refactoring multiplayer

This commit is contained in:
2025-07-21 19:58:07 +02:00
parent a0a0f6303d
commit ea99249fe2
6 changed files with 238 additions and 114 deletions

View File

@@ -68,6 +68,7 @@ namespace RebootKit.Engine.Development {
m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}"); m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}");
m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}"); m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}");
m_StringBuilder.Append($" | ReadyClientsCount: {network.GetReadyClientsCount().ToString()}"); m_StringBuilder.Append($" | ReadyClientsCount: {network.GetReadyClientsCount().ToString()}");
m_StringBuilder.Append($" | Last Tick Packets Sent: {network.LastTickPacketsSentCount.ToString()}");
m_StringBuilder.AppendLine(); m_StringBuilder.AppendLine();
if (network.TryGetClientState(network.LocalClientID, out NetworkClientState clientState)) { if (network.TryGetClientState(network.LocalClientID, out NetworkClientState clientState)) {

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@@ -1,8 +1,9 @@
namespace RebootKit.Engine.Network { namespace RebootKit.Engine.Network {
public interface ISerializableEntity { public interface ISerializableEntity {
int GetMaxBytes();
void Serialize(NetworkBufferWriter writer); void Serialize(NetworkBufferWriter writer);
void Deserialize(NetworkBufferReader reader); void Deserialize(NetworkBufferReader reader);
int GetMaxBytes();
} }
} }

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@@ -92,15 +92,15 @@ namespace RebootKit.Engine.Network {
struct NetworkDataHeader : ISerializableEntity { struct NetworkDataHeader : ISerializableEntity {
public NetworkDataType Type; public NetworkDataType Type;
public ulong ActorID; public ulong ActorID;
public byte CommandID;
public byte EventID;
public int DataSize; public int DataSize;
public int GetMaxBytes() {
return sizeof(ulong) + sizeof(byte) + sizeof(int);
}
public void Serialize(NetworkBufferWriter writer) { public void Serialize(NetworkBufferWriter writer) {
writer.Write((byte) Type); writer.Write((byte) Type);
writer.Write(ActorID); writer.Write(ActorID);
writer.Write(CommandID);
writer.Write(EventID);
writer.Write(DataSize); writer.Write(DataSize);
} }
@@ -108,14 +108,8 @@ namespace RebootKit.Engine.Network {
reader.Read(out byte typeByte); reader.Read(out byte typeByte);
Type = (NetworkDataType) typeByte; Type = (NetworkDataType) typeByte;
reader.Read(out ActorID); reader.Read(out ActorID);
reader.Read(out CommandID);
reader.Read(out EventID);
reader.Read(out DataSize); reader.Read(out DataSize);
} }
public int GetMaxBytes() {
return sizeof(ulong) + sizeof(byte) * 3 + sizeof(int);
}
} }
class NetworkPacketQueue : IDisposable { class NetworkPacketQueue : IDisposable {
@@ -126,7 +120,7 @@ namespace RebootKit.Engine.Network {
internal readonly List<NetworkPacket> NetworkPackets = new List<NetworkPacket>(); internal readonly List<NetworkPacket> NetworkPackets = new List<NetworkPacket>();
public NetworkPacketQueue(int packetMaxSize, ushort version = 2137) { public NetworkPacketQueue(int packetMaxSize, ushort version = 1) {
m_PacketMaxSize = packetMaxSize; m_PacketMaxSize = packetMaxSize;
m_Version = version; m_Version = version;
Assert.IsTrue(m_PacketMaxSize > 0, "Packet maximum size must be greater than zero."); Assert.IsTrue(m_PacketMaxSize > 0, "Packet maximum size must be greater than zero.");
@@ -247,6 +241,34 @@ namespace RebootKit.Engine.Network {
packet.IncrementEntityCount(); packet.IncrementEntityCount();
} }
public void WriteActorEvent(ActorEvent actorEvent) {
NetworkDataHeader header = new NetworkDataHeader {
Type = NetworkDataType.ActorEvent,
ActorID = actorEvent.ActorID,
DataSize = actorEvent.GetMaxBytes()
};
NetworkPacket packet = GetPacketToWriteTo(header.GetMaxBytes() + header.DataSize);
header.Serialize(packet.Writer);
actorEvent.Serialize(packet.Writer);
packet.IncrementEntityCount();
}
public void WriteActorCommand(ActorCommand actorCommand) {
NetworkDataHeader header = new NetworkDataHeader {
Type = NetworkDataType.ActorCommand,
ActorID = actorCommand.ActorID,
DataSize = actorCommand.GetMaxBytes()
};
NetworkPacket packet = GetPacketToWriteTo(header.GetMaxBytes() + header.DataSize);
header.Serialize(packet.Writer);
actorCommand.Serialize(packet.Writer);
packet.IncrementEntityCount();
}
NetworkPacket GetPacketToWriteTo(int bytesToWrite) { NetworkPacket GetPacketToWriteTo(int bytesToWrite) {
foreach (NetworkPacket networkPacket in NetworkPackets) { foreach (NetworkPacket networkPacket in NetworkPackets) {
if (networkPacket.Writer.WillFit(bytesToWrite)) { if (networkPacket.Writer.WillFit(bytesToWrite)) {

View File

@@ -48,7 +48,8 @@ namespace RebootKit.Engine.Network {
struct NetworkPacketTarget { struct NetworkPacketTarget {
public enum Type { public enum Type {
AllClients, AllClients,
Single Single,
Server
} }
public Type TargetType; public Type TargetType;
@@ -67,6 +68,13 @@ namespace RebootKit.Engine.Network {
ClientID = clientID ClientID = clientID
}; };
} }
public static NetworkPacketTarget Server() {
return new NetworkPacketTarget {
TargetType = Type.Server,
ClientID = 0
};
}
} }
public class NetworkSystem : NetworkBehaviour { public class NetworkSystem : NetworkBehaviour {
@@ -75,6 +83,9 @@ namespace RebootKit.Engine.Network {
static readonly Logger s_Logger = new Logger(nameof(NetworkSystem)); static readonly Logger s_Logger = new Logger(nameof(NetworkSystem));
const int k_ReliablePacketQueueSize = 1024;
const int k_UnreliablePacketQueueSize = 512;
[field: SerializeField] public ActorsManager Actors { get; private set; } [field: SerializeField] public ActorsManager Actors { get; private set; }
internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>(); internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>();
@@ -94,35 +105,49 @@ namespace RebootKit.Engine.Network {
} }
} }
public int LastTickPacketsSentCount { get; private set; }
NetworkPacketQueue m_ReliablePacketQueue; NetworkPacketQueue m_ReliablePacketQueue;
NetworkPacketQueue m_UnreliablePacketQueue; NetworkPacketQueue m_UnreliablePacketQueue;
NetworkPacketQueue m_ReliablePacketQueueToServer;
NetworkPacketQueue m_UnreliablePacketQueueToServer;
// //
// @MARK: Unity callbacks // @MARK: Unity callbacks
// //
void Awake() { void Awake() {
RR.NetworkSystemInstance = this; RR.NetworkSystemInstance = this;
m_ReliablePacketQueue = new NetworkPacketQueue(1024 * 4); m_ReliablePacketQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize);
m_UnreliablePacketQueue = new NetworkPacketQueue(1024); m_UnreliablePacketQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
m_ReliablePacketQueueToServer = new NetworkPacketQueue(k_ReliablePacketQueueSize);
m_UnreliablePacketQueueToServer = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
} }
void Update() { void Update() {
float deltaTime = Time.deltaTime; float deltaTime = Time.deltaTime;
float serverDeltaTime = 1.0f / TickRate.IndexValue; float tickDeltaTime = 1.0f / TickRate.IndexValue;
m_TickTimer += deltaTime; m_TickTimer += deltaTime;
while (m_TickTimer >= serverDeltaTime) { while (m_TickTimer >= tickDeltaTime) {
m_TickTimer -= serverDeltaTime; m_TickTimer -= tickDeltaTime;
LastTickPacketsSentCount = 0;
if (RR.IsServer()) { if (RR.IsServer()) {
Actors.ServerTick(serverDeltaTime); Actors.ServerTick(tickDeltaTime);
ServerTick?.Invoke(TickCount); ServerTick?.Invoke(TickCount);
TickCount++; TickCount++;
FlushNetworkPackets(); FlushServerPackets();
}
if (RR.IsClient()) {
FlushClientPackets();
} }
} }
} }
@@ -154,8 +179,8 @@ namespace RebootKit.Engine.Network {
NetworkClientState newClientState = new NetworkClientState { NetworkClientState newClientState = new NetworkClientState {
ClientID = clientID, ClientID = clientID,
SyncState = NetworkClientSyncState.NotReady, SyncState = NetworkClientSyncState.NotReady,
ReliableQueue = new NetworkPacketQueue(1024 * 4), ReliableQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize),
UnreliableQueue = new NetworkPacketQueue(512) UnreliableQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize)
}; };
Clients.Add(clientID, newClientState); Clients.Add(clientID, newClientState);
@@ -345,6 +370,10 @@ namespace RebootKit.Engine.Network {
return reliable ? m_ReliablePacketQueue : m_UnreliablePacketQueue; return reliable ? m_ReliablePacketQueue : m_UnreliablePacketQueue;
} }
if (target.TargetType == NetworkPacketTarget.Type.Server) {
return reliable ? m_ReliablePacketQueueToServer : m_UnreliablePacketQueueToServer;
}
if (target.TargetType == NetworkPacketTarget.Type.Single) { if (target.TargetType == NetworkPacketTarget.Type.Single) {
if (TryGetClientState(target.ClientID, out NetworkClientState clientState)) { if (TryGetClientState(target.ClientID, out NetworkClientState clientState)) {
return reliable ? clientState.ReliableQueue : clientState.UnreliableQueue; return reliable ? clientState.ReliableQueue : clientState.UnreliableQueue;
@@ -359,6 +388,11 @@ namespace RebootKit.Engine.Network {
} }
internal void WriteActorState(NetworkPacketTarget target, ulong actorID, IActorData actorData) { internal void WriteActorState(NetworkPacketTarget target, ulong actorID, IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true); NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorState(actorID, actorData); queue.WriteActorState(actorID, actorData);
} }
@@ -366,6 +400,11 @@ namespace RebootKit.Engine.Network {
internal void WriteActorTransformState(NetworkPacketTarget target, internal void WriteActorTransformState(NetworkPacketTarget target,
ulong actorID, ulong actorID,
ActorTransformSyncData transformData) { ActorTransformSyncData transformData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorTransformState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, false); NetworkPacketQueue queue = GetPacketQueue(target, false);
queue.WriteActorTransformState(actorID, transformData); queue.WriteActorTransformState(actorID, transformData);
} }
@@ -373,6 +412,11 @@ namespace RebootKit.Engine.Network {
internal void WriteActorCoreState(NetworkPacketTarget target, internal void WriteActorCoreState(NetworkPacketTarget target,
ulong actorID, ulong actorID,
ActorCoreStateSnapshot coreData) { ActorCoreStateSnapshot coreData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorCoreState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true); NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorCoreState(actorID, coreData); queue.WriteActorCoreState(actorID, coreData);
} }
@@ -382,6 +426,10 @@ namespace RebootKit.Engine.Network {
ulong actorID, ulong actorID,
ActorCoreStateSnapshot coreState, ActorCoreStateSnapshot coreState,
IActorData actorData) { IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteSpawnActor can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true); NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteSpawnActor(assetGUID, actorID, coreState, actorData); queue.WriteSpawnActor(assetGUID, actorID, coreState, actorData);
} }
@@ -390,11 +438,73 @@ namespace RebootKit.Engine.Network {
ulong actorID, ulong actorID,
ActorCoreStateSnapshot coreState, ActorCoreStateSnapshot coreState,
IActorData actorData) { IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorSynchronize can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true); NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorSynchronize(actorID, coreState, actorData); queue.WriteActorSynchronize(actorID, coreState, actorData);
} }
void FlushNetworkPackets() { internal void WriteActorEvent(NetworkPacketTarget target,
ActorEvent actorEvent) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorEvent can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorEvent(actorEvent);
}
internal void WriteActorCommand(ActorCommand actorCommand) {
NetworkPacketQueue queue = GetPacketQueue(NetworkPacketTarget.Server(), true);
queue.WriteActorCommand(actorCommand);
}
void FlushClientPackets() {
if (!RR.IsClient()) {
return;
}
if (RR.IsServer()) {
foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount > 0) {
OnReceivedNetworkPacket(networkPacket.Data);
}
}
foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount > 0) {
OnReceivedNetworkPacket(networkPacket.Data);
}
}
} else {
foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
}
foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
}
}
m_ReliablePacketQueueToServer.Clear();
m_UnreliablePacketQueueToServer.Clear();
}
void FlushServerPackets() {
if (!RR.IsServer()) { if (!RR.IsServer()) {
return; return;
} }
@@ -410,6 +520,7 @@ namespace RebootKit.Engine.Network {
} }
if (state.IsReady) { if (state.IsReady) {
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data, ReliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientID, RpcTargetUse.Temp)); RpcTarget.Single(clientID, RpcTargetUse.Temp));
} }
@@ -427,6 +538,7 @@ namespace RebootKit.Engine.Network {
} }
if (state.IsReady) { if (state.IsReady) {
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data, UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientID, RpcTargetUse.Temp)); RpcTarget.Single(clientID, RpcTargetUse.Temp));
} }
@@ -446,6 +558,7 @@ namespace RebootKit.Engine.Network {
continue; continue;
} }
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data, ReliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp)); RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
} }
@@ -455,6 +568,7 @@ namespace RebootKit.Engine.Network {
continue; continue;
} }
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data, UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp)); RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
} }

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@@ -23,62 +23,72 @@ namespace RebootKit.Engine.Simulation {
} }
} }
public struct ActorCommand : INetworkSerializable { public struct ActorCommand : ISerializableEntity {
public ulong ActorID; public ulong ActorID;
public ulong ClientID; public ulong ClientID;
public ushort CommandID; public ushort CommandID;
public NativeArray<byte> Data; public NativeArray<byte> Data;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter { public int GetMaxBytes() {
serializer.SerializeValue(ref ActorID); return sizeof(ulong) + // ActorID
serializer.SerializeValue(ref ClientID); sizeof(ulong) + // ClientID
serializer.SerializeValue(ref CommandID); sizeof(ushort) + // CommandID
sizeof(ushort) + // Data length
sizeof(byte) * Data.Length; // Data
}
if (serializer.IsWriter) { public void Serialize(NetworkBufferWriter writer) {
bool hasData = Data.IsCreated; writer.Write(ActorID);
serializer.SerializeValue(ref hasData); writer.Write(ClientID);
writer.Write(CommandID);
writer.Write((ushort) Data.Length);
if (Data.IsCreated) {
writer.Write(Data);
}
}
if (hasData) { public void Deserialize(NetworkBufferReader reader) {
serializer.SerializeValue(ref Data, Allocator.Temp); reader.Read(out ActorID);
} reader.Read(out ClientID);
} else if (serializer.IsReader) { reader.Read(out CommandID);
bool hasData = false; reader.Read(out ushort dataLength);
serializer.SerializeValue(ref hasData); if (dataLength > 0) {
reader.Read(out Data, dataLength, Allocator.Temp);
if (hasData) {
serializer.SerializeValue(ref Data, Allocator.Temp);
}
} }
} }
} }
// @NOTE: ActorEvent is used to send events from the server to clients and only clients. // @NOTE: ActorEvent is used to send events from the server to clients and only clients.
// Server should not receive ActorEvents. // Server should not receive ActorEvents.
public struct ActorEvent : INetworkSerializable { public struct ActorEvent : ISerializableEntity {
public ulong ActorID; public ulong ActorID;
public ulong ClientID;
public ushort EventID; public ushort EventID;
public NativeArray<byte> Data; public NativeArray<byte> Data;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter { public int GetMaxBytes() {
serializer.SerializeValue(ref ActorID); return sizeof(ulong) + // ActorID
serializer.SerializeValue(ref ClientID); sizeof(ushort) + // EventID
serializer.SerializeValue(ref EventID); sizeof(ushort) + // Data length
sizeof(byte) * Data.Length; // Data
}
if (serializer.IsWriter) { public void Serialize(NetworkBufferWriter writer) {
bool hasData = Data.IsCreated; writer.Write(ActorID);
serializer.SerializeValue(ref hasData); writer.Write(EventID);
if (hasData) { writer.Write((ushort) Data.Length);
serializer.SerializeValue(ref Data, Allocator.Temp); if (Data.IsCreated) {
} writer.Write(Data);
} else if (serializer.IsReader) { }
bool hasData = false; }
serializer.SerializeValue(ref hasData);
if (hasData) { public void Deserialize(NetworkBufferReader reader) {
serializer.SerializeValue(ref Data, Allocator.Temp); reader.Read(out ActorID);
} reader.Read(out EventID);
reader.Read(out ushort dataLength);
if (dataLength > 0) {
reader.Read(out Data, dataLength, Allocator.Temp);
} }
} }
} }
@@ -342,7 +352,6 @@ namespace RebootKit.Engine.Simulation {
// Override this method to implement client-side logic // Override this method to implement client-side logic
public virtual void OnClientTick(float deltaTime) { } public virtual void OnClientTick(float deltaTime) { }
protected virtual void OnActorEventClient(ActorEvent actorEvent) { } protected virtual void OnActorEventClient(ActorEvent actorEvent) { }
protected virtual void OnClientFinishedInitialSync() { }
// //
// @MARK: Server API // @MARK: Server API
@@ -479,7 +488,7 @@ namespace RebootKit.Engine.Simulation {
Data = data Data = data
}; };
Manager.SendActorCommandToServerRpc(command); Manager.SendActorCommand(command);
} }
protected void SendActorEvent<TEventData>(ushort eventID, ref TEventData eventData) protected void SendActorEvent<TEventData>(ushort eventID, ref TEventData eventData)
@@ -501,7 +510,6 @@ namespace RebootKit.Engine.Simulation {
ActorEvent actorEvent = new ActorEvent { ActorEvent actorEvent = new ActorEvent {
ActorID = ActorID, ActorID = ActorID,
ClientID = NetworkManager.Singleton.LocalClientId,
EventID = eventID, EventID = eventID,
Data = data Data = data
}; };
@@ -712,10 +720,6 @@ namespace RebootKit.Engine.Simulation {
return CreateActorData(); return CreateActorData();
} }
internal void InitialSyncFinished() {
OnClientFinishedInitialSync();
}
internal void HandleActorCommand(ActorCommand actorCommand) { internal void HandleActorCommand(ActorCommand actorCommand) {
if (!RR.IsServer()) { if (!RR.IsServer()) {
s_ActorLogger.Error($"Only the server can handle actor commands. Actor: {name} (ID: {ActorID})"); s_ActorLogger.Error($"Only the server can handle actor commands. Actor: {name} (ID: {ActorID})");

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@@ -296,15 +296,28 @@ namespace RebootKit.Engine.Simulation {
return; return;
} }
throw new NotImplementedException(); using NetworkBufferReader reader = new NetworkBufferReader(data);
ActorEvent actorEvent = new ActorEvent();
actorEvent.Deserialize(reader);
actor.HandleActorEvent(actorEvent);
} else if (header.Type == NetworkDataType.ActorCommand) { } else if (header.Type == NetworkDataType.ActorCommand) {
if (!RR.IsServer()) {
s_Logger.Error($"Received ActorCommand on client, but this should only be handled on the server.");
return;
}
Actor actor = FindActorByID(header.ActorID); Actor actor = FindActorByID(header.ActorID);
if (actor == null) { if (actor == null) {
s_Logger.Error($"Failed to find actor with ID {header.ActorID} for command handling."); s_Logger.Error($"Failed to find actor with ID {header.ActorID} for command handling.");
return; return;
} }
throw new NotImplementedException(); using NetworkBufferReader reader = new NetworkBufferReader(data);
ActorCommand actorCommand = new ActorCommand();
actorCommand.Deserialize(reader);
actor.HandleActorCommand(actorCommand);
} else if (header.Type == NetworkDataType.SynchronizeActor) { } else if (header.Type == NetworkDataType.SynchronizeActor) {
Actor actor = FindActorByID(header.ActorID); Actor actor = FindActorByID(header.ActorID);
if (actor == null) { if (actor == null) {
@@ -381,48 +394,17 @@ namespace RebootKit.Engine.Simulation {
// //
// @MARK: Actor Commands and Events // @MARK: Actor Commands and Events
// //
[Rpc(SendTo.Server, Delivery = RpcDelivery.Reliable)]
internal void SendActorCommandToServerRpc(ActorCommand cmd) {
if (!IsServer) {
s_Logger.Error("Only the server can handle actor events.");
return;
}
Actor actor = FindActorByID(cmd.ActorID);
if (actor is null) {
s_Logger.Error($"Actor with ID {cmd.ActorID} not found for command {cmd.CommandID}");
return;
}
actor.HandleActorCommand(cmd);
}
internal void SendActorEvent(ActorEvent actorEvent) { internal void SendActorEvent(ActorEvent actorEvent) {
if (!RR.IsServer()) { if (!RR.IsServer()) {
s_Logger.Error("Only the server can send actor events."); s_Logger.Error("Only the server can send actor events.");
return; return;
} }
foreach ((ulong clientID, NetworkClientState state) in RR.NetworkSystemInstance.Clients) { RR.NetworkSystemInstance.WriteActorEvent(NetworkPacketTarget.AllClients(), actorEvent);
if (NetworkManager.Singleton.LocalClientId == clientID) {
continue;
}
if (state.IsReady) {
SendActorEventRpc(actorEvent, RpcTarget.Single(clientID, RpcTargetUse.Temp));
}
}
} }
[Rpc(SendTo.SpecifiedInParams)] internal void SendActorCommand(ActorCommand actorCommand) {
void SendActorEventRpc(ActorEvent actorEvent, RpcParams rpcParams) { RR.NetworkSystemInstance.WriteActorCommand(actorCommand);
Actor actor = FindActorByID(actorEvent.ActorID);
if (actor is null) {
s_Logger.Error($"Actor with ID {actorEvent.ActorID} not found for event {actorEvent.EventID}");
return;
}
actor.HandleActorEvent(actorEvent);
} }
} }
} }