refactoring multiplayer
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@@ -48,7 +48,8 @@ namespace RebootKit.Engine.Network {
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struct NetworkPacketTarget {
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public enum Type {
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AllClients,
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Single
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Single,
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Server
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}
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public Type TargetType;
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@@ -67,6 +68,13 @@ namespace RebootKit.Engine.Network {
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ClientID = clientID
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};
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}
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public static NetworkPacketTarget Server() {
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return new NetworkPacketTarget {
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TargetType = Type.Server,
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ClientID = 0
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};
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}
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}
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public class NetworkSystem : NetworkBehaviour {
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@@ -75,6 +83,9 @@ namespace RebootKit.Engine.Network {
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static readonly Logger s_Logger = new Logger(nameof(NetworkSystem));
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const int k_ReliablePacketQueueSize = 1024;
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const int k_UnreliablePacketQueueSize = 512;
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[field: SerializeField] public ActorsManager Actors { get; private set; }
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internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>();
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@@ -94,35 +105,49 @@ namespace RebootKit.Engine.Network {
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}
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}
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public int LastTickPacketsSentCount { get; private set; }
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NetworkPacketQueue m_ReliablePacketQueue;
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NetworkPacketQueue m_UnreliablePacketQueue;
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NetworkPacketQueue m_ReliablePacketQueueToServer;
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NetworkPacketQueue m_UnreliablePacketQueueToServer;
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//
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// @MARK: Unity callbacks
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//
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void Awake() {
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RR.NetworkSystemInstance = this;
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m_ReliablePacketQueue = new NetworkPacketQueue(1024 * 4);
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m_UnreliablePacketQueue = new NetworkPacketQueue(1024);
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m_ReliablePacketQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize);
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m_UnreliablePacketQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
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m_ReliablePacketQueueToServer = new NetworkPacketQueue(k_ReliablePacketQueueSize);
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m_UnreliablePacketQueueToServer = new NetworkPacketQueue(k_UnreliablePacketQueueSize);
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}
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void Update() {
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float deltaTime = Time.deltaTime;
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float serverDeltaTime = 1.0f / TickRate.IndexValue;
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float tickDeltaTime = 1.0f / TickRate.IndexValue;
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m_TickTimer += deltaTime;
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while (m_TickTimer >= serverDeltaTime) {
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m_TickTimer -= serverDeltaTime;
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while (m_TickTimer >= tickDeltaTime) {
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m_TickTimer -= tickDeltaTime;
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LastTickPacketsSentCount = 0;
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if (RR.IsServer()) {
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Actors.ServerTick(serverDeltaTime);
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Actors.ServerTick(tickDeltaTime);
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ServerTick?.Invoke(TickCount);
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TickCount++;
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FlushNetworkPackets();
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FlushServerPackets();
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}
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if (RR.IsClient()) {
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FlushClientPackets();
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}
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}
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}
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@@ -154,8 +179,8 @@ namespace RebootKit.Engine.Network {
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NetworkClientState newClientState = new NetworkClientState {
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ClientID = clientID,
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SyncState = NetworkClientSyncState.NotReady,
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ReliableQueue = new NetworkPacketQueue(1024 * 4),
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UnreliableQueue = new NetworkPacketQueue(512)
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ReliableQueue = new NetworkPacketQueue(k_ReliablePacketQueueSize),
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UnreliableQueue = new NetworkPacketQueue(k_UnreliablePacketQueueSize)
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};
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Clients.Add(clientID, newClientState);
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@@ -344,6 +369,10 @@ namespace RebootKit.Engine.Network {
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if (target.TargetType == NetworkPacketTarget.Type.AllClients) {
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return reliable ? m_ReliablePacketQueue : m_UnreliablePacketQueue;
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}
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if (target.TargetType == NetworkPacketTarget.Type.Server) {
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return reliable ? m_ReliablePacketQueueToServer : m_UnreliablePacketQueueToServer;
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}
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if (target.TargetType == NetworkPacketTarget.Type.Single) {
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if (TryGetClientState(target.ClientID, out NetworkClientState clientState)) {
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@@ -359,6 +388,11 @@ namespace RebootKit.Engine.Network {
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}
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internal void WriteActorState(NetworkPacketTarget target, ulong actorID, IActorData actorData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorState can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteActorState(actorID, actorData);
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}
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@@ -366,6 +400,11 @@ namespace RebootKit.Engine.Network {
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internal void WriteActorTransformState(NetworkPacketTarget target,
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ulong actorID,
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ActorTransformSyncData transformData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorTransformState can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, false);
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queue.WriteActorTransformState(actorID, transformData);
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}
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@@ -373,6 +412,11 @@ namespace RebootKit.Engine.Network {
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internal void WriteActorCoreState(NetworkPacketTarget target,
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ulong actorID,
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ActorCoreStateSnapshot coreData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorCoreState can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteActorCoreState(actorID, coreData);
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}
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@@ -382,6 +426,10 @@ namespace RebootKit.Engine.Network {
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ulong actorID,
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ActorCoreStateSnapshot coreState,
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IActorData actorData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteSpawnActor can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteSpawnActor(assetGUID, actorID, coreState, actorData);
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}
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@@ -390,11 +438,73 @@ namespace RebootKit.Engine.Network {
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ulong actorID,
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ActorCoreStateSnapshot coreState,
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IActorData actorData) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorSynchronize can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteActorSynchronize(actorID, coreState, actorData);
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}
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void FlushNetworkPackets() {
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internal void WriteActorEvent(NetworkPacketTarget target,
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ActorEvent actorEvent) {
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if (!RR.IsServer()) {
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s_Logger.Error("WriteActorEvent can only be called on the server.");
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return;
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}
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NetworkPacketQueue queue = GetPacketQueue(target, true);
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queue.WriteActorEvent(actorEvent);
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}
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internal void WriteActorCommand(ActorCommand actorCommand) {
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NetworkPacketQueue queue = GetPacketQueue(NetworkPacketTarget.Server(), true);
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queue.WriteActorCommand(actorCommand);
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}
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void FlushClientPackets() {
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if (!RR.IsClient()) {
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return;
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}
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if (RR.IsServer()) {
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foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
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if (networkPacket.EntityCount > 0) {
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OnReceivedNetworkPacket(networkPacket.Data);
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}
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}
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foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
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if (networkPacket.EntityCount > 0) {
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OnReceivedNetworkPacket(networkPacket.Data);
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}
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}
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} else {
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foreach (NetworkPacket networkPacket in m_ReliablePacketQueueToServer.NetworkPackets) {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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LastTickPacketsSentCount += 1;
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ReliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
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}
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foreach (NetworkPacket networkPacket in m_UnreliablePacketQueueToServer.NetworkPackets) {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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LastTickPacketsSentCount += 1;
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UnreliableReceiveNetworkPacketRpc(networkPacket.Data, RpcTarget.Server);
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}
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}
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m_ReliablePacketQueueToServer.Clear();
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m_UnreliablePacketQueueToServer.Clear();
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}
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void FlushServerPackets() {
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if (!RR.IsServer()) {
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return;
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}
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@@ -408,8 +518,9 @@ namespace RebootKit.Engine.Network {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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if (state.IsReady) {
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LastTickPacketsSentCount += 1;
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ReliableReceiveNetworkPacketRpc(networkPacket.Data,
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RpcTarget.Single(clientID, RpcTargetUse.Temp));
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}
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@@ -421,12 +532,13 @@ namespace RebootKit.Engine.Network {
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if (clientID == NetworkManager.Singleton.LocalClientId) {
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continue;
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}
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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if (state.IsReady) {
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LastTickPacketsSentCount += 1;
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UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
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RpcTarget.Single(clientID, RpcTargetUse.Temp));
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}
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@@ -440,21 +552,23 @@ namespace RebootKit.Engine.Network {
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if (clientState.ClientID == NetworkManager.Singleton.LocalClientId) {
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continue;
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}
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foreach (NetworkPacket networkPacket in clientState.ReliableQueue.NetworkPackets) {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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LastTickPacketsSentCount += 1;
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ReliableReceiveNetworkPacketRpc(networkPacket.Data,
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RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
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}
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foreach (NetworkPacket networkPacket in clientState.UnreliableQueue.NetworkPackets) {
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if (networkPacket.EntityCount == 0) {
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continue;
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}
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LastTickPacketsSentCount += 1;
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UnreliableReceiveNetworkPacketRpc(networkPacket.Data,
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RpcTarget.Single(clientState.ClientID, RpcTargetUse.Temp));
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}
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@@ -498,7 +612,7 @@ namespace RebootKit.Engine.Network {
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if (dataHeader.Type == NetworkDataType.None) {
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s_Logger.Info("Data of packet with entry with type None:\n" + data.ToHexString());
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}
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Assert.IsTrue(dataHeader.Type != NetworkDataType.None, "Received packet with invalid data type.");
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reader.Read(out NativeArray<byte> entityData, dataHeader.DataSize, Allocator.Temp);
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