common extensions and some utilities
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@@ -9,12 +9,13 @@ namespace RebootKit.Engine.Services.Game {
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public ControllerAsset[] Controllers;
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}
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public abstract class GameModeAsset : ScriptableObject {
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public abstract class GameModeAsset : FactoryAsset<GameMode> {
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[field: SerializeField]
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public GameModeConfig GameModeConfig { get; private set; }
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public GameMode Create() {
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GameMode gameMode = new GameMode(GameModeConfig);
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public override GameMode Create(DIContext context) {
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GameMode gameMode = new(GameModeConfig);
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context.Inject(gameMode);
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ConfigureGameMode(gameMode);
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return gameMode;
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}
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@@ -25,6 +26,9 @@ namespace RebootKit.Engine.Services.Game {
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public class GameMode : IDisposable {
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private readonly GameModeConfig _config;
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private readonly ControllersManager _controllersManager;
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[Inject]
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private DIContext _diContext;
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private CancellationTokenSource _destroyCancellationTokenSource;
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@@ -44,7 +48,7 @@ namespace RebootKit.Engine.Services.Game {
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}
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public async Awaitable<bool> Start(CancellationToken cancellationToken) {
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_controllersManager.Add(_config.Controllers);
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_controllersManager.Add(_config.Controllers, _diContext);
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await _controllersManager.Start(cancellationToken);
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_isRunning = true;
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