networkPacket.Data,
|
||||||
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
|
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
|
||||||
}
|
}
|
||||||
@@ -455,6 +568,7 @@ namespace RebootKit.Engine.Network {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LastTickPacketsSentCount += 1;
|
||||||
UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
|
UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
|
||||||
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
|
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,62 +23,72 @@ namespace RebootKit.Engine.Simulation {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct ActorCommand : INetworkSerializable {
|
public struct ActorCommand : ISerializableEntity {
|
||||||
public ulong ActorID;
|
public ulong ActorID;
|
||||||
public ulong ClientID;
|
public ulong ClientID;
|
||||||
public ushort CommandID;
|
public ushort CommandID;
|
||||||
public NativeArray<byte> Data;
|
public NativeArray<byte> Data;
|
||||||
|
|
||||||
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
|
public int GetMaxBytes() {
|
||||||
serializer.SerializeValue(ref ActorID);
|
return sizeof(ulong) + // ActorID
|
||||||
serializer.SerializeValue(ref ClientID);
|
sizeof(ulong) + // ClientID
|
||||||
serializer.SerializeValue(ref CommandID);
|
sizeof(ushort) + // CommandID
|
||||||
|
sizeof(ushort) + // Data length
|
||||||
|
sizeof(byte) * Data.Length; // Data
|
||||||
|
}
|
||||||
|
|
||||||
if (serializer.IsWriter) {
|
public void Serialize(NetworkBufferWriter writer) {
|
||||||
bool hasData = Data.IsCreated;
|
writer.Write(ActorID);
|
||||||
serializer.SerializeValue(ref hasData);
|
writer.Write(ClientID);
|
||||||
|
writer.Write(CommandID);
|
||||||
|
writer.Write((ushort) Data.Length);
|
||||||
|
if (Data.IsCreated) {
|
||||||
|
writer.Write(Data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (hasData) {
|
public void Deserialize(NetworkBufferReader reader) {
|
||||||
serializer.SerializeValue(ref Data, Allocator.Temp);
|
reader.Read(out ActorID);
|
||||||
}
|
reader.Read(out ClientID);
|
||||||
} else if (serializer.IsReader) {
|
reader.Read(out CommandID);
|
||||||
bool hasData = false;
|
reader.Read(out ushort dataLength);
|
||||||
serializer.SerializeValue(ref hasData);
|
if (dataLength > 0) {
|
||||||
|
reader.Read(out Data, dataLength, Allocator.Temp);
|
||||||
if (hasData) {
|
|
||||||
serializer.SerializeValue(ref Data, Allocator.Temp);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// @NOTE: ActorEvent is used to send events from the server to clients and only clients.
|
// @NOTE: ActorEvent is used to send events from the server to clients and only clients.
|
||||||
// Server should not receive ActorEvents.
|
// Server should not receive ActorEvents.
|
||||||
public struct ActorEvent : INetworkSerializable {
|
public struct ActorEvent : ISerializableEntity {
|
||||||
public ulong ActorID;
|
public ulong ActorID;
|
||||||
public ulong ClientID;
|
|
||||||
public ushort EventID;
|
public ushort EventID;
|
||||||
public NativeArray<byte> Data;
|
public NativeArray<byte> Data;
|
||||||
|
|
||||||
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
|
public int GetMaxBytes() {
|
||||||
serializer.SerializeValue(ref ActorID);
|
return sizeof(ulong) + // ActorID
|
||||||
serializer.SerializeValue(ref ClientID);
|
sizeof(ushort) + // EventID
|
||||||
serializer.SerializeValue(ref EventID);
|
sizeof(ushort) + // Data length
|
||||||
|
sizeof(byte) * Data.Length; // Data
|
||||||
|
}
|
||||||
|
|
||||||
if (serializer.IsWriter) {
|
public void Serialize(NetworkBufferWriter writer) {
|
||||||
bool hasData = Data.IsCreated;
|
writer.Write(ActorID);
|
||||||
serializer.SerializeValue(ref hasData);
|
writer.Write(EventID);
|
||||||
|
|
||||||
if (hasData) {
|
writer.Write((ushort) Data.Length);
|
||||||
serializer.SerializeValue(ref Data, Allocator.Temp);
|
if (Data.IsCreated) {
|
||||||
}
|
writer.Write(Data);
|
||||||
} else if (serializer.IsReader) {
|
}
|
||||||
bool hasData = false;
|
}
|
||||||
serializer.SerializeValue(ref hasData);
|
|
||||||
|
|
||||||
if (hasData) {
|
public void Deserialize(NetworkBufferReader reader) {
|
||||||
serializer.SerializeValue(ref Data, Allocator.Temp);
|
reader.Read(out ActorID);
|
||||||
}
|
reader.Read(out EventID);
|
||||||
|
reader.Read(out ushort dataLength);
|
||||||
|
|
||||||
|
if (dataLength > 0) {
|
||||||
|
reader.Read(out Data, dataLength, Allocator.Temp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -342,7 +352,6 @@ namespace RebootKit.Engine.Simulation {
|
|||||||
// Override this method to implement client-side logic
|
// Override this method to implement client-side logic
|
||||||
public virtual void OnClientTick(float deltaTime) { }
|
public virtual void OnClientTick(float deltaTime) { }
|
||||||
protected virtual void OnActorEventClient(ActorEvent actorEvent) { }
|
protected virtual void OnActorEventClient(ActorEvent actorEvent) { }
|
||||||
protected virtual void OnClientFinishedInitialSync() { }
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// @MARK: Server API
|
// @MARK: Server API
|
||||||
@@ -479,7 +488,7 @@ namespace RebootKit.Engine.Simulation {
|
|||||||
Data = data
|
Data = data
|
||||||
};
|
};
|
||||||
|
|
||||||
Manager.SendActorCommandToServerRpc(command);
|
Manager.SendActorCommand(command);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void SendActorEvent<TEventData>(ushort eventID, ref TEventData eventData)
|
protected void SendActorEvent<TEventData>(ushort eventID, ref TEventData eventData)
|
||||||
@@ -501,7 +510,6 @@ namespace RebootKit.Engine.Simulation {
|
|||||||
|
|
||||||
ActorEvent actorEvent = new ActorEvent {
|
ActorEvent actorEvent = new ActorEvent {
|
||||||
ActorID = ActorID,
|
ActorID = ActorID,
|
||||||
ClientID = NetworkManager.Singleton.LocalClientId,
|
|
||||||
EventID = eventID,
|
EventID = eventID,
|
||||||
Data = data
|
Data = data
|
||||||
};
|
};
|
||||||
@@ -712,10 +720,6 @@ namespace RebootKit.Engine.Simulation {
|
|||||||
return CreateActorData();
|
return CreateActorData();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void InitialSyncFinished() {
|
|
||||||
OnClientFinishedInitialSync();
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void HandleActorCommand(ActorCommand actorCommand) {
|
internal void HandleActorCommand(ActorCommand actorCommand) {
|
||||||
if (!RR.IsServer()) {
|
if (!RR.IsServer()) {
|
||||||
s_ActorLogger.Error($"Only the server can handle actor commands. Actor: {name} (ID: {ActorID})");
|
s_ActorLogger.Error($"Only the server can handle actor commands. Actor: {name} (ID: {ActorID})");
|
||||||
|
|||||||
@@ -296,15 +296,28 @@ namespace RebootKit.Engine.Simulation {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
throw new NotImplementedException();
|
using NetworkBufferReader reader = new NetworkBufferReader(data);
|
||||||
|
ActorEvent actorEvent = new ActorEvent();
|
||||||
|
actorEvent.Deserialize(reader);
|
||||||
|
|
||||||
|
actor.HandleActorEvent(actorEvent);
|
||||||
} else if (header.Type == NetworkDataType.ActorCommand) {
|
} else if (header.Type == NetworkDataType.ActorCommand) {
|
||||||
|
if (!RR.IsServer()) {
|
||||||
|
s_Logger.Error($"Received ActorCommand on client, but this should only be handled on the server.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Actor actor = FindActorByID(header.ActorID);
|
Actor actor = FindActorByID(header.ActorID);
|
||||||
if (actor == null) {
|
if (actor == null) {
|
||||||
s_Logger.Error($"Failed to find actor with ID {header.ActorID} for command handling.");
|
s_Logger.Error($"Failed to find actor with ID {header.ActorID} for command handling.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
throw new NotImplementedException();
|
using NetworkBufferReader reader = new NetworkBufferReader(data);
|
||||||
|
ActorCommand actorCommand = new ActorCommand();
|
||||||
|
actorCommand.Deserialize(reader);
|
||||||
|
|
||||||
|
actor.HandleActorCommand(actorCommand);
|
||||||
} else if (header.Type == NetworkDataType.SynchronizeActor) {
|
} else if (header.Type == NetworkDataType.SynchronizeActor) {
|
||||||
Actor actor = FindActorByID(header.ActorID);
|
Actor actor = FindActorByID(header.ActorID);
|
||||||
if (actor == null) {
|
if (actor == null) {
|
||||||
@@ -381,48 +394,17 @@ namespace RebootKit.Engine.Simulation {
|
|||||||
//
|
//
|
||||||
// @MARK: Actor Commands and Events
|
// @MARK: Actor Commands and Events
|
||||||
//
|
//
|
||||||
[Rpc(SendTo.Server, Delivery = RpcDelivery.Reliable)]
|
|
||||||
internal void SendActorCommandToServerRpc(ActorCommand cmd) {
|
|
||||||
if (!IsServer) {
|
|
||||||
s_Logger.Error("Only the server can handle actor events.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Actor actor = FindActorByID(cmd.ActorID);
|
|
||||||
if (actor is null) {
|
|
||||||
s_Logger.Error($"Actor with ID {cmd.ActorID} not found for command {cmd.CommandID}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
actor.HandleActorCommand(cmd);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void SendActorEvent(ActorEvent actorEvent) {
|
internal void SendActorEvent(ActorEvent actorEvent) {
|
||||||
if (!RR.IsServer()) {
|
if (!RR.IsServer()) {
|
||||||
s_Logger.Error("Only the server can send actor events.");
|
s_Logger.Error("Only the server can send actor events.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach ((ulong clientID, NetworkClientState state) in RR.NetworkSystemInstance.Clients) {
|
RR.NetworkSystemInstance.WriteActorEvent(NetworkPacketTarget.AllClients(), actorEvent);
|
||||||
if (NetworkManager.Singleton.LocalClientId == clientID) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state.IsReady) {
|
|
||||||
SendActorEventRpc(actorEvent, RpcTarget.Single(clientID, RpcTargetUse.Temp));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Rpc(SendTo.SpecifiedInParams)]
|
internal void SendActorCommand(ActorCommand actorCommand) {
|
||||||
void SendActorEventRpc(ActorEvent actorEvent, RpcParams rpcParams) {
|
RR.NetworkSystemInstance.WriteActorCommand(actorCommand);
|
||||||
Actor actor = FindActorByID(actorEvent.ActorID);
|
|
||||||
if (actor is null) {
|
|
||||||
s_Logger.Error($"Actor with ID {actorEvent.ActorID} not found for event {actorEvent.EventID}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
actor.HandleActorEvent(actorEvent);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user