refactoring multiplayer

This commit is contained in:
2025-07-21 19:58:07 +02:00
parent a0a0f6303d
commit ea99249fe2
6 changed files with 238 additions and 114 deletions

View File

@@ -48,7 +48,8 @@ namespace RebootKit.Engine.Network {
struct NetworkPacketTarget {
public enum Type {
AllClients,
Single
Single,
Server
}
public Type TargetType;
@@ -67,6 +68,13 @@ namespace RebootKit.Engine.Network {
ClientID = clientID
};
}
public static NetworkPacketTarget Server() {
return new NetworkPacketTarget {
TargetType = Type.Server,
ClientID = 0
};
}
}
public class NetworkSystem : NetworkBehaviour {
@@ -75,6 +83,9 @@ namespace RebootKit.Engine.Network {
static readonly Logger s_Logger = new Logger(nameof(NetworkSystem));
const int k_ReliablePacketQueueSize = 1024;
const int k_UnreliablePacketQueueSize = 512;
[field: SerializeField] public ActorsManager Actors { get; private set; }
internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>();
@@ -94,35 +105,49 @@ namespace RebootKit.Engine.Network {
}
}
public int LastTickPacketsSentCount { get; private set; }
NetworkPacketQueue m_ReliablePacketQueue;
NetworkPacketQueue m_UnreliablePacketQueue;
NetworkPacketQueue m_ReliablePacketQueueToServer;
NetworkPacketQueue m_UnreliablePacketQueueToServer;
//
// @MARK: Unity callbacks
//
void Awake() {
RR.NetworkSystemInstance = this;
m_ReliablePacketQueue = new NetworkPacketQueue(1024 * 4);
m_UnreliablePacketQueue = new NetworkPacketQueue(1024);
m_ReliablePacketQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize);
m_UnreliablePacketQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
m_ReliablePacketQueueToServer = new NetworkPacketQueue(k_ReliablePacketQueueSize);
m_UnreliablePacketQueueToServer = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
}
void Update() {
float deltaTime = Time.deltaTime;
float serverDeltaTime = 1.0f / TickRate.IndexValue;
float tickDeltaTime = 1.0f / TickRate.IndexValue;
m_TickTimer += deltaTime;
while (m_TickTimer >= serverDeltaTime) {
m_TickTimer -= serverDeltaTime;
while (m_TickTimer >= tickDeltaTime) {
m_TickTimer -= tickDeltaTime;
LastTickPacketsSentCount = 0;
if (RR.IsServer()) {
Actors.ServerTick(serverDeltaTime);
Actors.ServerTick(tickDeltaTime);
ServerTick?.Invoke(TickCount);
TickCount++;
FlushNetworkPackets();
FlushServerPackets();
}
if (RR.IsClient()) {
FlushClientPackets();
}
}
}
@@ -154,8 +179,8 @@ namespace RebootKit.Engine.Network {
NetworkClientState newClientState = new NetworkClientState {
ClientID = clientID,
SyncState = NetworkClientSyncState.NotReady,
ReliableQueue = new NetworkPacketQueue(1024 * 4),
UnreliableQueue = new NetworkPacketQueue(512)
ReliableQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize),
UnreliableQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize)
};
Clients.Add(clientID, newClientState);
@@ -344,6 +369,10 @@ namespace RebootKit.Engine.Network {
if (target.TargetType == NetworkPacketTarget.Type.AllClients) {
return reliable ? m_ReliablePacketQueue : m_UnreliablePacketQueue;
}
if (target.TargetType == NetworkPacketTarget.Type.Server) {
return reliable ? m_ReliablePacketQueueToServer : m_UnreliablePacketQueueToServer;
}
if (target.TargetType == NetworkPacketTarget.Type.Single) {
if (TryGetClientState(target.ClientID, out NetworkClientState clientState)) {
@@ -359,6 +388,11 @@ namespace RebootKit.Engine.Network {
}
internal void WriteActorState(NetworkPacketTarget target, ulong actorID, IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorState(actorID, actorData);
}
@@ -366,6 +400,11 @@ namespace RebootKit.Engine.Network {
internal void WriteActorTransformState(NetworkPacketTarget target,
ulong actorID,
ActorTransformSyncData transformData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorTransformState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, false);
queue.WriteActorTransformState(actorID, transformData);
}
@@ -373,6 +412,11 @@ namespace RebootKit.Engine.Network {
internal void WriteActorCoreState(NetworkPacketTarget target,
ulong actorID,
ActorCoreStateSnapshot coreData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorCoreState can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorCoreState(actorID, coreData);
}
@@ -382,6 +426,10 @@ namespace RebootKit.Engine.Network {
ulong actorID,
ActorCoreStateSnapshot coreState,
IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteSpawnActor can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteSpawnActor(assetGUID, actorID, coreState, actorData);
}
@@ -390,11 +438,73 @@ namespace RebootKit.Engine.Network {
ulong actorID,
ActorCoreStateSnapshot coreState,
IActorData actorData) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorSynchronize can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorSynchronize(actorID, coreState, actorData);
}
void FlushNetworkPackets() {
internal void WriteActorEvent(NetworkPacketTarget target,
ActorEvent actorEvent) {
if (!RR.IsServer()) {
s_Logger.Error("WriteActorEvent can only be called on the server.");
return;
}
NetworkPacketQueue queue = GetPacketQueue(target, true);
queue.WriteActorEvent(actorEvent);
}
internal void WriteActorCommand(ActorCommand actorCommand) {
NetworkPacketQueue queue = GetPacketQueue(NetworkPacketTarget.Server(), true);
queue.WriteActorCommand(actorCommand);
}
void FlushClientPackets() {
if (!RR.IsClient()) {
return;
}
if (RR.IsServer()) {
foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount > 0) {
OnReceivedNetworkPacket(networkPacket.Data);
}
}
foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount > 0) {
OnReceivedNetworkPacket(networkPacket.Data);
}
}
} else {
foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
}
foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
}
}
m_ReliablePacketQueueToServer.Clear();
m_UnreliablePacketQueueToServer.Clear();
}
void FlushServerPackets() {
if (!RR.IsServer()) {
return;
}
@@ -408,8 +518,9 @@ namespace RebootKit.Engine.Network {
if (networkPacket.EntityCount == 0) {
continue;
}
if (state.IsReady) {
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientID, RpcTargetUse.Temp));
}
@@ -421,12 +532,13 @@ namespace RebootKit.Engine.Network {
if (clientID == NetworkManager.Singleton.LocalClientId) {
continue;
}
if (networkPacket.EntityCount == 0) {
continue;
}
if (state.IsReady) {
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientID, RpcTargetUse.Temp));
}
@@ -440,21 +552,23 @@ namespace RebootKit.Engine.Network {
if (clientState.ClientID == NetworkManager.Singleton.LocalClientId) {
continue;
}
foreach (NetworkPacket networkPacket in clientState.ReliableQueue.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
ReliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
}
foreach (NetworkPacket networkPacket in clientState.UnreliableQueue.NetworkPackets) {
if (networkPacket.EntityCount == 0) {
continue;
}
LastTickPacketsSentCount += 1;
UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
}
@@ -498,7 +612,7 @@ namespace RebootKit.Engine.Network {
if (dataHeader.Type == NetworkDataType.None) {
s_Logger.Info("Data of packet with entry with type None:\n" + data.ToHexString());
}
Assert.IsTrue(dataHeader.Type != NetworkDataType.None, "Received packet with invalid data type.");
reader.Read(out NativeArray<byte> entityData, dataHeader.DataSize, Allocator.Temp);